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5-30-2008 @ 3:21AM
quote:"Lots of classes are very much "point-and-click" when it comes to battle -- you just pick your target and start using special abilities. The artistry of playing your class usually has to do more with the particular order you use these abilities in than it does with actual positioning and usage of the space around you."what? are you honestly trying to tell me that only hunters have to worry about range, facing and line of sight? thats stupid. all classes have to factor in these concepts in their play style to be effective in arena. even melee classes who have to decide paths of movement that will lessen the distance between themselves and their ranged opponents. not to mention that all classes have to understand how to impede their opponents by separating them from their healers, avoiding attacks by stepping behind objects and still keep line of sight to their own healers...even in pve, positioning is a key for all classes - dont aoe near cc, dont pull too close to adds, dont stand in aoe, wallpulls, moving to maximum range or close to avoid charges, etc, etc...no class in WoW is point and click.
5-30-2008 @ 3:34AM
No that is not what I am honestly trying to tell you. If you read the rest of the article, you can see it's not so much about range and line of sight as it is about being able to turn the environment into a weapon in your arsenal through traps and assorted abilities. Range, facing and line of sight are all issues for every class, but they are much more of an issue for hunters, whose use of the environment makes all of these more dynamic elements. It's a relative distinction.Hunters don't have complications such as combo points, extensive damage over time, healing, and such things which distinguish other classes, but we don't talk about those here because this column is about hunters.
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