Totem Talk: Into Medivh's Tower and beyond
When you finally hit 70, and the swirl of light dies down around your character (I always seem to be fighting something when this happens) you step into what some people call 'Endgame'.Yes, I call it endgame too. So I should have said "What I call 'Endgame'."
Anyway, last night while running around trying not to be killed by Thaladred it occurred to me that the fight demands a lot out of a shaman. Constant group movement, kiting, proper totem placement (gotta get that Tremor Totem up near the Sanguinar tank) and replacement makes this a very demanding fight for a shaman. That's not a bad thing... it's never boring... but it got me to start thinking about shamans and their roles in raids.
Depending on your spec, your shaman will provide the role of ranged DPS, melee DPS or dedicated healing to any raid you're a part of. But abilities like Bloodlust/Heroism, the special abilities of the shocks and the various totem buffs and group utility auras (fire resistance, poison and disease cleanse, temporary tanking, temporary high DPS) make any shaman more than their raid defined role. Shamans are utility players to a degree, they can almost anything (with the exception of tanking) at varying levels of performance depending on spec. An enhancement shaman can throw an emergency heal but you wouldn't want him main healing your first Kalecgos attempt. If it's desperately necessary to apply every last ounce of DPS and heals are solid a resto shaman can fire off a few reasonable lightning bolts but you're not likely to ask him to be your main source of DPS unless he or she way outgears the run. Between this ability to vary their own abilities and the usefulness of their various class features, shamans often find themselves being asked to do unique or interesting things as they move into raiding.
Let's discuss how you can prepare for 10 and 25 man raids and what you'll find there.
Know what role you want to be playing.
By 70, you should know what you want to be doing. There's a fair bit of compression in the five man game: often shamans find themselves pressured to be healers, since they cannot tank and there's a lot of DPS out there already. If you want to be a healer, great! I myself play Resto quite often and enjoy spamming Chain Heal... er, I mean, healing with diligence and forethought just like any other healer. (Okay, okay, to get serious for a moment, it's not as simple as spamming CH, but it is a wonderful spell for keeping up with splash damage) But if you want to be a DPS shaman you may have to overcome a lot of resistance and hostility, varying on server and faction. (I find Horde tend to be more familiar with what shamans can do, although Alliance are starting to catch on.) If you absolutely cannot stand healing, don't force yourself to do it. The 10 and 25 man raids are waiting for shamans of all flavors, not just healbots.
In general I find that one of the reasons I prefer raiding to 5 man instancing is that raids allow for more offspec freedom, and nowhere is this more embodied than in the shaman class. The synergy of abilities like Unleashed Rage and Totem of Wrath become far more evident in a 10 man than in a five, when you can afford to stack casters and healers into a single group and melee and tanks into another. (The melee/tanking group is going to love Windfury totem. I know the hunters will be sad.) This makes enhancement and elemental shamans more in demand than they often are in the 5 mans, so hold on and persevere. If you can stand to heal, of course, you can always go as Resto and anger the rogues and hunters by rolling on the DPS leather and mail, or the mages and warlocks and shadow priests by rolling on DPS cloth... and moonkin by rolling on caster leather...hey, at least you won't be rolling on plate, right? If you're going to do this, make it clear up front you're gearing up for an offspec and expect to be allowed to roll. If the group won't agree, don't heal for them, it will just cause hard feelings later.
A lot of this is made easier if you're already guilded or can find a good guild. Raiding guilds will often help gear up a shaman in order to gain access to their various buffs. A guild that helps you get through five man content in order to gain a dedicated enhancement or elemental shaman is investing in the future when such will make their 10 and 25 man raids easier, and I have yet to hear of the raiding guilds that don't like our array of healing options.
Okay, they want chain heal and Earth Shield.
Figuring out what gear to wear.
In the past I've been focusing on mail gear for shamans when listing gear for raid prepping. This is because I'm stubborn and I've been mentally conditioned by tanking on my warriors to wear the highest armor gear possible. Even when I suggest that DPS warriors should wear mail or leather if it has the right stats, I don't really like doing so. So in the past I've focused on mail for shamans.
Ignore this advice.
Some of the best DPS gear for enhancement shamans is leather. There's no way around this. Similarly, if you're an elemental shaman, what gear usually has stats like spell crit and spell damage on it? That's right, cloth. There's a lot of cloth healing gear out there too, although it tends to lack mp5. I took my enhancement shaman into Karazhan wearing the Chestguard of No Remorse, as I liked the raw attack power over the Salvager's Hauberk. As you run Karazhan and heroics and start to accumulate Badges of Justice, you'll start to look over the rewards available and realize that the stats on them often matter a lot more than their being mail or not. One of my elemental shaman guru's purchased the Blessed Elunite Coverings over the Hauberk of the Furious Elements because he liked the flexibility the sockets gave him.
This comes down to taste, of course, but consider the Scarlet Sin'dorei Robes. I've just started toying with an elemental spec, and man, these look solid as heck to me.
Get ready for the unconventional.
Many times as you begin raiding, you will come upon a fight that has a unique element that requires tactics outside of the usual tank and spank to overcome.
This is what shamans are made for. Grounding totems to eat Vashj's stuns and Frost Shock to kite her striders? Shamans have you covered. Heroism to burn through Kael's first shield so that the tank doesn't have to eat a pyroblast? Yay for shamans! Chain heal is always helpful on Gorefiend, and a shaman's ability to self-res can help cope with Shadow of Death. You may be asked to tank a scarecrow with Flame Shock.
The wide variety of shaman special abilities and unique totems makes them the leatherman of raiding. While I encourage you to choose a spec and work to gear and excel at it (and will be writing in the next weeks about how each spec can gear to begin raiding) and I'm not telling you to neglect that role at all (one of the best melee DPSers I know is an enhancement shaman) you do have to be ready and willing to do more, because unlike a lot of more focused classes, you can. Just as a mage has to be willing to use spellsteal in Gruul's Lair, when called upon to use your wide arsenal of abilities to help raid success don't begrudge the loss of focus from your primary role. Yes, it will cost you some on the DPS meters, but what really matters is that the boss dies and your raid doesn't.
Next week, we'll talk about gearing your shaman to step in the door of Karazhan. (We probably won't focus much on badge gear, assuming that as you gear up for Kara you're doing heroics and dailies and not going to have 100 badges to throw at a chestplate. We may or may not dicuss some of the earlier badge gear which is more affordable for the 5 man player.)
Filed under: Shaman, Analysis / Opinion, Odds and ends, Instances, Raiding, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Lilith May 29th 2008 4:30PM
"Anyway, last night while running around trying not to be killed by Thaladred it occurred to me that the fight demands a lot out of a shaman. Constant group movement, kiting, proper totem placement (gotta get that Tremor Totem up near the Sanguinar tank) and replacement makes this a very demanding fight for a shaman."
I think you are exaggerating a bit here. I wouldn't say demanding. lol
glacialfury May 30th 2008 3:42PM
Knock off the elitism, it doesn't help the discussion.
Lilith May 29th 2008 9:01PM
Glacialfury, have actually done the fight as a shaman? Yea, I didn't think so.
blackwolf675 May 29th 2008 4:57PM
I'm normally a mail purist as well, but "downgrading" to cloth is exactly what I've been looking at.
I have criminally low SpellCrit as an Ele/Resto, so I've been sorely tempted to buy the 'warlock' 100 badge dress for the +50 crit built in.
Other sham that I have talked to push the +Haste agenda, but since I'm usually the only shaman in our raids - I'm always in the melees' group - not our spriest's.
Sure Haste will help my DPS, but if I've burned through 10k mana before the boss is down 3/4 - I'm pretty useless.
The daemon gnawing at the back of my mind says I should go ahead and buy the Mail Haste BP, because "eventually crit won't be a problem and then I won't have to buy 2 100badge BPs."
Though the Robe would be really nice for my dress collection...
What do you guys think?
Tormented Demonsoul Robes
Binds when picked up - Chest - Cloth
236 Armor
+39 Stamina
+38 Intellect
Yellow Socket
Socket Bonus: +2 Spell Damage and Healing
Durability 100 / 100
Requires Level 70
Equip: Improves spell critical strike rating by 50 (2.26% @ L70).
Equip: Increases damage and healing done by magical spells and effects by up to 62.
or
Hauberk of Whirling Fury
Binds when picked up - Chest - Mail
988 Armor
+39 Stamina
+34 Intellect
Yellow Socket
Socket Bonus: +2 Spell Damage and Healing
Durability 140 / 140
Requires Level 70
Equip: Improves spell haste rating by 51 (3.23% @ L70).
Equip: Increases damage and healing done by magical spells and effects by up to 61.
Thanks,
~Rattleshirt
Lucas May 30th 2008 5:23AM
Id say it depends on the other gear out there... and what instances you have access too.
IF you're not doing MH and BT then the cloth might be best, if you're doing SSC and TK that cloth will be best. - if you're just farming KZ and ZA the Cloth will also be good.
But the second you start to hit BT+ the Mail Chest is one of the best in the game - Alternatively instead of buying the 100 badge thing, go for the 75 badge thing with Crit, Haste _and_ dmg...
You should have plenty oh'time to get it in time.
I have with my elemental gear not downgraded to cloth (except cloak of'cus) ever, there are so meny mail magic out there taht there'be plenty of options!
Happy hurting, and getting your elemental shaman into the highends, it' takes work, and even tho spamming 1-3 buttoms can be "stressful" it's the totems and mana which will be your biggest concern... :)
I'm currently at 24.7% crit, and 153(253 with trinket) Haste, and Hit Capped... with 1134+ UB nature dmg. and it's fun fun.
Oh another hting never put he elemental shamn in the melee group, that's just silly, even with LB spam you'll oom faster than light. get a propper setup 2 Fire Mages, 1 Destrolock, and a Shadow Priest, and go mental :) yir yir!
//Tallens'out
SaintStryfe May 29th 2008 5:16PM
Leather is how you gear ENH Shaman. Specifically, Feral leather.
It has everything you could want, often: STR and AGL primarily, often has CRIT or AP, good solid STA and a little Int so you don't look down and realize that your SR is on cool down and you can't spell interrupt any more. It keeps your hit up (yes, we need SOME hit, not a lot but enough to keep us from losing fair shots at white damage) and now is often providing Haste and Armor Pen.
Using MaxDPS, and looking at the T5 level, for instance, 3 of the top 5 Chests are Leather, with one being a new Badge gear item, and the other being the S3 ENH chest piece. Waist armor? The top 5 are all leather. Gloves 4/5. Bracers 2/5, but two of the mail ones are PVP gear. Boots 3/5. And looking at the top DPS items, the only ones which aren't leather are ones from the new badge vendor.
I can't get it much more plain then that. Ignore leather at your own peril, or raid spot.
Angus May 29th 2008 6:30PM
Feral Leather is nice unless it is put next to rogue leather. It loses there because often the druid leather loses a large chunk of its budget to armor.
Str is better than AP only if it ends up being better with kings.
Rogue leather is often higher in AP even after this.
MaxDPS is an okay sight, but I have been finding it lacking in some areas. It is a fairly good guide, but if the items are within 3pts of one another, it may not be accurate.
One thing IS certain.
If you want Tier equipment, don't be Enhancement. Only T4 is okay for Enhancement. T5 is only a marginal upgrade in certain spots, and they drop in others. T6 is worse than T5 in pretty much EVERY slot. The only exception: The 3 new pieces are best in slot, period.
ErsatzPotato May 30th 2008 9:19AM
"MaxDPS is an okay sight, but I have been finding it lacking in some areas. It is a fairly good guide, but if the items are within 3pts of one another, it may not be accurate."
It's accuracy varies wildly depending on spec/class. For example, on frost mages it's flat out wrong. Not "within a few points" off but wrong.
On a spec/class I don't know well, unless someone I know is solid says it's okay I trust MaxDPS as far as I can toss a Tauren. It is good for some of them or so I'm assured.
Draenors May 29th 2008 6:48PM
#3: I play Elemental Shaman myself, and usually I am put into a group with casters and maybe a healer or two. Sometimes, rarely, I find myself in a group with melee players (or hunters), without any explanation, but probably because the raid leader figured I could boost their DPS with Windfury Totem. And if WF totem really is as good as everyone (especially the warriors/rogues in my guild) seem to believe, then I guess I won't mind doing that in a specific case, especially not if we suddenly have a group with 4 Rogues. But I am Elemental Shaman, and my job is to boost the casters. Therefore, I think it's a bit stupid that you are placed in melee groups - your guild should rather recruit an Enhancement Shaman. But if it is trying already, but just can't seem to find a proper Enhance Shammy, then maybe it makes sense.
By the way, I think I can't be the only one who thinks it's really stupid that leather items for Rogues or Feral Druids are better for Enhance Shamans than mail items are. Apparently, we're meant to share items with the hunters, but in many cases, Enhance Shammies seem prefers leather instead. Maybe the developers should just make some items designed for Enhance Shamans?
Angus May 30th 2008 9:39AM
Look at the T6 boots, belt, and bracers. They were designed for Enhancement Shaman. Incredibly well designed, they are best in slot, period.
However everything designed up to that point was by a trained monkey. The 2pc T5 is STUPID. It resets your swing timer, is a horribly inefficient heal and doesn't help your focus. Most of the 2pc T5 for hybrid DPS specs are dumb.
You will make your casters VERY happy being in their group, but ounce for ounce, melee benefit from WF more than casters from ToW. You drop it and SoE for 2 rogues and you did more for raid DPS than you can for 5 casters. If there is a melee warrior in that group, it is money.
The trick here is for the guild to actively look for good enhancement shaman. We are a rare breed to begin with, but a LOT of shaman would kill for the chance to be Enhance in a raid. Most guilds only need 1, and after they get 1 the melee DPS will go insane if they don't have them.
Be aggressive in recruiting and be willing to gear them up properly. My rogues are more than willing to share leather drops with me. They want me to be happy. In turn I do my best to keep them alive, and buffed. The more we do that, the more sparkly piles of win are at our feet.
Khanmora May 30th 2008 8:35AM
The problem with the way most mail hunter/enhance items in the game is that they are budgeted with int and mp5 which is only a hinderance for the shaman (and the hunter depending on spec).
I just dinged my alliance shaman 70 over the weekend and did it the long way so I had good rep for the shoulder/head enchants. I grabbed the new gear at honored (resto) and once I had it gemmed and had added the rep enchants (not going to waste a lot of enchant mats on them since I'll be running Kara with her) and right out of the block am over 1K bonus healing.
It took my paladin a lot of instance running and hoping for the right things to drop to get to that point so at least the vendor gear seems to be working to help get that jump start.
The one good thing about resto is that most mail shaman gear for resto is fairly well itemized compared to the other specs. I'll see how Kara goes this weekend after it taunted me with all resto shaman drops last weekend *shakes fist*
Race Bannon May 30th 2008 9:17AM
Max Dps is ok, but I find their stat weights to be a bit off.
Ideally an enhancement shaman should use Yo's sim to get their own EP values. (http://theorycraft.narod.ru/). They can also use the tier based values over at EJ (http://elitistjerks.com/f47/t20765-shaman_enhancement/)
Take those values and plug them in at Loot Rank (http://www.lootrank.com/wow/rank.asp) and it will tell you what gear you should be aiming for.