Blood Pact: The Warlock's way ahead, part 2

In my last article, we looked at the Warlock in alpha: Atrocity, Metamorphosis (yay, demon form!), Decimate, and new synergies between our spells. All three top tier talents seem to have more utility in PvP and the Arenas, with Atrocity possibly having some amazing utility in some PvE situations. The synergy between DoTs and nukes is something to watch, particularly Eradication and Everlasting Affliction. New additions to the Destruction tree that seem to encourage cross-school casting turn out to be just minor improvements to the tree's PvP viability in their current form.
We turn our attention now to the other talents, and Blizzard definitely plans to make Spirit matter to warlocks.
Keeping your Spirit up
Spirit will become more important for warlocks in the upcoming "gear merge" mentioned in Blizzcast 2. The big push in the expansion is to get different specs and different classes to use similar types of gear. This means that we're very likely to share a homogenized set of cloth gear with priests and mages.
Like mages in WotLK, we are getting new talents that favor or buff Spirit - the Warlock's most neglected stat currently. It is interesting to note that good old Demonic Embrace hasn't been changed in the light of this new focus on Spirit.
Kindling Soul, at tier 8 of the Destruction tree, actually hooks Spirit up with spell damage and crit, two of our most important stats. Spell damage is buffed up to 10% of Spirit by this talent, and our crits could provide temporary boosts to Spirit, presumably adjusting the spell damage bonus as well. This talent may seem laughable with our current itemization, but with presumably more Spirit in WotLK gear, Kindling Soul may shape up to be an important talent in a destro lock's build.
Over at tier 10 in the Demonology tree, Demonic Pact increases our Spirit by up to 5% when our pet is out - in addition to the group buffs mentioned above. This seems counter-intuitive with good ol' Demonic Embrace in the same tree - the two talents are directly antagonistic, one reducing Spirit at tier 1 and the other negating it at tier 10. Demonic Embrace becomes a much less attractive talent for PvE warlocks, now that Spirit affects our DPS performance directly.
At the same time, Fel Armor has been tweaked: the current 20% heal bonus is replaced with 30% mana regeneration. Could all this be heralding the dreaded Life Tap nerf that didn't land in 2.4, since Blizzard's objective is to somewhat reduce the Warlock's survivability in the Arenas?
Empowered friends
The Demonology tree gets a range of new talents that buff our pets' utility and survivability. Of particular note is the tier 7 Empowered Imp talent, which potentially turns the Warlock into a crit powerhouse whenever the imp crits.
At 3/3 Empowered Imp, the imp's crit has a 60% chance of making all your nukes crit for 8 seconds. Coupled with the tier 6 Demonic Empowerment, which increases the imp's crit rate by 20%, we are looking at a minimum of 20% x 60% = 12% chance of getting crit nukes every 1.5 seconds (with Improved Firebolt, eventually to be combined with Improved Lash of Pain for Demonic Power).
There's certainly a lot of DPS and hence, PvE potential with an attacking imp. The problem here is that despite the survivability buffs, the imp is still simply too fragile in a raid environment to be a reliable source of procs. I would imagine the imp cannon to be more useful in PvP (are we seeing a trend here?) and as a situational complement to our Felguards or Succubi.
I remember entertaining the idea of warlocks getting a healing pet (succubus in a nurse uniform, anyone?) in WotLK and while that didn't happen, our little minx did get some healing love with the tier 9 Love Struck. Physical attacks against the warlock and succubus can have a 15% chance of healing instead of dealing damage - possibly a rude surprise for a Love Struck melee class. Demonic Empowerment also gives the succubus a bubble and reset effect, improving her survivability in PvP. These should make our demon girl less fragile in the Arenas, although the PvE utility of these talents, again, is suspect.
In addition, we might see more incentive for raid or party healers to keep our combat pets alive due to the group buff provided by Demonic Pact. Similar to the Hunter's Ferocious Inspiration, an attacking pet can have a 35% chance to increase the party's health and damage by up to 3% for 10 seconds.
So, who's the winner?
As I have mentioned, we are merely theorycrafting based on the information we have at the moment. A lot can change in the intervening months before the launch of WotLK (and the birth of say, about 5 million death knights at the same time, but that is another story).
As it stands, the key 21-point talents in Demonology and Destruction - Demonic Sacrifice and Ruin - remain very viable in the light of the new talents. With 71 points to allocate at level 80, I foresee many PvE warlocks foregoing the situational 51-point talents to retain DS or Ruin for consistent DPS performance with 50-21 builds. On the other hand, PvP warlocks may opt for 51-20 builds, looking at the raw reset power of Metamorphosis and the metagame-changing Decimate.
Affliction seems to be getting the best of the new talents. Eradication could be phenomenal in both PvE and PvP, and Everlasting Affliction could improve DPS by effectively removing Corruption from the DoT rotation. However, if we're talking about a straight-up DPS scenario, raiding warlocks would still go deep Destruction for the usual suspects: Shadow and Flame, and Backlash.
With the nerfing of Improved Shadow Bolt debuff (it will provide a 15% increase, instead of the current 20%, to shadow damage) and a new range of fire-oriented talents, it seems that Blizzard wants warlocks to play with fire, and rely less on shadow bolt spam. Current theorycrafting suggests that shadow still tops fire in sheer DPS with the new talents, but we can only be sure when real numbers are available.
The pet durability issue has been addressed by some of the new talents, notably Fel Synergy, which gives up to 10% of your Armor, Intellect and Stamina to your pet and an up to 100% chance of pet healing for 15% of the damage done by you. But, short of giving our pets an avoidance AI, there is simply no way for pets to function in certain raid scenarios. No matter how deft you are with your pet bar or hot keys, there will be instances when your pet will gladly path through fire or other environmental hazards to come to your side.
If played intelligently, the demo Warlock probably has the most options with respect to the pet at his or her disposal at any given moment: empower? Sacrifice? Swap? Heal? This versatility lends the tree very well to PvP, and with the option of Metamorphosis, we can expect to see many 45-second dreadlords running amok in the Arenas.
We conclude our sneak peek by making some predictions that run the risk of oversimplifying things:
- the new Affliction and Demonology will both be great for general PvE and leveling;
- Demonology will continue to dominate PvP;
- Destruction will still be the 25-man raider's choice, and
- Battleground PvPers will love Atrocity, Arena PvPers will favor Metamorphosis or to a smaller extent, Decimate.
By the way, Blizzard, where is our green fire?
V'Ming is dreaming of prancing up Mount Hyjal with his 24 friends.
Filed under: Warlock, Analysis / Opinion, Expansions, Talents, (Warlock) Blood Pact, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Clasifyd May 30th 2008 9:33AM
If the given alpha talent trees are correct, affliction is getting a HUGE buff to the usage of the spell crit stat, imho. Going with a 50/0/21 spec would give affliction warlocks access to the full array of DoTs, as well as Ruin, making the SB-spam between DoT cast rotations VERY fruitful. With Everlasting Affliction essentially 'removing' Corruption from the cast rotation, as stated above, that'll give us an entire extra GCD per rotation, essentially equaling almost an extra SB cast per normal rotation.
Excuse me while I wipe the drool off of my keyboard....
Agamembar May 30th 2008 3:47PM
Having been afflicition spec'd since I started, I'm pleased by the new stuff we're getting but I wish we had some word on any new minions. Some of the high tier Afflic talents are alot or more Evil warlock like, anything that plays up to the Tainted demon magic angle is fine with me coming from a RPPVP server(EU Sporenggar), the metamorphosis talent is almost worth going demonology spec.
Naix May 30th 2008 10:08AM
I made the suggestion that warlocks should be able to turn into a demon. Low and behold they took my advice! I am so excited.
Acceptable Risk May 30th 2008 2:12PM
Dude, no offense, but everyone and their mom had that idea. It was probably the most popular suggestion for a 41-point Demo talent back when TBC was on the way. It's filed right up there just above "permanent enslave demon." Nobody should be especially surprised that it's finally showing up.
Naix May 30th 2008 5:15PM
Yes but I posted it to them first. So I will just take the credit.
Basic May 30th 2008 5:38PM
screenshot or... you know the drill
grofer May 30th 2008 10:15AM
green fire only if shadowbolts will be pink
grofer May 30th 2008 10:17AM
as did an estimated 471 other players :-)
Clem May 30th 2008 10:23AM
Too bad there's no love for the Infernal or the Doomguard.
Rob May 30th 2008 10:36AM
I strongly doubt that the mentioned imp changes will enhance PVP. If they are easy to kill in PVE, how much effort would they take to be removed in PVP? Further crits affect PVE more than PVP, since in PVP everyone is drapped in resiliance. I'm not a PVP god, but it would seem that burst non-crit damage is the way to go. (maybe i'm totally wrong here, I dont arena with a lock)
Cynra May 30th 2008 10:37AM
Two comments on the information discussed in this post from the eyes of a woman who is a self-proclaimed priestaphiliac and a Spirit fiend (The Human Spirit nets me 10% and Spirit of Redemption is another 5%, yum!).
First off, as awesome as it is that Spirit will be used by other classes, I'm loathe to suddenly consider being in competition for gear that has that ever so loverly Spirit stat in light of gear homogenization. Mind you, I play mostly a Holy priest and a Discipline priest so I'd be focused mainly on gear touting Bonus Healing, but my itty-bitty Shadow priest is crying in the corner at the idea.
Secondly, the love of Spirit from other classes makes me happy, especially in light of the fact that I primarily raid as a 23/38/0 priest specced NOT for Circle of Healing but for Improved Divine Spirit. While the information leaked about priests so far leaves me thinking that Holy priests might fall to the wayside as Discipline priests get elevated to the top, it still makes me giddy to see my favorite-yet-oh-so-neglected stat get some more lovin'.
This makes me want to get my not-quite-yet-70 warlock all ready for the expansion so I can see some of the awesome changes!
Telor May 31st 2008 9:07PM
Well remember now. Spirit only affects Demo and I think Destro locks. Affliction still has dark pact up their sleeves with our little mana battery out. (Our little phase shifted Imp who loves to get spirit buffs)
You know.. As a load of warlocks complained about the life tap nerf, I simply just hugged Dark Pact knowing it wouldn't change the way I played at all. Nor does having more spirit.
Charlie May 30th 2008 2:28PM
I have to disagree on that.
"CoH" or AoE healing priests are still going to be the majority. Our multi-target heals are better, and we will have much better healing and mana use individually.
What I do see happening, is that instead of priests going 23/38 like they are now, you will have your first priest going deep disc for utitlity. Specifically, Rapture. That one ability makes going deep disc worth it. 2.5% back on all healing done by GH, FH, and Penance? Jesus. Plus you also get Pain Supression. Power Infusion and .5sec Mass Dispells, and Imp Spirit which are great PvE Abilties, Plus Healing utility in Divine Aegis (30% healed = shield on crits), and Grace (buff on heals that increases healing done). I see either a 51/20 or 53/18 spec for deep disc. (you gotta get improved healing, GHs cost far too much if not).
But again, those are Utility, The Multi-Target heal ability of holy priests will more than likely be more important. CoH, now that it hits all raid members, its just sick naaaasty, despite the 8sec cd.
Anyways, lets just say that whatever tree you decide to go, you will be wanted in raids. =D
P.S. Yay for Demonform!
AeitZean May 30th 2008 10:39AM
What happened to 'not posting about leaked alpha details' i thought wowinsider said.
i want to be able to read at least the front page of wowinsider without having any spoilers about the new content in the alpha please, but within the first sentance of skim reading this post i now no somthing leaked about warlocks.
if the post had said 'we will be fully embracing the leak and squeezing it for all its juicy details' i would have stopped reading wowinsider entirely :-/
grofer May 30th 2008 10:56AM
well, they haven't yet linked to the alpha server emulator :D
though they often linked to the wiki site which has a link to the download as its first item =)
löl
Charlie May 30th 2008 2:29PM
They can't 'host' the info.
They can talk about it though.
Nibuca May 30th 2008 11:50AM
Green Fire -> Inscription
Inscription: Major glyphs will be effective in combat - adding damage over time or stun to a physical attack, for example - while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents.
Lab Monkey Jun 2nd 2008 12:09PM
Improved Pet AI would be great. How about the simple ability to make your pet swap which side it walks on? Forget buffs and talents to keep them alive.
Everett Jackson May 30th 2008 1:04PM
One thing I feel compelled to remark on is that the interpretation of the fel armor change is very wrong:
"At the same time, Fel Armor has been tweaked: the current 20% heal bonus is replaced with 30% mana regeneration. Could all this be heralding the dreaded Life Tap nerf that didn't land in 2.4, since Blizzard's objective is to somewhat reduce the Warlock's survivability in the Arenas?"
There was a swap with demon armor, which now provides no resistance or health regen, but armor and healing bonus. Blizzard simply made both armors useful, one for PvP and the other for PvE. Having demon armor with both an armor and healing recieved buff is preferable anyway, since arenas now are survival intensive.
T-Sonn May 30th 2008 2:49PM
As much as my lock appreciates the upcoming new abilities & talents, my shadow priest weeps at having to compete for gear that used to be a "gimme." Thanks for the scoop, V.
http://meltedfaces.blogspot.com