New Players' Guide: Your life as a Hunter.

The WoW Insider New Player's Guide is a series of features designed to help those brand new to World of WarCraft get up to speed as fast as possible. It's our way of giving back to the community, without the paparazzi mob that usually follows celebrities when they try this.
As a Hunter, your primary role will be to provide ranged damage-per-second and crowd control with your traps. Actually, I lied, your primary role will be spent convincing everyone you group with you're not one of those brainless morons that seem to end up playing Hunters.
You see, Hunters, hands down, are the easiest class to level in the game. At level 10 you get your first pet. This pet will tank for you while you stand back and hail arrows at your target. This means that your overall deaths and repair bills will be lower than other classes, while at the same time your kills will be faster since your pet adds to your damage output.
Combat with your Hunter is fairly straightforward: send in your pet, wait a few seconds for it to build sufficient aggro and then start plinking away. It's worth installing an add-on like Omen so you can tell when you're in danger of out-aggroing your pet. You will need to do some damage yourself to get xp or be able to loot the corpse, so even if you're just out farming easy mobs, make sure you hit it once or twice with your bow.
Pets
Since your pet is a class-defining component, there's a few things you need to know about the care and feeding of it.
Pets have a stat called Happiness. If the pet is at maximum happiness (green smiley face), it does 125% of normal damage and gains loyalty. The middle state is generally happy (yellow smiley face), but does 100% of damage (so, no bonuses or negatives). The lowest state is unhappy (red frown face) and the pet does 75% of damage and loses loyalty. You raise your pet's happiness level simply by feeding it. So, in addition to the food you need to carry around for your consumption, you'll need to carry pet food as well. The rule of thumb I usually use is to double the amount of food I think I'll need to eat.
Your pet's Happiness level also affects its loyalty rating, but that's really only a factor after you've first tamed it. There are six loyalty levels and pretty much just playing the game for a few play sessions will max the loyalty level. The big thing with loyalty levels is it affects how many skill points your pet has. Pet skill points are used to increase its armor, hit points, special attacks, and resistances. A pet's loyalty rating won't see as much fluctuation as its happiness; once you've got it to level 6, it'll take a dedicated effort on your part to drop it back down to level 5.
Pets can be broken down into two categories: tanking pets and DPS pets. Petopia has a good breakdown of pets here. As you are leveling up, don't worry too much about a DPS pet. A good tanking pet like a boar will be all you need until you hit level 70. At that point, go and train the highest-level DPS pet you can find for instance runs.
Pets also have three states they can be in: aggressive, defensive, passive. Aggressive tells it to attack any aggressive monster that comes close enough. Defensive tells it to attack any target that attacks you or it. Passive tells it to only attack on your command. I don't recommend using aggressive. Defensive is good for when you are our farming or leveling. If you are running an instance, I recommend leaving the pet on passive. That'll avoid any unexpected "oopsies" when the pet runs off and attacks when you'd prefer it doesn't.
Also, all pets have an ability called Growl. Growl lets the pet rise quickly on the threat meter. This is great when you are soloing, but when you are running an instance, you need to turn this off. Otherwise it's very likely your pet will out-aggro the tank, and that's all kinds of bad news.
Gear Choices
As you're leveling, questing, and running instances you'll be upgrading your gear. When you're trying to figure out of a piece of gear is good for you, the two ability bonuses you should look for are +agi and +sta. Those will affect your overall attack power and hit points. Since your pet gains most of its power from your stats, you'll also be helping it out. There's a strong argument to be made that during the awkward levels of 40-50, don't worry if if the gear is leather or mail; the + agi/stamina bonuses should win out over any other stat. Once you get to level 70 you'll also want to add in +hit and +crit to that factoring, but don't worry about that until you get to level 70.
There's an argument in the comments section that you should also focus on INT items, but for new players I'm still going to recommend you focus on AGI and STA items, with AGI being the more important. If you want to juggle iun a third stat to think about, I recommend the +Attack Power stat.
Talent Trees
There are three talent trees you can spent talent points on: Beast Mastery, Marksmanship, and Survival.
Beast Mastery is currently the most popular talent tree for Hunters. As you'd expect, it's heavily based on increasing your pet's abilities. Two of the big bonuses are Improved Aspect of the Hawk, in which all normal ranged attack speeds are increased by 15% and Ferocious inspiration, when your pet scores a critical, all party members have their damage increased by 1-3%. Since roughly 25% of your damage will come from your pet, keeping him alive is a must.
Marksmanship used to be the the Flavor of the Month talent choice until Burning Crusade launched. It's good for burst damage and is popular in PvP. Right now, the cookie cutter talent template has 41 points spent in Beast Mastery and 20 in Marksmanship, up to the Mortal Shots ability.
Survival isn't as popular, but is great for groups. This talent tree affects the hunter's traps, particularly in how may he or she can have out and the cool downs on it. These bonuses come at the expense of a Hunter's offensive capabilities. It's also very dependent on your agility, so you'll want that to be as high as possible -- over 600. Because of the high AGI requirement, Survival is more effective at the end-game.
Milestone Levels
Ok, this has gotten a little too high end (but knowing what your role is at level 70 is good to always keep in mind), so I'll bring it back to the newbie level by mentioning what the milestone levels are for hunters:
Level 10: You can train your first pet at this level after you complete a quick quest.
Level 30: Hunters can learn Feign Death. More on that in Threat Management.
Level 40: Hunters can now wear mail armor
Level 62: Hunters gain the Steady Shot skill, which will form the basis for many shot macros
Level 70: Hunters gain the Misdirection ability. Simply put, the aggro from your next three attacks go towards the target you've cast this on. This is great for those pulls when the tank needs to be in a certain spot. Cast MD on the tank and pull. The mob goes to the tank and not you.
Trapping, Crowd Control, and Threat Management
Remember earlier I mentioned in groups they'll want you to do crowd control with your traps? Learning to trap properly is one of those skills that falls in the "I wish I learned how to do this properly before I had to" category. I'd waste some virtual air explaining the basics, but BigRedKitty (not only is he a WoW Insider columnist, but he runs a pretty darn good site of his own) does a great job of explaining chain trapping here.
Now that you're back from reading that, I'll reiterate the point that managing your trap cool downs is the key to success. It'll also be a big source of your frustration. If the tank pulling the instance you're in isn't that familiar with the concept of traps and cool downs, you're likely going to have to take him aside and mention that marking that you want a mob trapped last and then immediately pulling is going to make for a rough go, especially if the trap gets resisted. Naturally, when that happens the tank turns and gives you a "WTF?!" look. Thankfully, those moments will happen less as you become familiar with the instance, and, if you group with guild members often you'll get used to how certain tanks pull.
I can't repeat this enough: learning to trap properly is one of the Keys to Being a Good Hunter. Learn to trap well and you'll get frequent re-invites to groups. One of the downsides to being a Hunter is since it's so easy to solo all the away to level 70, a lot of hunters have anti-social tendencies when he hit that hallowed level - we've never needed groups until that point, and now that the level 70 game is all about instance runs and raids, it's a hellova culture shock. Another Key to Being a Good Hunter is grouping early and often. Even if it means a slower pace to level 70, you'll need those skills. So group often, young grasshopper.
The third Key to Being a Good Hunter is threat management. I mentioned Omen earlier when I talked about making sure you don't out-aggro your pet. You'll also be using that add on to make sure you don't draw aggro from your tank. Too many Hunters turn on the Bow of Chain-gunning and try and make sure they are always at the top of the DPS charts, often pulling the mob off the tank in the process. Said Hunter usually stands there looking at the tank going, "Don't look at me, dude, if you knew how to hold aggro we wouldn't have wiped." Don't be a Bad Hunter -- use an addon like Omen to make sure your name is never the highest on the threat meter. However, occasionally things go bad and you draw aggro. That's where Feign Death comes into play. Assuming it's not resisted, the mob will think you are dead and ignore you. This is great if you are soloing and get in over your head, or are running an instance and need to shake aggro, or when you're the last person standing during a wipe and you want to save the repair cost a resurrection.
In fact, lets talk about the DPS charts. You can use an add on like Recount to see how your DPS compares to the rest of the party. Speaking from experience, it's real easy to invest too much energy into trying to be on top, and getting miffed when you aren't on the top. Don't get too hung up on it. Nowadays, I just use the numbers to see how gear or macro adjustments affect my overall DPS. Also, if you're busy trapping, ignore those numbers altogether; trapping will make a serious impact to your DPS numbers, but drive up your "contributing to the group's welfare" numbers.
Conclusion
The Hunter is a pretty good all-around class. You can solo great, do bring something to groups, even though that skill (trapping) requires practice to learn and maintain. However, like most all-around classes you may have to fight for group spots since there are classes that excel at some of your abilities.
[edits on 5/31: added in feign info, pet stances, survival clarification, slight info on INT[
Filed under: Hunter, Tips, How-tos, Leveling, Guides, New Players' Guide
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Reader Comments (Page 2 of 3)
Lori May 30th 2008 1:46PM
I agree with the int part. I drink far more than I eat with my hunters because the pet takes most all of the damage. So I would say agi > int > sta and no double food. But then maybe I'm doing something wrong.
Recently I was killing lvl 43 Tanaris turtles with my 38 hunter and it was kill a turtle, mend pet, drink a Moonberry over and over and over.
jbodar May 30th 2008 3:57PM
@Lori
I don't know. Grinding is one thing, but drinking after killing a "red" mob seems appropriate, regardless of class.
Indigogirl May 30th 2008 12:34PM
i'd also recommend mentioning the use, or lack of, the pet's growl in groups. take it off unless you need to get a mob off yourself or the healer.
i'd also suggest paying attention to the clothie healers threat. a well placed freeze trap, if the pull goes bad, even if you're not cc-ing, is a great way to stand out from the crowd and get you the appreciation of both the priest and the tank.
nexis007 May 30th 2008 12:40PM
True, but you forgot to tell them that they int, (as mentioned above), forgot to tell them anything about agressive / defensive / passive pet natures, (which wipes groups often), made it sound like if you want to group you should go survival, which is not even a viable spec before tier 5ish gear due to the need for 600+ agility, (Thanks Bliz), failed to tell them where to get any information about how to trap better/learn to chain trap.
I am sorry, I appriciate the post, but you failed to give them any information that they can use other than telling them what they should and shouldn't do, but not how to do those things.
Mark Crump May 30th 2008 12:47PM
When I was typing it up, I made a mental note to mention the aggressive/defensive/growl. I then forgot to add it. I'll be updating the post over the weekend with that info. I'll clarify the Survival info.
There's a link to BRK's chain trapping tutorial already in the lede graph on Trapping, as well as link to his site.
Xavian May 30th 2008 12:44PM
One person's gross over simplification (negative) is another's great summary of a possibly complex character (postive). I think it was a great summary. I personally was very frustrated from lvl 10-15 because I couldn't get any info on how to train my pet, pet differences, what to do for talent tree, etc. Anti-social indeed. Haha. Even now, randomly looking at talent specs spread across all three trees, panthers with only cower rank paired with a BM hunter, etc...I have yet to encounter another hunter asking for help. Speak up, folks. ;)
Retro May 30th 2008 12:51PM
Another hunter tip;
Don't name your character Legolas, Llegollas, Xlegolasx,Leygolass, Lègðläs, or any of the billion variations people have made.
Seriously. This name will be admired and remembered by everyone in the LFG channel, not because of it's originality (Look, umlauts = exotic!), but because you'll be spending all of your time there.
Kyudo May 30th 2008 5:04PM
Haha, truth! :P
Those are some wise words for anyone looking to make a Hunter. Honestly.
dean.speedway May 31st 2008 12:21AM
or a variation of Drizzt (and naming your black panther pet well... you know)
Treleon May 30th 2008 2:14PM
Anyone who uses the 1 button for Attack is an idiot. The T button does the exact same thing. What a waste of a pristine action bar button.
Draenors May 30th 2008 2:15PM
I have played a Hunter to level 20, so I think I know some basics about the class. And I can understand that it is very easy to send your pet in and shoot the mob a few times. Other classes don't get the luxury of having their own personal tank to make life easy for them. Nevertheless, I am not sure if Hunter really is so easy to play in all cases. When playing my Hunter to level 20, I didn't really think about how Autoshot worked, I just knew that it would automatically fire at my enemy. But when playing my Belf Hunter to level 10 (for some reason, I make several Taurens and Blood Elves for every single class (even though my main is Alliance)), I had the Quartz castbar installed, and now I could actually see the timer of my Autoshot. Apparently, I had to stand still in order to fire the shot when the shooting-bar was full, but when the shot was in the process of being "cast", I could move around without interrupting the shot. I started thinking how exactly mob-kiting was done. Before level 10, I couldn't kill the mobs before they reached me, so I had to either try to kite them by running backwards, using shots and Autoshoot, or try take away their last damage with Raptor Strike when they got too close. At level 10 it gets because, because now you have your pet and don't have to think as much about making a distance to the mob.
But still, Hunters are often asked to kite mobs by running and shooting at the same time, and level 70 raiding Hunters after often talking about how to improve their DPS with the right shot-rotation and how to make sure that as many Autoshots as possible hit the target. So in conclusion, I'm not sure that Hunter really are so much more easier to play than other classes.
Xiryc May 30th 2008 2:50PM
Hunters are more complex then most people give them credit for, but you don't actually have to be good at it to make it to level 70. So you end up running into a lot of unskilled Hunters.
Xiryc May 30th 2008 2:50PM
Also, you get MD at 68, not 70.
Erthshade May 30th 2008 4:39PM
No, you do get Misdirect at 70. It's Snake Trap you get at 68.
Xiryc May 30th 2008 5:11PM
Meh, you're probably right....I've been 70 for a long time now lol.
STereo May 30th 2008 3:10PM
Hunters are a fun class at lower levels.
But don't pick a hunter if you want to do end game. At level 70, the class is frustrating beyond belief. Broken mana, pets that die from a dirty look, purely helpless in arena, a shaman beats your pants off in burst dps and you're no more survivable than a clothie.
kunukia May 30th 2008 4:59PM
Baloney.
I have a raiding 70 hunter, and she is doing just fine thank you. The worst change I have seen lately is I have to work harder with sustaining mana in a long fight, and I have to be a bit more careful not to pull agro from the pet while soloing.
The emphasis here is on work. It ain't all easy-mode like soloing while leveling was.
I am 41/17/3
Ruva May 30th 2008 3:41PM
+agi yes, +stam?
+agi, +ap, +int, +stam and have a nice day. ;-)
cdb2000 May 30th 2008 5:05PM
I think this was a good article for beginning hunters. Even so, everybody seems to be throwing their two cents in as to what to add, so I will follow suit.
Knowing what kind of food a newly trained pet will and will not eat is important. I'm sure I'm not the only noob hunter who lost his first pet because "Fido" wouldn't eat anything I had in my bags. So, yeah, a quick mention that different pets eat different food and another link to Petopia, or an explanation of "Beast Lore," to show which pets will eat what might help.
STereo May 30th 2008 8:55PM
Some raiding hunters may disagree with me. They hide from the harder aspects of the game by hanging out in instances where you add ons can tell you what to do.