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6-01-2008 @ 3:09AM
This topic reminds me of the whining that typically went/goes on in my guild about how a certain tier x set sucks compared to a mix bag of generic epics with the same ilevel. I think a lot of players assume Blizzard designs content (including items) with an eye towards being the "best". I think Blizzard designs with an eye towards being "good enough."I think that min-maxing your raid composition to squeeze every last drop of advantage, while an entirely reasonable and sound practice, is an exercise entirely only of the players' making. Blizzard cannot afford to design that way, they need to account of suboptimal compositions.No one needs buffs. That's what they're called buffs. They're extras. Unfortunately, "need" is an oft-abused term in this game.If you consider the entire gamut of classes and specs, sure, there's too much there to fit in a raid. But that's just a problem imposed entirely by player expectations. Players want all the classes to fit neatly, jigsaw puzzle-like, into their play structures (I'm reminded of the hacks on my realm who want to run heroics with a pally tank, a healer, and three warlocks). Sorry, Blizzard needs to consider overlapping coverages of synergies. If it's too complicated to take all in at once, consider the distinct possibility that they weren't all meant to be taken all at once.
6-01-2008 @ 4:51AM
I think they're mainly talking about bleeding edge content. For anything (and including to an extent) up to the Black Temple your raid composition doesn't matter anywhere near as much as it used to. As long as you balance your tanks and healers you can honestly take just about any DPS. For new raid content however the concept of min-maxing becomes more important and generally if you're struggling it's the hybrids that are first on the chopping board.As to the main topic it'll honestly be interesting to see where the death knight fits into an end game raid. If the information leaked about the alpha turns out to be accurate I personally think it's pretty clear that warriors and paladins will remain kings of single and multi-target tanking respectively. The line between the druid and the death knight class however seems a little fuzzy. I think that there will be a lot of competition between these two classes for raid spots, --especially-- when min-maxing for encounters.
6-01-2008 @ 4:56AM
I disagree that people don't need buffs. Raiding is designed around people being buffed. Blizzard assumes that every raid member is fully buffed when tuning their encounters.It's definitely true that you can't take every spec of every class to a raid (that's currently 27 people, soon to be 30), but I do think the game would be improved if you were able to take whatever mix of melee and ranged you want, and not be penalised by having, say, 8 melee and 7 ranged.As things stand so many buffs are only group-wide that taking anything other than exactly 5 melee dps hurts raid dps. Taking the example of the 8/7 melee/ranged split, having 3 melee outside the melee group hurts both the melee and the ranged dps, since you would have 3 melee outside the melee group and 2 ranged outside the ranged group(s), menaing that none of those 5 players are getting their full quota of buffs.Making all buffs work raidwide would solve this problem, and encounters could be tuned accordingly.
6-01-2008 @ 7:00AM
This is bullocks to the hilt. As a rogue I pine every time our enhancement shaman misses a raid. Our resident ret pally either specs holy for the night or just sits out because his dps is going to be hilarity on wheels.-Windfury totem is just that good-As some one else pointed out, Blizz balances content under the assumption that your going to be buffed six ways from sunday. (Fun fact: this included world buffs back in the days of naxx) It's not as noticable now adays since you can cruise through t5 without much effort, but that's mostly due the avalability of tier t5/6ish quality gear from badge vendors. Go run SSC/TK in Kara epics, like it was designed for, and let me know how far you get with lazy group makeups.Also just a note, feral druids don't go in the melee group as it's a waste of a possible windfury user spot. Replace the druid with a rogue and toss your druid with the hunters and a resto shaman.
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