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6-01-2008 @ 11:20AM
One thing that people often fail to consider as far as Feral Druids and Enhancement Shaman is the effect of Unleashed Rage. Right now, with early MH/BT gear, my feral druid is sitting at just under 3.6k AP unbuffed, a very large portion of that attributable to the 1110 feral attack power on Staff of the Forest Lord. All of this attack power gets multiplied by 10%, leading to druids gaining a MUCH more significant gain in damage due to unleashed rage alone. That, on top of a talented SoE totem, and if the shaman decided to twist it, GoA Totem (relatively unlikely, but can be done). For a druid in Cat Form, an Enhancement Shaman is their absolute best friend, much bigger of a buff then they'd get from a Resto Shaman dropping Totems for him and a couple hunters. Basically, trying to claim that a Feral Druid does not benefit from an Enhancement Shaman is plain wrong.Now, as far as whether that is worth giving up the WF spot to a class that can't take advantage, sadly for optimal DPS, its just not going to cut it. Another rogue gaining WF negates the loss of all those bonuses Ferals get in that group, as well as providing Imp Leader of the Pack to that group. Which itself is sad, because Melee who often take splash damage are in the very best position to use that steady stream of not insignificant healing that talent provided. If only paws could gain Windfury, then that I'm sure would change the makeup of a melee group significantly. I know perfectly well that ferals are NOT generally to be brought into a raid primarily as DPS, but Personally, I think all melee should share something that's unique to the group that would make them desirable to stack heavier in a raid, something that makes them worth the bit of extra baby sitting. Melee synergy is much more potent then ranged synergy, especially with the inclusion of Windury. However your guess is as good as mine as to how to address this outside of gimmick fights like Zul'jin.
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