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6-02-2008 @ 12:29PM
We have hunters take the first wave of Fixates. We can Aspect of Monkey and stay up a bit longer and as survival I can pop Deterrence and take her for a long time. Also, hunters can get their Fixates out of the way and then run to range and start pew pewing.For P2, who you have interrupting is very important. If no one is interrupting her, you'll notice that all she does is chain cast Spirit Shock. The only thing that stops her from non-stop casting is the silencing effect of the interrupt. The best system is a two rogue system. Since Kick is on a 10s CD and locks the caster out for 5s, it's perfect. Whenever a Rogue's Kick is up, he knows he's the one who has to get the next Shock because the other guy's will be down.For P3, we use a prot warrior, but we use the Seethe trick where he Shield Slams after popping his Auto-Blocker and two hunters will chain MDs on him while they have Seeth to get the tank super threated up. We pop Bloodlust at around 65% or so. DPS will still catch the tank in threat, but it's ok as long as it doesn't happen until around 30% or so. After that, the tank needs to burn all of this Taunts as ppl will pull off of him. But she goes down so fast at that point that a taunt or two is enough to keep her on the tank long enough for the kill.
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