WoW Rookie: Mad weapon skillz

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One of my favorite things about World of Warcraft is the wide variety of sharp, pointy objects and projectiles at my disposal for beating on my foes (and occasionally my friends). At times I find myself overwhelmed by the number of options for each class, and I've always wanted a handy guide to what I can use and where to get it. Since I couldn't find such a guide, I've decided to create one. Hopefully you will all find it useful also.
Weapons available to each class:
· Druid- Daggers, Fist weapons, One and Two-handed Maces, Staves
· Hunter- Bows, Crossbows, Daggers, Fist Weapons, One and Two-handed Axes, One and Two-handed Swords, Polearms, Staves, Thrown Weapons
· Mage- Daggers, Staves, One-handed Swords, Wands
· Paladins- One and Two-handed Axes, One and Two-handed Maces, One and Two-handed Swords, Polearms
· Priest- Daggers, One-handed Maces, Staves, Wands
· Rogue- Bows, Crossbows, Daggers, Fist Weapons, Guns, Maces, One-handed Swords, Thrown Weapons
· Shaman- Daggers, Fist Weapons, One and Two-Handed Axes, One and Two-Handed Maces, Staves
· Warlocks- Daggers, One-Handed Swords, Staves, Wands
· Warriors- Any except wands. But really, what Warrior would be so unfashionable as to wield a wand, anyway?
Even though classes have access to the above-listed weapons, each are only proficient in a handful at character generation and need to train the others as they go along. You must go into the major cities and train weapon skill. Of course to make this process a little more annoying, the ingenious developers at Blizzard split the skills among the major cities. Expect to do some exploring as you pick up new weapon skills.
|
Name |
Location |
Weapons |
|
Thunder Bluff |
All Maces, Guns, Staves |
|
|
Undercity |
All Swords, Crossbows, Daggers, Polearms |
|
|
Ironforge |
Crossbows, Dagger, Thrown |
|
|
Ironforge |
All Axes and Maces, Fist, Guns |
|
|
Eversong Woods |
All Swords, Polearms |
|
|
Orgrimmar |
All Axes, Bows, Staves, Thrown |
|
|
The Exodar |
All Swords, Crossbows, Daggers |
|
|
|
All Swords, Daggers, Polearms, Thrown |
|
|
Darnassus |
Bows, Daggers, Fists, Staves, Thrown |
|
|
Orgrimmar |
Bow, Firsts, Thrown |
|
|
|
All Swords, Crossbows, Daggers, Polearms, Staves |
On my Tauren Hunter, I love to use guns. For quite some time I failed to train bows at all because they just didn't suit the destructive appeal of my beloved marksman(dy). Eventually, at some point in my 60s, I found that I did have to train bows as weapon drops demanded. I sorely wished that I had taken the time to level up bows earlier. Live and learn. Unless you have a compelling (role play?) reason why your character uses only one type of weapon, train as many of them up as possible.*
When you first pick up a weapon skill, you start at one point in that skill and must rank it up to match your character's current level. This is an arduous and sometimes painful process. The maximum skill is five times your level. This means that at level 10, weapons max out at 50 and at 40, weapons max out at 200. When your weapon skill is significantly lower than the level of the opponent you're fighting, you have a better chance of missing and doing pathetic amounts of damage.
Remember you can switch weapons while in combat, so if you're training up a skill and need a little extra fire power swap back to your regular weapon. I recommend setting up a macro for equipping an alternate weapon, and even a shield when necessary.
Some races and classes can boost their weapon damage through skills and careful selection of armaments.
Weapon Talents:
· Rogue can take Weapon Expertise which increases skill with Daggers, Sword, and Fist Weapons or they can spend points in Mace Specialization which increases skill with maces.
· Paladins may select Combat Expertise, which increases skill with all.
Warriors have access to Weapon Mastery, a talent that increases skill with all weapons.
Racial Weapon Skills:
· Dwarves boast +5 to guns
· Humans lash out with +5 to (1- and 2- handed) swords and maces
· Orcs are armed with +5 to axes of all flavors
· Trolls are blessed with +5 to bow and thrown weapon skills
Training is merely the first step in learning to master weapons. Not all swords are created equal. Next time we'll get into the nitty gritty of selecting weapons.
* Notice the level 70 Warrior does not have any points in crossbows and staves. This is because warriors rarely use ranged weapons, so they can get away with only training one or two and even though Warriors can equip staves, most probably never would equip staves.Filed under: How-tos, Leveling, Guides, Talents, WoW Rookie






Reader Comments (Page 1 of 1)
Kryptonls May 31st 2008 4:19PM
A nice walkthrough for new players, or those that have forgotten!
Remember, if you are high level and want to level up a melee weapon of some sort, head to Blasted Lands and pick on one of the mobs near the stones in the area. Hit auto attack and go afk for half an hour. Come back and you'll be near to max skill :)
tacowalker Jun 9th 2008 2:12PM
So does INT, currently help level up weapons faster as it says on the wow website, or has that changed? Something I have seen debated lately.
Xoshe May 31st 2008 4:38PM
Weapon Expertise, Combat Expertise, and Weapon Mastery, and all the Racial abilities do not affect Weapon Skill anymore. They instead either give Expertise, Crit Chance, or something entirely different instead.
Thander May 31st 2008 5:25PM
Yeah, I wonder if Amanda did not use a recent source.
All talents that added to weapon skill now add to Expertise.
All racial bonuses that added to weapon skill now add critical hit chance.
sheepe May 31st 2008 4:46PM
You forgot guns as a possible hunter weapon!
Also to elaborate on Kryptonls' comment those mobs near the stones in blasted lands are invincible unless you use a quest item or something like that.
PeeWee May 31st 2008 5:48PM
On http://wow-europe.com/en/info/classes/shaman/index.html you can still read
Allowable Weapons: One-Handed Maces, Staves, Fist Weapons, One-Handed Axes (with training), Daggers (with training), Two-Handed Axes (with talents), Two-Handed Maces (with talents)
GG Blizzard for keeping your stuff up to date. The talent requirement for 2H Maces and Axes was removed in 2.3... how long ago? 7 months?
Jessierockeron May 31st 2008 7:43PM
Blizz must hate europe. Nah, only joking.
LostOne Jun 1st 2008 11:48AM
I wish all classes could use wands. No need to haul ammo around wasting bag space. Hunters would go ape for wands for that reason alone. ;) My warrior would willingly be unfashionable to free up another bag slot.
Joan Jun 1st 2008 1:28PM
This is ok, but what would make it way more useful is a rundown of which weapons are most likely to have stats beneficial to each class.
Deano Jun 24th 2008 4:33PM
You could always lvl your ranged weapons up while afk on Dr.Boom in Netherstorm.