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Reader Comments (Page 1 of 1)
6-02-2008 @ 1:14PM
Kryptich said...
I can't fathom why Personal Rating resets when you join a new team. By definition, its PERSONAL, and has nothing to do with the team your playing on. Why on Earth would you want a player who is know to be very skilled (i.e. 2000+ PR) to end up playing against 1500 rated players just because he switched teams.
It honestly sounds to me like someone at Blizzard came up with PR, and then somebody else who didn't understand the concept was assigned the task of fixing arena exploits, and this is the result.
Some blue post a while back claimed that this system "encourages" teams to play with and against members of equivilent PR. Yeah, um ... we dont choose who we play against, regardles of how "encouraged we are". Beleive me, I want to play against people of equal PR I really do ... doesnt always happen. And my punishment for Queing and playing Arenas as intended? I play every game on my team, my TR shoots to 2K and my PR is stuck at 1850. I'm literally on the verge of not getting my own Team points on a team that I've played every game.
Its an oversight ... just fix it. So simple ... get rid of Team Ratings altogether. Your TR in any game you play is an average of the PR of all players in the group at time of Queue. Your PR is permanent. Perdiod, done, no exploits, no issues.
Reply
6-02-2008 @ 1:24PM
Lab Monkey said...
"Its an oversight ... just fix it. So simple ... get rid of Team Ratings altogether. Your TR in any game you play is an average of the PR of all players in the group at time of Queue. Your PR is permanent. Perdiod, done, no exploits, no issues."
/clap
6-02-2008 @ 1:41PM
Heilig said...
/signed
I've been saying this all along. Team ratings mean nothing, only personal ratings, and personal rating should be permanent and never tied to any team.
6-02-2008 @ 5:11PM
Boom said...
I can't help but wonder if Blizz has discussed this internally or not. The problem is, then you're running a free-for-all in standings, instead of encouraging folks to learn to work together, and rewarding you for doing so.
PvE does just that. It requires you to work as a team, and if someone sucks, you all pay for it. I can only assume this thought process is behind the "team" style ratings of the Arena.
Boom
6-02-2008 @ 5:39PM
Angus said...
Currently the easy way of dealing with things is get your PR to a nice high mark in a bracket where your class works well.
Stay in that bracket and suck up points and gear. When you have the most important items (everything requiring a rating) then you abandon that team and join a new team with people that have paid you to get their rating up. Now you are at 1500 PR and wearing S3.
Suddenly the people that paid you gold for S3 gear have no issues getting that gear and you get to farm people starting out or unable to get their skills together.
Yea, looks like a much better system to me.
Arena has so many holes in it that even the patch job has holes.