Officers' Quarters: Broken alliances

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
No, this column isn't about one of the most annoying Horde-side quests ever. Seriously, who actually goes back to Badlands -- the farthest possible point in Azeroth away from any Horde zeppelin or portal -- at level 50 to do this one stupid quest with subpar rewards? Does any quest in the game out-level its zone more than this one? OK, so maybe the beginning of this column was about that quest. The rest of it, however, is going to be about ending your alliance with another guild, because that's what this week's e-mail is asking about.
Hello Scott:
Your Officers' Quarters: Dark pacts [columns] helped our guild a lot. I am an officer of an progressing casual guild. We currently have enough signups that we no longer need an alliance. The alliance guild helped us somewhat in progressing so it's hard to tell them to simply go away since we have enough guild members to fill the raid.
My question is how should we approach the alliance guild to peacefully break the alliance and make most if not all the people happy?
Thanks,
Findra
Thanks for writing, Findra! Before I talk about how to break your alliance, I'd like to rudely second-guess you for a moment. Are you sure this is the right thing to do? It's great that you have enough people to raid on your own -- however, that does not mean you always will. This is a sensitive time for Warcraft players. In the northern hemisphere, summer is upon us, which means many players cut back their playtime to enjoy the warm weather, go on vacations, and so on (although it can also mean an influx of school-age applicants).
Also, we've seen the last of the new content from The Burning Crusade, and no one knows when the next expansion will go live, although the safe money is on a fourth-quarter 2008 launch, or even later. My guild has already lost a few players who have quit the game indefinitely while Blizzard cooks up some new content. You're going to see more and more people fed up paying that monthly fee without any major patches forthcoming, and even more people who are just flat-out bored with the game.
So my point here is to be cautious. You could lose a few members and be back to square one in a heartbeat. And if you don't have that alliance to fall back on, you won't be running anything, which could lead to losing more members in a slow downward spiral.
Sometimes in this situation you can have your cake and eat it too. You could compromise by running new dungeons with your allied guild while farming the old dungeons on your own. This gives you the benefit of drawing on a larger player pool when you need more well-geared toons or specific class makeups for an encounter you're still learning. At the same time, you'll be able to hoard the easily farmed loot for your own people. Whether or not your allies will go along with that plan is another story, but if it's that or nothing for them, they might not have any choice.
Still, none of this advice is anything you actually asked for, so I'll get down to business. If you want to break an alliance, the first thing you have to do is square it with your own members. Outline what's going to change as far as scheduling, filling slots, loot rules, etc. Then make sure they're comfortable with this decision. Most importantly, check that most of the people who are raiding now plan to continue raiding in the future.
Timing is critical. Don't think that the other guild's officers aren't /who'ing your guild from time to time to see what you guys are up to. If they do that one night and see 25 people in Black Temple, you just blew it. At that point they can't help but feel deceived. It's like if some friends tell you they're busy with homework tonight but then you run into them at the movie theater. So make sure you approach the other guild before you run something on your own.
I'd also recommend limiting the conversation to a one-on-one between your guild or raid leader and their guild or raid leader. I've had alliance officer meetings in the past where a bunch of us met with a bunch of them. Usually this is a bad idea. It's a far more tense conversation. With so many people typing in chat at one time, it can be difficult to follow the different threads of the conversation. You have three people talking about loot, four people talking about finding more tanks, one person commenting on what he's watching on TV, and another person trying to get everyone on the same topic -- and failing miserably. (That's why I recommend using a voice-chat server for large meetings like this). Not to mention, all it takes is one person to say something inflammatory or patronizing and the meeting can quickly devolve into finger-pointing and name-calling.
For all of these reasons, it's much better to make it a personal conversation between two leaders. Before the meeting, each person should check in with the other officers about any outstanding issues they'd like to address. Afterward, you can each report back and then meet again if necessary to address any lingering concerns.
When you pull the plug, make sure you keep it open-ended and friendly. When an alliance ends because you've recruited enough to be self-sufficient, it usually means the alliance worked well. After all, if you weren't progressing, you probably wouldn't have had success recruiting. Don't burn this bridge -- you never know when you might need a certain niche filled for content of any size, and it's a real asset to be able to draw on another guild's player pool from time to time.
How do you keep it open-ended? Well, be honest but don't talk in absolutes. Say that you'd like to try running raids on your own but that it might not work out. Don't say you'll never raid with them again, because one day you might.
Don't point out their faults. Rather, emphasize what you liked about their guild. Wish them success in the future. Above all, realize that this is a sensitive moment and that what you say here may determine whether your guilds continue to be on good terms or not.
Once the conversation is over, don't discuss it with anyone else from their guild. Tell them to refer any queries to the officer you've been talking to so he or she can discuss it with you. The wost thing you can do is talk to different people and give them different information because you can't remember exactly what you said to the first person. After that, the worst thing you can do is start giving all your reasons and rationale to any member who whispers you. Their officers might have spun the circumstances in their own way, and by talking to their members you could undo their efforts. Unless you want to find yourself smack dab in the middle of another guild's drama, exercise some professional courtesy.
You do have one distinct advantage in breaking the alliance now, because virtually any guild will be able to field enough players to run the entire 10-player raiding path in Wrath of the Lich King. I guess that brings up an interesting question: When WotLK launches, will raiding alliances be a thing of the past?
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
Charlie Jun 2nd 2008 11:37AM
Great article.
Keep up the good work. IMO Officers quarters is the best article on wow wiki =D
Nati Jun 2nd 2008 11:43AM
Good article, but you're kidding yourself if you think WotLK won't be out this year. The "safe money" is around October.
Omega Jun 3rd 2008 1:44AM
Amazon shows a release date of Nov. 30
superfrank Jun 3rd 2008 9:04AM
yes but amazon have been making up release dates all year. They've previosuly had it listed as january, tehn march. its basically deceptive, trying to get people to pre-order something by making promises they have no hope of keeping.
Septih Jun 2nd 2008 12:00PM
That quest is available for the alliance too and equally annoying ;)
gareth Jun 2nd 2008 12:03PM
One thing I'd suggest too, if you are going to end the alliance in a friendly way then offer to help the other guild out when possible, at least in the short term.
Nothing will foster resentment more then the feeling by the other guild members that they've just been used and tossed away to boost your guild.
Abraxxis Jun 2nd 2008 12:20PM
If you are progressing as a guild, you will find you have dropped lower instances from your main schedule. As we started mastering Tier 6, the Tier 5 got dropped from our schedule. However, many of our raiders are still missing Tier 5 pieces and haven't filled them out with Tier 6, or really, really want the Tier 5 set bonuses.
Offer to help with lower level raids, including filling up Karazhan/Zul'Aman raids with the other guild. You will continue to benefit your own guild and potentially maintain friendly relations with your former partner.
Lab Monkey Jun 2nd 2008 12:06PM
Sorry, but your guild sounds lame. Dumping your allies as soon as THEY can't help YOU anymore? Don't be jerks, strive for two raiding teams instead.
ILikePvPbuthatePvPers Jun 2nd 2008 12:19PM
Your guild embodies asshattery.
darian Jun 2nd 2008 12:44PM
The biggest recommendation I can give is to clearly communicate with the other guilds involved. Anything you fail or forget to let them in on will sour the relationship quickly. My guild was in a raiding alliance for a long time, and it all ended badly because of rumors that my guild was leaving. Such rumors can very quickly corrupt your allies' opinions of you, whether they're founded or not.
Maulrush Jun 2nd 2008 5:08PM
I hope the breakup goes smoothly, and then your guild chokes hard on fumes while the other one manages to move on. I hope other guilds take note and come expansion time when you might need another alliance, you're left in the ditch running endless heroics. You deserve nothing less for wanting to bust up a successful alliance and thinking that your new guild members that probably applied only because they want in on raiding gravy train are more important than the teammates in another tabard that earned their spot in the raid and literally got you where you are. This sort of selfishness is exactly the reason why raid alliances are hard-mode. And have a nice day.
Xerrick Jun 2nd 2008 1:06PM
Better idea yet, or at least what worked for my Guild and our alliance Guild. Combine guilds. It might allow for 2 Kara/ZF groups, add a few more recruits to get your 25-man on, also allows for better farming of the 10-man. Of course combining could mean drama too so...Good Luck!
Zali Jun 2nd 2008 1:10PM
I see no reason to break a guild alliance. Why not expand the alliance instead. "Hey, I know we have enough players to take on a run of our own in Kara, but I like our alliance, so why don't we see if we can field two runs per week. Experienced people can start running a raid to help newer people get geared up more quickly."
There is nothing wrong with "gee, we'd like to give it a go on our own," but I think it would be more advantageous to expand, adding more raids to the schedule. One raid for people who can't run on the normal schedule, or something. Taking turns training up new raid leaders, tanks, and healers.
Rassia Jun 2nd 2008 3:11PM
Back in September, I led a splinter faction away from our guild for various reasons. When we were starting out, we had a large number of the old guild's raiders, but not enough to fill a raid. So we sought out an alliance with the guild that had been allied with our old guild. (The alliance had fallen on bad times due to management at the old guild.)
They agreed, and the way we structured it was thus: We would post our raids, and they would have access to our signups. If we had slots open, we would take their raiders, but our guildies would have first shots. Now, once in a raid their members had equal rights on DKP, Loot, etc. The only restriction was that we had to have slots open for them, we weren't going to sit our members for them. ANd likewise, we said, they could do their own runs, take our members if they needed them and sideline them if they didn't.
This worked out quite well for us, but had the unexpected (perhaps naively) result of completely demolishing their raiding roster. For as we were more successful (we were more organized than their guild, and at the onset one of their major pushers for raids joined our guild), people from their guild would approach us about joining so they wouldn't have to sit out on raids as we climbed into Tier 5 content and our ranks swelled.
So in the end, our alliance unofficially ended with the collapse of their raiding structure (a number of their officers threw in the towel due to an unrelated issue near the end of it) and pretty much their guild.
I don't know what the point of this story was, except I suppose a cautionary tale to be careful what type of alliances you enter into.
darian Jun 2nd 2008 6:55PM
Quote: "You deserve nothing less for wanting to bust up a successful alliance and thinking that your new guild members that probably applied only because they want in on raiding gravy train are more important than the teammates in another tabard that earned their spot in the raid and literally got you where you are."
Who are you talking about, my guild or the one in the letter?
If you're talking about my guild, it was never about new members but the old ones. The alliance raid nights only worked for a small minority of our members. Veterans and newer players alike couldn't get involved. That's not a healthy situation.
Those who could attend weren't treated with respect either. When an SSC run was canceled because not enough properly geared people showed, we downgraded to Gruul's. Immediately a number of officers in the guild leading the alliance switched to alts for the raid, without asking anyone else if they wanted to. The remaining healers, many of whom were either respecs or alts who had been filling the healing gap in the alliance for months, weren't given the chance to take a break from their role. To add insult to injury, the alts that came in weren't even in dungeon blues and weren't fit for a Heroic, let alone a 25-man.
I feel as though you're making a number of assumptions either about my guild or the one in the letter. It may be that the guild in the letter is as selfish as you think, but given the lack of details I highly doubt it is as cut and dry as you think.
darian Jun 2nd 2008 6:55PM
Bother, I meant to reply to Maulrush.
gaz Jun 3rd 2008 12:08AM
There's probably not a nice way to do this. If the other guild contributed to the success of the raids they would feel a little used that they have now been denied further progress.
Joint-guild raids have the potential to result in much drama - I would think, once the decision has been made to split the alliance, the hardcore raiders from the guild being cut out would quit and join the other (larger) guild to continue progressing.
Gimmlette Jun 3rd 2008 12:18PM
I don't see there is going to be a way to extricate yourself without someone feeling used. As Scott asked, do you really NEED to formerly break the alliance? Is it really because you have enough people or is there an underlying conflict of personalities or something else that causes you to think about leaving this behind? If this alliance has been going on for some time, people are going to feel very slighted when they log on expecting to join you for the Tuesday evening Kara run only to find that their usual spot is being filled by someone from your guild and they have no place to turn. I agree with people here that perhaps trying for 2 Kara runs, a farm and a newbie, for instance, would be better than severing the alliance. Or run a "my guild" and a "joint" run or decide that once a month, you get together and run something 25-man so you have to rely on them to fill spots.
If you are intent upon severing the alliance, be prepared for the flames and the hurt and angry feelings. You will need both GL's agreeing this is a good thing and they, in turn, getting their officer corps to agree. Both guilds need to have solid leadership. If one officer says, "We gave them people and we got the shaft", this will take on epic proportions on your WOW Forum. I would keep an open door policy towards people from the other guild. Helping them and asking for help from them, assuming the split is amicable, will go a long way toward not feeding into the rumor mill frenzy.