BigRedKitty: Morogrim Tidewalker Hunter-guide movie
Morogrim Tidewalker is, let's face it, a silly fight. Of the final four bosses in Serpentshrine Cavern, he's the only one who drops no tier-gear, has only one piece of hunter loot, and warrior-tanks are basically regarded as little more than superfluous. But he drops one of the better mage-trinkets in the game, so your guild squishies are going to be screaming to take him out. Whatever, here's our movie of how a hunter does what a hunter does best against this guy, Massive Quantities of Sustained, Ranged DPS.
You are most welcome to download this movie (84.5 MB) by right-clicking here.
Another great big Thank You to the WoW Insider editors for allowing us to publish this movie both here and on our little blog at the same time!
Filed under: Hunter, Raiding, Bosses, (Hunter) Big Red Kitty, Guides






Reader Comments (Page 1 of 1)
ByronFortescue Jun 3rd 2008 9:44AM
First..
Amazing vid.. :D
No stupid trance music.. rather funny voice over makes all the tactics clear.. I will never see this part of WoW, but that doesn't matter, had a good time watching ^_^
makishima Jun 3rd 2008 10:22AM
Always fun to watch these even for someone who doesn't play a hunter
brucimus Jun 3rd 2008 11:34AM
http://www.wowwiki.com/Mantle_of_the_Tireless_Tracker
drops from Morogrim...I have no idea if it's as good as Tier5 or not tho
Kanuris Jun 3rd 2008 1:45PM
Wow... no AoE from the Hunters he says?
I'm sure that Hunters should probably Volley. Murlocs dead faster = More classes back on Morogrim = Boss dies faster.
Heritikyl Jun 3rd 2008 3:08PM
Except the Hunter is better off just dps'ing Morogrim since volley does shit all. In the time it takes to do a volley could could dish out probably 50x the damage to Morogrim.
Heritikyl Jun 3rd 2008 3:10PM
the hunter could dish out*
skye Jun 3rd 2008 2:01PM
Why not tank the mobs behind tidewalker so the AOE hits him as well?
BlackCat Jul 12th 2008 10:25PM
The idea of having the paladin at the bottom of the ramp means he is out of range of Watery Grave, so you never have an issue with the paladin tank being graved when the murlocs come.
Sl0th Jun 4th 2008 4:42PM
My former guild used a different strategy for this guy. Our tank would tank him over in the back-right corner of the room. Ranged would stand about at the first light pole thing and the paladin tank would stand back behind the second, in range to heal the tapping lock, but out of range of the earthquake and grave. A priest sets up shop down at the bottom of the ramp out of range of the earthquakes and grave and has healing duty on the grave people. Doing that meant that nobody had to move around during the fight. When he hits 20 percent and stops with the graves, the priest would walk up to the group and do group healing (Usually taking over for the shaman who pretty much died every single time we did this fight) and the whole group would move closer to the wall since the globules despawn a good ways before the wall. Saves the trouble of having to run the entire raid through the boss and maybe getting hit by that Tidal Wave AoE thing he does.
Ayrianna Jun 8th 2008 8:13AM
The guys voice... a little obnoxious. It's nice to actually get someone TALKING about the fight for once, but he was just try too hard to be funny.
And my guild does morogrim a bit differently. We tank Morogrim in basically the same spot as shown in this video, and the pally/warlocks do the weird lifetap/heal thing. Except the entire raid bunches up right behind morogrim, and the murlocs are tanked right under his butt so the AoE'ers can AoE down the murlocs and still hit the boss. When that happens, I at least put down the AoE fire trap because it takes about half a second to do so.
PS: The shoulders aren't that great. I guess they're fine if you're at the end of the wait-list for your T5 shoulders. Just don't expect to wear them to Hyjal or BT. You need lots of HP in T6 content (10-11k+), and pieces without any stamina aren't going to help keep you alive.