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6-04-2008 @ 3:54PM
I think you could replace the concept of gold and such with tokens like those used in the AV scenario. Turn in certain tokens to upgrade units, give yourself buffs, access to bigger vehicles, new spawn units, etc. I mean, if you look at it, AV is already extremely similar to DOTA without the competing armies going at each other to kill the final boss hiding in a well fortified town. The only problems were:*No one wanted to defend the towers and the towers were not powerful enough to stop people from bypassing them*The fortifications of the final bases were a joke, the only thing that mattered were the flags*All the gimmick based stuff rarely turned the tide of battle(Airial bombers) or took far too long (wolf/ram rider+Mega summoned boss) *The upgrades to your troops were limited to turning in armor scraps for level upgrades and it took them from 1 shot to 3 shotI really disliked when they took the guards away from Elite status. Yea, it made the games faster, but if thats what they wanted they should drop resources in Arathi Basin to 1000. Its bullshit that the average AV (the "epic" battleground) takes 15 minutes and the average AB (pug vs pug) takes 45 minutes. The old AV just always had the problem of having it be easier to defend than attack. 7 people easily held off 15. Attacking NPC's change this dynamic as DOTA players know.When they made changes to AV to speed it up, it completely took away the large army battle feel they were trying to bring. Not that I pine for the 6 hour games of old. Its just stupid that they designed that whole place and the only thing strategically relevant is the GY flag in each base and taking half the towers with a scattering of stragglers. I really hope that if they make this battleground, they make it so the huge amount of honor comes at the end so they can make it take a long time to win and yet its still the same honor/minute as the others.
6-05-2008 @ 3:23AM
Excellent ideas! I like the idea of steadily increasing buffs that one could use for "leveling"...easy way to increase power per battleground, but it gets reset at the beginning of every new battleground.I also like the idea of appropriate honor/minute. Even if it ends up being a two-hour battleground or whatever--as much fun as it could be--being appropriately rewarded for your time and especially efforts is a great idea. I'd love love love a battleground where people actually go because it's fun and genuinely challenging. It would be cool if people really want to go time and again even if they don't want or need any new gear.
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