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6-05-2008 @ 5:52PM
I would think the Badge of Justice tiering thing wouldn't be that hard. Just implement a quest or two where you want the break points to be. Then, have an exchange rate.We'll call, as an example, the new badges Virtue, Champion and Pinnacle (Hi CoH!), just as an example. Doing regular heroics and the first raid gets you Virtue badges. After you've completed a quest that requires you to get to the end of Naxx, you can turn in 2 Virtue badges for 1 Champion badge that lets you buy a better tier of badge gear; alternately, you can do the second raid for Champion badges. Then, finish another quest at whatever the next raid is to allow you to swap 2 Champion for 1 Pinnacle. And, of course, those exchange rates are just theoretical. How the 10 man/25 man dynamic figures into this, I don't know. Possibly, the 25 mans have their own Badges that follow a similar turn-in scheme.
6-05-2008 @ 6:04PM
I think you're onto something.The 25 man badge situation would be easily resolved by just adding a fourth level of badges. If 10 mans have Badges of Virtue, Champion and Pinnacle, 25 mans will have Champion, Pinnacle and Dominance. That way, guilds in 25-man Naxx will be trading in badges for gear that the 10 mans can't get until they're raiding Ulduar.
I like these ideas a lot. I may need to talk about it more in an upcoming breakfast topic.
6-05-2008 @ 7:24PM
Rather than having different tiers of badges, I would rather see badge progression based more around unlocking vendors. The heroic badge vendor would be unlocked at the start. To unlock the tier 7 10 man badge vendor you have to kill one of the first bosses in 10 man Naxx, and to unlock the 25 man tier 7 badge vendor you have to kill the same boss in the 25 man version of Naxx. This would continue for each tier.To make it so you have the most to gain by doing your tier of raids you could possibly have heroic bosses drop 1 badge, tier 7 10 mans drop 2 and tier 7 25 mans drop 4. At tier 8 10 man bosses could maybe drop 4 and 25 man bosses could drop 8 and so on. Then you can have the cost of the items scale at the same rate. While you would have the most to gain and progress the quickest by doing your tier of raids, you would still have something to gain doing heroics or pugging lower level raids.
6-05-2008 @ 10:46PM
Daegul's take on it is much more inline with what blizz has shown as an approach / design pattern. Having various badge types isn't casual friendly, having to worry about conversion rates between badge types is just extra math, etc. If they were to introduce badge types I'm sure it would be much more like battleground marks which is a model they have experience with (obviously).They basically already did tiers with badge vendors already in bc. The first stuff was all on par with kz stuff, the second wave was on par with t5, and the last was on par with t6. Same badge type, just staggered over time in their release and involved larger investments of said badge type (and an unlocking event.).
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