Scattered Shots: Levels 10-20 and the art of staying smart
Scatered Shots is for da inteligent peepul who knows what hunters is good at.
We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.
So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process:
Level 10
Obviously the big spell here is Tame Beast, but we're not going to talk about that so much right now because we've already talked about pets so much, everything from choosing and training your pet at early levels, to controlling them, to understanding which pets are the best at level 70. Of course, there's a lot more we can say about pets, but we'll save that for later levels.
But there's one thing that needs to be said again: Get Fizzwidget's Hunter Helper. This addon can help you a ton in finding the best ways to get the latest pet abilities. The latest version has a table you can look at, which lists all the abilities your pet could possibly learn, and which other beasts nearest you can teach them to you. This in itself will make the rest of your hunter-levelling life so much easier that it makes this addon worth its weight in gold... except that it doesn't weigh anything. But you know what I mean.
Anyways, let's move on to other concerns. 10 is the level where you get the default hunter Aspect and Tracking abilities, namely Aspect of the Hawk, and Track Humanoids. Aspect of the Hawk is going to become your new default self-buff for the rest of your hunter life -- all other Aspects are fit to specific situations, but, essentially being a hunter is about doing direct damage, this is the Aspect that helps you do more.
Once you get Track Humanoids, then another huge burden lifts from your shoulders. This tracking spell is excellent for quests where you have to find a certain named enemy and kill it, especially if the enemy blends in with a crowd (all humans tend to look alike), or if it is inside buildings. Just mouse over the little dots on your minimap and sniff out exactly where your target is hiding. You'll be switching fairly frequently between this, Track Beasts, and whatever gathering profession tracking ability you have, so put them all somewhere on your action bars where they are painless to flip through.
Level 12
For the last two levels now, you've probably been thinking, "Wow! Enemies die so fast now! I'm like... invincible!" Well... no you are not a supernatural entity of any sort, you're just lucky enough to control two entities in leveling zones designed for most classes which don't have a pet. Don't allow yourself to get used to feeling like a demigod.
Having said that, learning Mend Pet at this stage will make you feel even more indestructible than before. If before your only weakness was that your pet would get a little low on health during some battles, now you can use this little spell to keep it always healthy all the time. Just using this it would be easy to fall into the click and shoot hunter rut that leads to bad habits in the future. By all means, use Mend Pet, but don't give into laziness!
This is the level where you learn Wing Clip, but if you stick with the typical hunter rut, you'll hardly get a chance to use it. So, sometime when you're in the mood to practice your elite hunter skillz, go ahead and experiment with different settings on your pet (such as turning Growl off, for example), and see how much shooting you can do before the enemy runs towards you. Then, see how fast you can Wing Clip your enemy and how far you can get away. Try and use Concussive Shot from a distance to kite your enemy about as much as possible, and then use Wing Clip if he finally reaches you. Instead of going for the fastest kills possible, try and see if you can fight without taking any damage at all, either for you or your pet. If you see your pet's threat overtakes your own, you can now use Distracting Shot while you run to keep your enemy hopelessly chasing you around.
Level 14
Here's the point where you get those gimmicky hunter spells that are really fun to try out at first but absolutely necessary in the long run. Eagle Eye is nice for times when you want to look about a big monster-infested area for just that one creature you need to find and kill, especially in conjunction with the aforementioned Track Humanoids. Eyes of the Beast is fun to play around with, but I personally haven't seen much actual use for it, except maybe in roleplaying. Scare Beast comes in particularly useful in PvP much later on, but whenever I'm leveling up, I tend to forget to use it on animals -- now that its range has been increased from 20 to 30 yards, however, perhaps it can help you if you want play "let's pretend to be warlocks!" whenever you're fighting animals.
Level 16
Finally, you learn your first trap, Immolation Trap. Play with this as much as possible. Get the feeling for how the timing of the trap cooldown works, and see if you can lay a trap down for every fight that matters to you. The more practice you get with this trap now, the easier it will be to learn to use Freezing Trap later on at level 20. Besides, traps in general are super-fun and this one is no exception.
You also get Mongoose Bite at this level, but... sadly, it's mostly useless. You can only use it after you dodge, and you wouldn't dodge unless you're in melee combat, and there's really no reason you should be sitting in melee combat at this point. Keep it on your action bar while you have the space for the warm fuzzy feeling a new spell gives you, but don't expect to actually use it much.
Level 18
Track Undead is handy for a lot of zones in the late teens and early 20s where undead monsters start becoming more popular. You don't need to put it on your action bars unless you have lots of free space, though -- using the right-click menu on the tracking icon should be sufficient for all the situations you might need this spell.
But Multi-Shot is the star of the show at this point. Kiting is no longer the only advanced hunter technique you can practice -- now you can go back to using your pet more often and try taking on multiple monsters at once. See if you can have your pet get the attention of three monsters, and keep them all in spite of your using Multi-Shot to hit them all at once. Use Mend Pet, of course, to keep your pet alive during this time, especially if you have a damage pet that isn't perfectly suited for tanking. With a lot of practice, you can really get a feel for how much your pet has to cycle through these different targets to hold them while you hit them all with Multi-Shot, Serpent Sting, and perhaps other abilities as well. Keep on doing this exercise as you level up, because these limits will change as your enemies get tougher, your gear improves, and your spells get new ranks. Always have a good feel of how much hate your pet can handle, and how quickly you can deal damage before your enemy turns on you instead.
Push your limits now so that you don't have to later on when you're in a group, and your friend is tanking in place of your pet.
Up next is level 20, which we will cover in more depth in a future article. For now, just look forward to freezing things and running much much faster from place to place, and enjoy how very fun it is to level a hunter at this point.
Does reading Scattered Shots make your brain sparkle with questions about hunting? Do you ever wonder what will happen to hunters in the future, or why in the world hunters use mana? Or are you concerned with more practical things like which addons to use, or which profession to choose?
We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.
So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process:
- Send in your pet for the attack.
- Shoot.
- Profit.
Level 10
Obviously the big spell here is Tame Beast, but we're not going to talk about that so much right now because we've already talked about pets so much, everything from choosing and training your pet at early levels, to controlling them, to understanding which pets are the best at level 70. Of course, there's a lot more we can say about pets, but we'll save that for later levels.
But there's one thing that needs to be said again: Get Fizzwidget's Hunter Helper. This addon can help you a ton in finding the best ways to get the latest pet abilities. The latest version has a table you can look at, which lists all the abilities your pet could possibly learn, and which other beasts nearest you can teach them to you. This in itself will make the rest of your hunter-levelling life so much easier that it makes this addon worth its weight in gold... except that it doesn't weigh anything. But you know what I mean.
Anyways, let's move on to other concerns. 10 is the level where you get the default hunter Aspect and Tracking abilities, namely Aspect of the Hawk, and Track Humanoids. Aspect of the Hawk is going to become your new default self-buff for the rest of your hunter life -- all other Aspects are fit to specific situations, but, essentially being a hunter is about doing direct damage, this is the Aspect that helps you do more.
Once you get Track Humanoids, then another huge burden lifts from your shoulders. This tracking spell is excellent for quests where you have to find a certain named enemy and kill it, especially if the enemy blends in with a crowd (all humans tend to look alike), or if it is inside buildings. Just mouse over the little dots on your minimap and sniff out exactly where your target is hiding. You'll be switching fairly frequently between this, Track Beasts, and whatever gathering profession tracking ability you have, so put them all somewhere on your action bars where they are painless to flip through.
Level 12
For the last two levels now, you've probably been thinking, "Wow! Enemies die so fast now! I'm like... invincible!" Well... no you are not a supernatural entity of any sort, you're just lucky enough to control two entities in leveling zones designed for most classes which don't have a pet. Don't allow yourself to get used to feeling like a demigod.
Having said that, learning Mend Pet at this stage will make you feel even more indestructible than before. If before your only weakness was that your pet would get a little low on health during some battles, now you can use this little spell to keep it always healthy all the time. Just using this it would be easy to fall into the click and shoot hunter rut that leads to bad habits in the future. By all means, use Mend Pet, but don't give into laziness!
This is the level where you learn Wing Clip, but if you stick with the typical hunter rut, you'll hardly get a chance to use it. So, sometime when you're in the mood to practice your elite hunter skillz, go ahead and experiment with different settings on your pet (such as turning Growl off, for example), and see how much shooting you can do before the enemy runs towards you. Then, see how fast you can Wing Clip your enemy and how far you can get away. Try and use Concussive Shot from a distance to kite your enemy about as much as possible, and then use Wing Clip if he finally reaches you. Instead of going for the fastest kills possible, try and see if you can fight without taking any damage at all, either for you or your pet. If you see your pet's threat overtakes your own, you can now use Distracting Shot while you run to keep your enemy hopelessly chasing you around.
Level 14
Here's the point where you get those gimmicky hunter spells that are really fun to try out at first but absolutely necessary in the long run. Eagle Eye is nice for times when you want to look about a big monster-infested area for just that one creature you need to find and kill, especially in conjunction with the aforementioned Track Humanoids. Eyes of the Beast is fun to play around with, but I personally haven't seen much actual use for it, except maybe in roleplaying. Scare Beast comes in particularly useful in PvP much later on, but whenever I'm leveling up, I tend to forget to use it on animals -- now that its range has been increased from 20 to 30 yards, however, perhaps it can help you if you want play "let's pretend to be warlocks!" whenever you're fighting animals.
Level 16
Finally, you learn your first trap, Immolation Trap. Play with this as much as possible. Get the feeling for how the timing of the trap cooldown works, and see if you can lay a trap down for every fight that matters to you. The more practice you get with this trap now, the easier it will be to learn to use Freezing Trap later on at level 20. Besides, traps in general are super-fun and this one is no exception.
You also get Mongoose Bite at this level, but... sadly, it's mostly useless. You can only use it after you dodge, and you wouldn't dodge unless you're in melee combat, and there's really no reason you should be sitting in melee combat at this point. Keep it on your action bar while you have the space for the warm fuzzy feeling a new spell gives you, but don't expect to actually use it much.
Level 18
Track Undead is handy for a lot of zones in the late teens and early 20s where undead monsters start becoming more popular. You don't need to put it on your action bars unless you have lots of free space, though -- using the right-click menu on the tracking icon should be sufficient for all the situations you might need this spell.
But Multi-Shot is the star of the show at this point. Kiting is no longer the only advanced hunter technique you can practice -- now you can go back to using your pet more often and try taking on multiple monsters at once. See if you can have your pet get the attention of three monsters, and keep them all in spite of your using Multi-Shot to hit them all at once. Use Mend Pet, of course, to keep your pet alive during this time, especially if you have a damage pet that isn't perfectly suited for tanking. With a lot of practice, you can really get a feel for how much your pet has to cycle through these different targets to hold them while you hit them all with Multi-Shot, Serpent Sting, and perhaps other abilities as well. Keep on doing this exercise as you level up, because these limits will change as your enemies get tougher, your gear improves, and your spells get new ranks. Always have a good feel of how much hate your pet can handle, and how quickly you can deal damage before your enemy turns on you instead.
Push your limits now so that you don't have to later on when you're in a group, and your friend is tanking in place of your pet.
Up next is level 20, which we will cover in more depth in a future article. For now, just look forward to freezing things and running much much faster from place to place, and enjoy how very fun it is to level a hunter at this point.
Filed under: Hunter, Add-Ons, Leveling, (Hunter) Scattered Shots







Reader Comments (Page 1 of 1)
Ed Jun 5th 2008 6:05PM
To make the Eagle Eye spell a lot more useful, try using this macro: /cast !Eagle Eye
This will allow it to be "chain casted", letting you explore further distances and increasing fun and utility greatly! :-)
BigRiz Jun 5th 2008 6:48PM
I played my first hunter pre-BC after leveling a rogue to 70 and raiding for a while, and have since switched servers with some friends and now have a 70 hunter as my main. I can't tell you both how entertaining and how insightful your articles have been. Adding BigRedKitty to that list makes it even better. Thanks...
Azza Jun 6th 2008 8:12PM
Thanks, always wanted this functionality in Eagle Eye!
tkc Jun 5th 2008 7:17PM
Actually, BRK has a video of what idiots do with hunters.
http://www.bigredkitty.net/wp-content/movies/HunterHorrorRedridge.mov
Heh!
And an absolute must for hunters is Petopia.
http://petopia.brashendeavors.net/
Thrush Jun 6th 2008 1:58PM
Why is that such a horror? I sometimes dont use my pet because I'm leveling a new melee weapon for the fun of it, or I just feel like doing some melee and watching the crits fly with dual wield and high agility.
tomrigid Jun 5th 2008 8:08PM
Eyes of the Beast, besides being useful for long, twisty boss-pulls back in Molten Core, gave me my best WoW experience ever.
Back in the days of world PvP, when I was just a lonely little thirtysomething troll on Alliance-heavy Stormreaver, I had my butt ganked from one end of upper Stranglethorn Vale to the other. It got so that my little piggie was refusing his pet-rez.
So I got sneaky: Aspect of the Beast, Track Humanoids, Frost Trap, standing in a clump of dense shrubbery all hidey-like, and I used Eyes of the Best to send my piggie out and find all the bad OP rogue ganksters on the prowl for my skinny blue butt. To my never-ending surprise, it worked.
Occasionally I'd snap back into my own head to see a frozen rogue caught in mid-AFK gank. That worked too.
It's worth remembering a few things about them days: Hunters were weak (Lacerate, anyone?), rogues were strong and nasty and common as rats on trash, and there were no battlegrounds. Well, STV and Hillsbrad, I guess. I fought tooth and nail for every damned level, and Eyes of the Beast made that a little easier, and a lot more fun.
Balius Jun 5th 2008 8:22PM
Ah, the hunter class. Where you have to actively try to make the game difficult, and it's an easy ride for people who don't care.
Oranu Jun 5th 2008 11:04PM
While it may not be necessary to perform these actions while leveling, later on, these are useful skills to have for raids, and while it may be easier to just send in your pet and ranged DPS, it causes one to develop bad habits that will haunt the hunter in end game.
Hugh "Nomad" Hancock Jun 6th 2008 6:54AM
Eyes of the Beast is invaluable if you have a pet with stealth. You can scout indoors, in instances - it's like having your own pet Rogue!
It's also useful for kiting mobs away from areas that you want to get through without fighting. EotB, attack, run, run, cancel EotB, run to where you need to get to, Feign.
Ikarus Jun 6th 2008 2:11PM
Nothing about your first talent point at lvl 10 and possible placement?
Aravan Jun 6th 2008 2:49PM
Eyes of the Beast is useful when you and your pet need to get somewhere specific but you're not confident of its pathing abilities. Usually I use it when I need to jump down from somewhere and I want to make sure my pet doesn't take the long way around and aggro everything.
Rob Jun 6th 2008 5:48PM
Is it just me or is at least half of the hunter spells useless? (My hunter has 50 days /played). Some of these you will never use. Eagle eye? Not useful. Eyes of the Beast. Ditto. Everything has very rare and exceptional circumstances, but by and large hunters will use (wingclip, autoshot, arcane shot, multishot, freeze trap) much much more than any of the gimmicky stuff (like 10 fold more, or 100 fold). Once you get freeze trap and mend pet you can handle two mobs at once very easily. Skilled hunters can handle 4 mobs given just these talents.
tanstaafl28! Mar 6th 2009 4:47AM
I'm a newb to WoW and I tried a whole bunch of class/race combinations before finding I liked the flexibility of the Hunter class. Last week, I rolled up a Blood Elf Hunter, and I just made level 20 yesterday. It has become my main.
I had to laugh at your "3-step process" for killing mobs with a pet because that's exactly what I have been doing, but I also found that, when needed, I could switch from ranged to melee without any major difficulties. I added 1H and 2H swords to my skills, so I can let my pet (a big cat) keep the mob focus and just start hacking and slashing from behind.
I am having a ball, and looking forward to trying out some of your insights to further my gameplay. I'm glad I found this site!