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Reader Comments (Page 1 of 1)
6-08-2008 @ 5:38AM
niwaar said...
The basic tenant of a Legendary is that it is extremely powerful and takes an extremely powerful group or player to obtain and wield it.
I for one would like to go back to a pure questing system. The old system was less than ideal. Yet, we should not write off what the basics were because of Blizzard's mishandling of the quests for the 3 preBC oranges.
If done correctly, not only would it be infinitely more feasible for a guild to work together and obtain a legendary for a member. A long multi-part quest line with both high drop rate raid drops as well as world bosses and 5 man instance optional bosses would be key here. Atiesh's main flaw was not the questline involved, but the simple fact that you had to go backwards in order to go forwards.
Toss in a multi-part upgrade system into the questline making the Legendary go from good, to better, to best and you have a system in which you actually feel like you have accomplished something by obtaining the weapon/shield/etc.
In the end this type of system would make it alot more feasible to not only have the return of the Ashbringer, but open it up for multiple legendaries for all classes as specs. 'Cause come on now, a legendary gun is one thing, but a legendary Shield, Axe, Dagger, Mace, etc is something that would not only give Blizzard their much needed lvl 80 time sink, but also reward ALL classes for their efforts not just the one or two that they choose to reward this time.
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