Arcane Brilliance: Leveling your Mage, 20-40

Each week at some point on Saturday, Arcane Brilliance brings Mages together from every corner of Azeroth to discus how awesome we are. Five seconds later, the discussion degenerates into a whole lot of whining about Warlocks. Someone ninjas all the manna biscuits, a scuffle breaks out, a million Frost Novas erupt at once, and the very fabric of the universe is sundered when everyone tries to Blink away simultaneously. Then the next Saturday arrives and we get together to do it all again. Secretly, you see, we enjoy sundering the universe. We're Mages. That's just how we roll.
Level 20! Grats! Last week we talked ourselves through the first twenty levels of Magehood, from our humble beginnings slaying kobolds in Elwynn Forest or boars in Durotar to sheeping adds in The Deadmines or Wailing Caverns. This week we'll take our maturing Mages through the next twenty levels, all the way to level 40, halfway to Arthas. Numerically, anyway.
When you ding 20, you've reached what could reasonably be defined as your first major milestone within World of Warcraft. You have 11 talent points under your belt, which means you likely have a clearly defined specialty for you Mage, whether it be Frost, Fire, or Arcane. You've now got access to many of the spells that set you apart from other classes, and are learning how to use them. You've hopefully been into an instanced dungeon or two, and have some grasp on your role within a group dynamic. And now, at level 20, you get to do a whole mess of new junk, and all of it is awesome.
Join me after the jump for a more specific quantification of how awesome.
Level 20! Grats! Last week we talked ourselves through the first twenty levels of Magehood, from our humble beginnings slaying kobolds in Elwynn Forest or boars in Durotar to sheeping adds in The Deadmines or Wailing Caverns. This week we'll take our maturing Mages through the next twenty levels, all the way to level 40, halfway to Arthas. Numerically, anyway.
When you ding 20, you've reached what could reasonably be defined as your first major milestone within World of Warcraft. You have 11 talent points under your belt, which means you likely have a clearly defined specialty for you Mage, whether it be Frost, Fire, or Arcane. You've now got access to many of the spells that set you apart from other classes, and are learning how to use them. You've hopefully been into an instanced dungeon or two, and have some grasp on your role within a group dynamic. And now, at level 20, you get to do a whole mess of new junk, and all of it is awesome.
Join me after the jump for a more specific quantification of how awesome.
Ok, so how awesome is level 20, exactly? The answer: so awesome.
Several spells get new ranks, including Conjure Water, Frostbolt, Polymorph, and Frost Armor. The good stuff, though--the stuff worth getting excited about--is all the new abilities you have access to. Your AoE spells get a very nice new addition in Blizzard, a ranged damage-over-time spell that packs a pretty decent punch, even at low levels. Fire Ward gives you a defensive tool when faced with mobs or opposing players who use fire effects. One of the handiest new spells is Evocation, which allows you to quickly regain most of your mana once every 10 minutes without the need to stop and drink. Perfect for long boss encounters, you will find yourself using it just about every time the cooldown is up, even if you're only soloing. Mana Shield gives you a bit of a damage buffer at the cost of a sizable chunk of mana, but defensive options are always welcome for we clothies. My personal favorite of the bunch--even if it only works properly once every thousand years, when the moons align with the planets, cats and dogs start living together, and snow falls in Tanaris--is Blink. Blink lets your Mage jump himself forward 20 yards, is splendid for PvP, and can help you get out of any number of jams. Plus, I just think it's a cool ability.
If you've been talenting into the Fire tree, you may now have Pyroblast available, giving you the single most powerful single-target spell in the game, if you can wait out the 6 seconds it takes to cast it. If the Frost tree is where you've been putting your talent points, you have the opportunity to pick up Icy Veins at this point, which makes your spells cast 20% faster and prevents damage from interrupting your casting for 20 seconds every three minutes. You don't need to visit the Mage trainer for either of these; if you have put your talent points in the right places, one or the other of them is yours. If you've gone Arcane, sorry, no shiny new talent spells for you. I wouldn't recommend spending your points in Arcane this early, anyway. I love the tree, don't get me wrong. I'm specced deep arcane myself, after all. But the Arcane tree is more useful at later stages of the game, as a way to generally up your spell damage and utility overall. The more clearly defined focuses of the other two trees will serve you better in the early and mid-stages of the game.
Level 20 is also the point at which you get your first teleport spells. Yes, you can now fold time and space as all Mages were meant to do, disappearing at one location and reappearing at one of your faction's capital cities. If you happen to be Alliance, head to Stormwind, Ironforge and the Exodar and seek out their respective portal trainers (invariably located near the Mage trainers). Horde-side, you'll want to visit Orgrimmar, Undercity, and Silvermoon. Yes, as a Mage you can teleport yourself across thousands of miles to a faraway city of your choosing...or 20 yards in front of you. Nothing in-between. We may be all-powerful, but we don't do middle-distances.
Levels 20-25
You have some choice now as to which zones you'd like to quest in, so go wherever appeals to you. The quests will become more complex, longer, and take you farther from their hubs now. Leveling slows substantially past level 20, so don't get too impatient. It's an excellent idea to group for some instances at this point, both to get nice gear and to speed up the leveling process substantially. You can still get groups at this level for Wailing Caverns (levels 15-20) and The Deadmines (15-20), though you will have outgrown them past level 20. A pair of higher level options would be Shadowfang Keep (18-25) and Blackfathom Deeps (20-27).
Level 22 brings you a few new abilities, including new ranks of Arcane Explosion, Conjure Food, and Fire Blast. Your new spells are Frost Ward, the frost magic counterpart to Fire Ward, and Scorch, a good low-mana, short-cast-time fire spell that works well when the enemy is at melee range and a Fireball or Frostbolt would take too long.
Level 24 gives upgraded versions of Arcane Missiles, Dampen Magic, Fireball, and Flamestrike. New at this level is Counterspell, a phenomenal utility spell that interrupts an enemy spellcast and locks them out of whatever school of magic the spell belonged to for 8 seconds. This wreaks havoc on any spellcasting mobs, and is very useful in PvP.
Levels 25-30
You have the opportunity to visit a trio of new instances in this level range if you so choose: Gnomeregan (24-33), Razorfen Kraul (25-30), and if you're Alliance, The Stockade (24-32). At level 26, you can accept another Mage-only quest-chain, this one originating from a Mage trainer in one of the capital cities and rewarding you with your choice of two nice caster chest-pieces. It's worth doing, if you haven't picked up a nicer chest item somewhere else already.
Your new spells at 26 include new ranks of Frost Nova and Frostbolt, as well as a brand new ability: Cone of Cold. This spell gives you another nice instant cast option, but only works at close range, and only on targets in front of you. It adds a slowing effect as well, which is never a bad thing.
At level 28, you can upgrade Arcane Intellect, Blizzard, Mana Shield, and Scorch. You also get to conjure a new consumable item with Conjure Mana Agate. It's essentially a one-time-use mana potion that works on a separate cooldown from the one your other mana potions work on, and one that you can always make another of. Keep one on you at all times.
Levels 30-35
Level 30 is another major milestone for Mages. The slew of new spells you get at this level includes fresh ranks of Amplify Magic, Arcane Explosion, Conjure Water, Fire Blast, Fire Ward, and Fireball. You also have access to a revamped version of Frost Armor, called Ice Armor. It's essentially the same thing, but adds frost resistance to the mix of things it offers. It should replace Frost Armor on your action bar, and Frost Armor should now vanish, never to be used again. Ice Block, a PvP Mage's best friend, joins your repertoire at 30 as well. This spell is similar to a Paladin's bubble, as it removes negative status effects and makes you invulnerable to any kind of damage for 10 seconds. Use it in solo situations to remove DoTs and the like, but its real purpose lies in its ability to defend you in PvP and to drop aggro in group situations. Pop it when getting attacked in PvP, or when that elite breaks sheep and wants to eat you. It's pretty much a giant panic button, so use it accordingly.
If you've put all of your talent points into the Arcane tree, you now have access to Presence of Mind, a very powerful ability that can make any spell with a less than 10 second cast-time instant-cast. This can come in very handy for things like instant Polymorphs, Frostbolts or Fireballs, and at later levels, Pyroblasts. It comes into its own later in the game, but if you've insisted on the Arcane tree this early on, you can have it now. Enjoy. If all of your points are in the Fire tree, your new spell opportunity is Blast Wave, a spectacular self-centered AoE spell that does massive damage and adds a daze effect with a 30 second cooldown. The Frost tree counterpart to these spells is Cold Snap, a fantastic ability that instantly ends the cooldown on all of your Frost spells. You'll end up using this primarily for instant reapplications of Frost Nova, Ice Block, or Icy Veins.
You also need to take a trip to either Thunder Bluff or Darnassus to pick up your next teleport spell.
Level 30 also brings you the opportunity to start a new Mage-only quest chain deep within Dustwallow Marsh. Eventually, you'll finish the chain and get your choice of three very nice wands. I wouldn't venture into the marsh just yet--unless you like getting killed--but your Mage trainer will send you there at 30, because apparently, she does like getting you killed. Just sit on it for awhile, and complete the chain when you're closer to level 40ish. Unless you have a high-level friend who's willing to babysit you through Scarlet Monastery's Library. If you do, well then good for you. Go get your wand.
Level 32 brings you stronger versions of Arcane Missiles, Conjure Food, Flamestrike, Frost Ward, and Frostbolt, but no new spells.
At 34, however, in addition to new ranks of Cone of Cold and Scorch, you get your first non-ice-related armor spell, Mage Armor. You should probably still be using Ice Armor when soloing, unless you need the added resistances because you're fighting a lot of casters, but this spell really shines in groups, where the mana regeneration is far more useful than a little extra armor. If you're any good at controlling your threat by now, you shouldn't be getting hit in groups, anyway.
Levels 35-40
Level 35 allows you to accept another Mage quest-chain that takes you into Dustwallow Marsh to visit Tabetha again. This chain will take you into Uldaman with the end goal of your choice between a nice off-hand item or a powerful staff. You'll have a very hard time finding groups for Uldaman at 35, so this quest may have to wait until level 40ish, unless of course you have another nice high-level buddy.
There are a few instances you should be looking at getting groups for in this level range, though, including Razorfen Downs and the first few wings of the Scarlet Monastery instances.
The world really begins to open up to you in this level range, allowing you to choose between no less than 8 zones with level appropriate quests. You'll probably end up mired deep in Stranglethorn Vale like everybody else, but my personal preference is the revamped Dustwallow Marsh. Don't let me sway you, though. Choose whichever of those 8 zones you think might suit you and make that final push to level 40 and your first mount.
One other nice thing about level 35, added in the most recent content patch, is a new teleport and portal spell. make the journey to Theramore in Dustwallow Marsh if you're Alliance, or Stonard in the Swamp of Sorrows if you happen to be Horde. There you can learn a new teleport spell and your first portal spell. That's right, as of that last patch, your very first portal spell isn't to a major capital city at level 40, but to some town in a swamp at level 35. Anyway, grab it up and start throwing down portals for whatever reason you can think of.
Level 36 brings you no new spells, just new ranks of Blizzard, Dampen Magic, Fireball, and Mana Shield. Level 38 is more of the same, offering only updated ranks of Arcane Explosion, Fire Blast, and Frostbolt, along with a new version of your mana gem, called Conjure Mana Jade.
But level 40 is different. We'll hit it next week, along with the 20 levels that follow it. It's hard not to be in a rush to get to level 40 when you've gotten this close, but be sure to enjoy the midlevel content. I feel it's some of the best in the game, and am always reluctant to leave it. I have like 4 alts in this level range, and they all just kind of hang out in places like Shimmering Flats, or Desolace, wondering when I'm going to get them their mounts.
Whether you enjoy it as much as I do or not (probably not), the mid-game is an exciting time for Mages. Your spellbooks are nearly complete, your mount is just around the corner, and Outland is within sight. Keep your robes about you, my wizardly comrades, and we'll meet again next week.
Filed under: Mage, Tips, Quests, Leveling, Guides, Classes, Mounts, Alts, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 2)
William Jun 7th 2008 6:27PM
what's awesome is that my first mage just turned level 20 last night. I hadn't researched any of the upcoming spells or talents before hand and I was certainly surprised! Yay mages!
Demosthenes Jun 7th 2008 6:38PM
I absolutely love your intro describing Arcane Brilliance. As a fellow mage I can always relate and it gives me my laugh for the day.
SpitHotFire Jun 8th 2008 6:31AM
yea amazing post you got there mate, i have to say that when i dinged 20 i was like OO, cuz of the cool spells i learned such as Blink, i really liked Blink, and to teleport and many other stuff, mages are the best class, though i didnt try any other class yet hehehehe
Frank Jun 7th 2008 6:52PM
another great read. i look forward to this every week, so thank you!
my mage is going to ding 60 very soon, so i'm looking forward to next week's column to see what i've done wrong, lol.
ErsatzPotato Jun 7th 2008 9:01PM
Stepping up on the mage column, and thanks for it.
Only got two minor and one major quibbles this time around.
There is no reason to ever use anything but rank 1 frost nova. The higher ranks are do slightly more damage for more mana and have the same freeze duration. Save the money not training it or if you do open your spell list and move rank 1 back onto your bar. (Training a higher rank will automatically replace the lower rank on your bar.)
The mage class quests are generally hard and/or annoying with weak rewards. If you're leveling quickly, or have had a mage before, skip them. This is unlike, for example, the warlock class quest rewards which are all amazing. For mages the big exception is the very last class quest which has a fun (if useless) reward and truly hillarious.
The major quibble is one most or all of these split up leveling guides have had. The places to put talents through any given slab of levels are often very different from where you want the talents when you hit level 'x'. You mentioned avoiding arcane early (GREAT advice) but putting in talents at early levels to build toward a later build goal is often a really bad idea. The reverse is equally true: impact is arguably a strong talent for someone brand new to mages, to buy them a little breathing room. It's a terrible PvE talent for an experienced mage or to carry over into a later level build. Sample builds through each level section and talk about when/how to respec would be useful.
kunukia Jun 7th 2008 7:18PM
I have a mage who has been 20 for a year. I have not touched her since, but am about to take her up again. So many alts....
Cetha Jun 7th 2008 8:57PM
hahaha that pic is great
Thornfletcher Jun 8th 2008 1:59AM
I would just like to add that I have been having fun AoE grinding. I don't just do AoE grinding without quests, because that makes no sense now that quest exp. is better than grinding, but do it when you need to kill 60 mobs in order to get things to drop. Also, it is a very good build when you are in an overly populated setting (just got through Duskwood, yuck... Every single mob camp had at least one other person working on it.) AoEing is good because you can round up three or more mobs at once, while everyone else is only going after one.
One last thing: Go to the underpopulated areas (Desolace, badlands, anywhere with Night Elves). Seriously. I was in Desolace the other day and killed three rare mobs in one hour because no one had been their since they respawned.
Could you please go over leveling builds? Is it possible to level Fire?
Ilnara Jun 8th 2008 10:45AM
I was 100% fire until I hit 40, and could have easily kept using it past there. Just at lvl40 the frost tree really opens up and makes AoE Frost grinding way easier as more good talents get unlocked at that point. Seriously, unless you're packing tons of +frost damage gear, trying to AoE frost grind before lvl40 is foolhardy in this Mage's opinion.
Mages, SHADOW FANG KEEP IS AN ABSOLUTE MUST FOR YOU!! Arugal's Robe and belt are, up until SM the BEST Robes and Belt you can get. Run it till you get both!! The +damage stats on these items are AWESOME for their level, Many of the other drops in SFK are also very nice for mages.
I said this in the last column, I'll say it again, 1-40 run fire, and stack all the +fire damage and +damage gear you can find. No other stats matter as much as +dam at low levels, not stam, not int, none of it matters. When you're adding close to 500 damage to your base... well you get the idea.
And on Frost ; the +frost damage stuff is out there, a little rarer, and doesn't quite seem to offer nearly as much +stats to your frost damage as equivalent +fire dam gear. Which is why waiting toll around 40 to turn frost is wiser as talents make up for the lower over all damage output.
shinken Jun 8th 2008 12:40AM
It should read:
MAGE
we didn't invent low dps; we just perfected it.
Anid Maro Jun 8th 2008 1:20AM
Worth mentioning is it's in the mid-20s that you can start AoE grinding.
For the uninitiated, it's basically rounding up a nice large group of mobs, freezing them with Frost Nova, making distance, slamming them a couple times with Blizzard, topping it off with Cone of Cold, and then repeating from the Frost Nova.
It used to be the method for uber mage leveling, but with the 2.3 patch questing might actually be a bit better.
Still, it's a nice change of pace from questing if you've done that a few times. Look up the video "In Frost We Trust" for more info, even though it's got a bit of outdated info it's still an excellent source.
J. A. S. Jun 8th 2008 2:35AM
>Yes, as a Mage you can teleport yourself across thousands of miles to a faraway city of your choosing...or 20 yards in front of you. Nothing in-between.
Factual error. This should read 2 yards behind you.
twh Jun 8th 2008 7:07AM
That picture is misleading.
It was protection paladins that perfected the corpse pile... and making into a perfect circle no less.
Let's see a mage to that!
Roxton Jun 8th 2008 7:12AM
I've said it before, and I'll say it again. If you can't clear every instance upto and including SM in one pull, you're not trying hard enough.
Roxton Jun 8th 2008 7:19AM
I always enjoy reading these articles. Something you neglected to mention about blink is that you can use it to prevent you from taking fall damage, if you time it right. Incidentally, I read somewhere that the reason that blink mucks up so often is that it doesn't actually teleport you 20 yards, it just instantly accelerates you to light speed and back for a fraction of a second - this is what the blink buff that you can never see except in combat log is.
And to all of you prot pallies claiming rights to the corpse piles, don't make me laugh. You need plate to do it. Mages don't even get touched.
twh Jun 8th 2008 2:40PM
I call shenanigans.... unless the mobs are hideously underleveled... and even then, mages would still get smacked, even with their shields.
Pallies are the superior AoE grinders, mages just don't wanna admit it.
Ikarus Jun 9th 2008 4:42PM
Superior? Nope. They're good, ill give you that. But having both classes I can say without a doubt that mages are the Superior AOE grinding class. Not to mention it takes half the time as a mage to burn a group down
Frank Jun 8th 2008 1:00PM
speaking of blink, when my mage was in his 20s i was running to menethil harbor and got into a "blink race" with another mage. i was running along, and i heard the spell sound and suddenly this mage appeared, running right in front of me. i thought, "oh no you DON'T!" and popped off my blink, ending up in front of HIM. we continued leapfrogging each other all the way to menethil, blinking and laughing the whole way. what a great memory -- thanks for reminding me about it!
vanye111 Jun 9th 2008 2:09PM
Two factual errors in this article.
1) Blizzard is NOT a Damage over Time spell. Shadow Word: Pain is a DOT, cast it, forget it, it keeps ticking for the duration.
Blizzard is a channeled spell - the spell is only going on for as long as you're in place casting it. You move, it's done.
2) Evocation is on an 8 minute cooldown. Not 10 minutes. Has been for as long as my mage has had it (currently she's a level 55; I've been playing her since November, off and on).
Ikarus Jun 10th 2008 5:57PM
meh...it does "damage over time" doesn't it? As you pointed out, that is what "DoT" stands for.