Don't get stuck in the Sunwell Plateau
I've found recently in my raiding of the Sunwell Plateau (here after and forever more referred to as SPLAT) that there are a few places folks shouldn't go.
Kalecgos is one of them, that boss should just be wiped off the map. He's just that annoying. But baring that, there are these lovely little hedges placed around the instance. Don't go on those. If you do, you might just make your raid leader and Warlocks scream at you.
If you get on one of these hedges and step the right way, you'll find yourself stuck behind them (click the image above for a high resolution version), unable to get out. The only way to get out is for you to hearth, for a Mage portal to be placed behind the hedge, or for a Warlock to summon you out. All the while you've taken up a good couple minutes of raid time.
Needless to say, I've found myself in this trap before. Sometimes these hedges can be particularly deceiving since there'll be a space behind them that it looks like you can run around in and probably find a way out. However don't be fooled – 99% of the time there isn't.
Maybe this is something the Blizzard modeling team can take up. Moving the hedges back just a few feet so they're flush against the wall would do the trick. But until this annoying little environment "feature" is changed, watch your step in the Sunwell Plateau!
Kalecgos is one of them, that boss should just be wiped off the map. He's just that annoying. But baring that, there are these lovely little hedges placed around the instance. Don't go on those. If you do, you might just make your raid leader and Warlocks scream at you.
If you get on one of these hedges and step the right way, you'll find yourself stuck behind them (click the image above for a high resolution version), unable to get out. The only way to get out is for you to hearth, for a Mage portal to be placed behind the hedge, or for a Warlock to summon you out. All the while you've taken up a good couple minutes of raid time.
Needless to say, I've found myself in this trap before. Sometimes these hedges can be particularly deceiving since there'll be a space behind them that it looks like you can run around in and probably find a way out. However don't be fooled – 99% of the time there isn't.
Maybe this is something the Blizzard modeling team can take up. Moving the hedges back just a few feet so they're flush against the wall would do the trick. But until this annoying little environment "feature" is changed, watch your step in the Sunwell Plateau!
Filed under: Bugs, News items, Raiding







Reader Comments (Page 1 of 2)
Introit Jun 7th 2008 8:08PM
Slow news day huh?
norse Jun 7th 2008 9:52PM
i was bored on my druid and i did this one time, i was however able to get out eventually so a hearth or summon isnt neccessary although most likely much faster
Aaron Jun 7th 2008 8:09PM
I once somehow managed to get past the fires around Felmyst's area and got into the water, had to get summoned out!
Oryxor Jun 8th 2008 5:44AM
First time we went to the Sunwell Plateau I got stuck behind the same bushes as on the picture. When I yelped out to the raid that I was stuck and probably needed a summon, half the raid rushed to the bushes and jumped in after me.
Best fun I've had in years.
Demosthenes Jun 7th 2008 8:22PM
Shut up and stop being a dick introit
Elad Jun 7th 2008 8:26PM
lucky us mages can blink out
Introit Jun 7th 2008 8:42PM
Don't worry Demosthenes, just walk it off, you'll live.
Cal Jun 7th 2008 8:57PM
Similar bushes are in Magisters' Terrace. Crazy I know. Seriously.
Tyrnea Jun 8th 2008 7:09AM
I got feared behind one of the hedges when tanking some trashmobs on my feral druid. The next pack of mobs got dragged near me by the raid so i could get our with a charge :D
Milkie Jun 7th 2008 9:23PM
You can actually wall jump out of there, just position yourself where two of the hedges meet. I discovered this while exploring right after SWP came out and if I can walljump out, anyone can.
After you free yourself, go over to the two Draenei NPCS, follow them around clicking on them and listen to what they say ;)
klink-o Jun 7th 2008 10:16PM
Have you tried it recently though? They fixed wall jumping not long ago. It's nearly impossible in most areas now.
Buttink Jun 7th 2008 9:30PM
^ beat me to it
you would be surprised how many areas you can weasel your way out of
Siona Jun 7th 2008 10:06PM
lawl. Great defeaters of beasts, dragons, demons! ... Overcome by hedges. >.>
Heleth Jun 7th 2008 10:38PM
You can get out of that spot by jumping where the hedges meet.
Corvidae Jun 7th 2008 10:59PM
I lol'd at "SPLAT".
Milktub Jun 7th 2008 11:08PM
My sticking spot is those braizers in Steam Vaults, the ones right by the instance. Seems like every other run there I'll get stuck after killing the first mobs.
Very annoying to make two people run out and summon me to the stone or have a warlock summon me two feet.
Jase Jun 7th 2008 11:25PM
my favorite was when a raid member did it in Kara, just after you leave Shade and go up, there's a small ledge outside the room with the shades there's a small ledge, he got out of it after about ten minutes of us laughing at his attempts.
Fendrieon Jun 8th 2008 12:06AM
Warriors can intercept a mob out from back there, or intervene a party member if no mobs are up.
Frank Smith Jun 8th 2008 12:29AM
you didn't need to go beyond the SPLAT joke, because i think i was laughing about that through the rest of the piece :p
Isa Jun 8th 2008 7:09AM
As a gnome, I constantly get trapped in small places. I cant even walljump my way free anymore. :(