All the World's a Stage: How to be a death knight
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.Last week, we took a look at how roleplaying a death knight will be different from roleplaying other classes, because death knights come pre-packaged with elements of a backstory for you to flesh out: they have, for whatever reason, at one time joined forces with the Lich King, learned from him how to be a death knight, and now are breaking free of his influence and striking out against him.
As Medeni pointed out in her comments, however, this can potentially lead to a kind of unlikable "celebrity in rehab" type of personality. Imagine, if you will, the death knight known as Marisoo: formerly a paladin of the Light, she sought to destroy the Scourge that plagued her homeland of Lordaeron, but eventually, as she was consumed with vengeance and hatred, she joined the Lich King instead of destroying him. Having learned to turn corpses into slavering ghouls and call forth armies of the undead, she eventually thought better of the whole "wickedly destroy all life" thing and decided to destroy the Lich King after all, only this time she would use his own power against him! Muahaha.
As you can see, there are some pretty obvious flaws in this idea. First of all, the first half of it is almost a direct copy of Arthas' own tale, and, while I can certainly appreciate the power of that story, and the possibility that other paladins could have gone through something similar, roleplayers who want to play a death knight character must realize that it's going to get old fast. Just as death knights aren't just human paladins, we can't all go around copying Arthas, brooding on how moody and wicked we've become. We have to come up with new ideas that fit the death knight mould.
So today I decided to see if I could come up with several death knight "template" characters, which could serve as inspiration for roleplayers already thinking about their own approach to this problem. Feel free to leave your own template characters in a comment, or to create template characters of other races and classes as well, if you desire.
One rule I'm trying to stick to here is that all these characters are basically good. They became death knights without truly becoming evil, or if they originally joined the Scourge with evil intent, they have some plausible reason why they would later on turn against it. In some cases, the character might not be "good" so much as "opposed to the evil guys bent on destroying all life," for some reason. Also, in some cases, I'm trying to go for a very light-hearted, humorous, or even innocent approach to the character, in so much as that is possible with a death knight.
Unwilling servant
You were once some sort of warrior fighting the scourge, but like Sylvanas and Highlord Mograine, Arthas defeated you and decided to raise you from the dead to serve him afterwards. For a long time, you have longed to be freed of this slavery and corruption, and now, with the help of other death knights who are breaking free of Arthas' control, you too are gaining your freedom. Now, you are trying to pick up the pieces of your broken life, gathering what you have left to form something new, some shred of hope to cling to.
This fits best with forsaken characters, who are obviously undead, but if you can choose some sort of pale skin color and make another race look mostly dead, then it could work with them too. Don't try to pull this off with your typical ruddy blond hero -- death knights certainly aren't all undead, but this one is, and if you aren't going to be forsaken, then you'll need to find another way to make him look the part. Also, be aware that this type of story has been done lots of times before, so you should try to make yours unique in some way, without being melodramatic. Perhaps, if you died in a particularly embarrassing or ironic way, for instance, your character could play off lots of cliches in the horror genre and also make other people laugh without being a total farce.
Survivor
You were just a youth at the time the Scourge came through and destroyed your hometown. At the time you joined the Scourge out of fear, thinking it was your only way to survive, but all along you planned to leave it if the chance came. You found others like you, and together nurtured one another's courage until the time to strike finally arrives.
This could work for humans, orcs, or blood elves, all of whom could have suffered at the hands of the Scourge during the Third War. Humans and elves in and around Lordaeron obviously got invaded by the Scourge, and there were orcs in concentration camps around that area as well. Dwarves (and maybe gnomes too) could have conceivably been caught in Muradin's lost expedition or something, with somewhat similar results. Trolls, tauren, night elves, forsaken and of course draenei would not have been in the right time and place for this story to make sense for them, however.
Forbidden knowledge
You come from a culture that loves nature and life, but for a long time you were tempted to know what this corrupt death magic is all about. The more your people warned you against it, the more you wanted to know until you finally set out for Northrend to just have a look. Needless to say, you were intrigued and took up your studies with enthusiasm, only to be horrified at the depth of corruption being a death knight involved. Now, breaking free of the Scourge, you know it is too late to go back to your own people and ask for forgiveness, but you hope that by your example, you can prevent others from following your path.
This story could work well for tauren and night elves. It could also be called "recovering drug addict," and it's different from "celebrity in rehab" mostly because the character doesn't have any pretensions of being cool or unique. He or she just wanted to know a lot of things that shouldn't be known, and now wishes to make good of this mistake.
Frankenstein
You used to go digging up graves, trying to assemble various body parts together and zapping them with electricity, but nothing ever seemed to work, no matter how loudly you shouted "It's alive!" Being a loner type, you didn't have many friends to talk you out of dumb ideas, so you decided to go and find out what really made life work by learning about undeath straight from the Lich King himself. Now that you've become a death knight and all, you've realized that Arthas is a nasty sort and you don't want his kind running things, but you're still convinced that if you could just get those assorted limbs, brains, and intestines arranged in the right way and infused with the right quantity of mystical energies, you could create not some ghastly monster, but a real living creature, albeit a rather ugly one.
This idea is tailor fit to gnomes, but it could work for a number of other races as well, since all races are capable of becoming engineers, and anyone can be bitten with the lust for scientific advancement. This character could be a serious commentary on philosophical issues like the original Frankenstein was, but it seems more fun to fill him up with fun references more in the vein of Young Frankenstein. Any horde race other than blood elves could even get away with calling themselves "Igor," "Igorina," or some variation thereof.
Religious ascetic
While most religions in WoW, such as the Holy Light, Shamanism, and worship of Elune (Elunism?), are focused on reaching some sort of enlightenment through virtues, good deeds and the like, there could be a subset of mystics who seek spiritual enlightenment through direct, face-to-face confrontation with the grotesque realities of life, just like real life people who sometimes undertake tantric rituals. Some, such as blood elves, may see this as the key to freeing themselves from an existing problem or addition, even though it goes in the face of everything their people stands for.
This concept suits blood elves most of all, but I could see it made to fit any race except gnomes (who tend not to be all that religious in their worldview).
That's a review of the best ideas I came up with. Can you think up some more? I'd be especially interested in plausible death knights that were either humorous or innocent or both.
Filed under: Virtual selves, Lore, RP, Death Knight, All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Nick S Jun 8th 2008 6:01PM
Close your italic tag!!!!!
Nick S Jun 8th 2008 6:07PM
Well done. Also an excellent article, italics aside.
I find the problem of religion and morality fascinating with the Death Knight. Has the DK truly renounced morality, or does he suffer from the knowledge of the evil he commits?
Eddie Godsey Jun 8th 2008 6:21PM
I am still struggling the lore behind Draenei being Deathknights, unless they had just become one. Which doesn't fit with the Lore of when and where they start in EPL.
Suzaku Jun 10th 2008 6:57AM
One thing to consider is that your DK won't start the same way regular draenei do. He'll already be a DK, and won't neccesarily have come from the Exodar like the other draenei.
Here's some suggestions:
The draenei warred with the orcs long before they came to Azeroth, and Ner'zhul was an orc with Death Knight servants long before he became the Lich King. Many of his servants were sent to Azeroth with him, transformed into liches. If he had draenei slaves or followers who joined him to avoid his wrath, or if he took some under his protection after turning against Killy-J, they may have been sent with him.
There is the Auchenai death cult has many members and a history of practicing necromancy. Suppose some of them went to Azeroth through the Dark Portal, or followed the same example as my previous suggestion.
There were draenei (albeit Broken ones) that joined Illidan in Outland. Some could have ventured to Northrend with him to face the Lich King and fallen/turned by the Scourge.
Fell out of the Exodar while it passed over Northrend.
There's been at least one year between BC and Wrath, and the Exodar crashed before BC started, so if you're going that route, there is a year for your hero, perhaps part of an early draenei exploration team or something, could've been turned, either by force or lack of willpower or what have you.
Scelerat Jun 9th 2008 1:07PM
Well, you could say that your draenei isn't actually a draenei, but an eredar warlock (or something) sent by the Legion when they still has some control over the Lich King, though why the eredar would go rogue, as it were, and abandon both the Lich King and the Legion is something you'd have to work out for your own individual characters.
Or you could go with Siona's suggestion later on, that one's actually better than mine.
FancyRat Jun 8th 2008 6:24PM
What about the "All my friends signed up to be death knights, and I wanted to be cool, but they got killed and Arthas' dental plan sucks" story?
Fauche Jun 8th 2008 6:42PM
I think my character'll have a good back story. Being a high noble of Stratholme, he always thoguht "realisticly", and always did things to better himself. Having eaten some of the plagued grain, and seeing Arthas' purging of the city, he had to think fast. He then noticed Mal'ganis going around, letting those plagued join him, so he chose the obvious path. He willingly joined Mal'ganis, and in return, asked to be kept alive, that the plagued grain he ate would not kill him or rot his skin.
Yadda yadda yadda Arthas becomes a death knight, my guy becomes a death knight as well soon after Mal'ganis' death.
His return to the alliance depends, really, on how the starting quests play about, though, so I'll have to wait till then to figure the rest out.
OrganismX Jun 8th 2008 7:01PM
Another possibility: the formerly willing servant who decides to usurp the Lich King and tries to do so by joining the Horde or Alliance.
Daide Jun 8th 2008 7:05PM
To be honest I like the idea of an opportunist. Not evil or good but just putting your chips in with the guy who you think will win. At first you saw the power you could receive and the force that Arthas controlled and decided that rather than getting yourself killed you'd join him. Then the longer you where with his forces the more you realized the problems with Arthas' vision. He was going no where but down so you want to jump ship. It's not that you're going to ditch out each and every time something happens but you just don't want to risk your neck for a cause you don't totally agree with.
The main downside I can see is that you immediately fall into the trap of the "cool rebel" with this story. If done wrong you end up with a very basic character with no depth.
Colin Behrens Jun 8th 2008 9:16PM
I know what my guy's story will be:
My guy will be a BE, who was always in search of power. In order to do this, he joined the Lich King. There, he learned the powers of the Death Knight. However, he decided that the Lich King was holding him back, so my character decided to rebel, and join the movement against the LK, all the while becoming more and more powerful. After he overthrows the LK, he plans on taking over the mortal/immortal races of Azeroth.
Bloodwynde Jun 9th 2008 12:07AM
Mine is a paladin who saw utter horror for the first time in Arthras' forces and turned sides to save himself, but with the slow realisation of the horror he's pledged himself too, and worrying for what it would mean for his younger siblings, now grown and fighting, should Arthras win, he turns coat again, hoping somehow, if he cannot redeem himself, he can simply ensure the saftey of what's left of his family.
Siona Jun 9th 2008 3:31AM
Personally, I'm going for a draenei priest who used to tend Auchindoun. Upon the death of his family in the orc-draenei wars, he went a bit crazy with grief and fell into the bad crowd of Auchenai. But seeing they were not helping him reach his ultimate goal of trying to find a way to bring his family back to life. So he threw his lot in with the Scourge to try and learn even darker necromancy. But once he finally spoke to his wife's soul, she said he was a disgrace for falling so low. He realizes she's right, and vows to use his new knowledge for the good of his people.
... Yay? >>;
Starbeast Jun 9th 2008 3:20AM
I'm not real good at RP, I can't keep the facts straight even on paper. However, what about this one. As a young human boy, intensely shy, watches the whole family killed by worgen or Plague, or whatever. So afraid to leave the house, but the bodies are all around, his mind starts to become fixated on death, and a wish to revive said dead family. Unfortunately a book is all that he has to manage this, and he realises too late that the life he's managed to bring back to his family really isn't true life, such that the undead have, but is really just Animation. Being driven from his home finally by extreme hunger, he's taken in by the soldiers of Arthas?, and trained properly the rest of the way. However, as he grows, he realises that the whole reason he was researching these dark magics is because he wanted to bring back his beloved family. Only they are gone and he must live with that. So now, he is finally realising that there is more to life, then death, and he must break free from the control of Arthas. The shadow of what he has become, however, will stay with him in the form of the Death Knight class. I dunno, kinda puts the innocence in there, but more importantly, it means he really is a nobody to begin with, until you actually make something of him. What do you think?
Rimelight Jun 9th 2008 5:04AM
Well, I only have the basic sketch for my character, I may not even make him a Death Knight.
Idea is to "replace" my Rogue with a Death Knight but I'll need some hands on play to see how they handle first.
As for the story, well basic idea is that he goes to Northrend on a scouting mission, gets ambushed by a Death Knight and stabbed through the stomach with the DK's Runeblade, a party of Argent Dawn patrollers show up and attack the DK whilst my character is sying with the Runeblade lodged in him. He transfers his spirit into a soulstone (of sorts), holds it above the blade and when he dies it drops and smahes against the balde releasing his spirit into it, then his spirit fights and just about defeats the spirit in the runeblade, the DK in desperation raises him to help him fend of the Argent Dawn but when he takes up the Runeblade it is his own spirit in it and so he regains it instead of being possessed. The price is that he had to give up either his memories and persona or his abilities in order to "meld" with his spirit again so he ditches his skills and is taken in by the Knights of the Ebon Blade as his "death" and his new status as existing "inbetween" life and death allow him to better understand and manipulate the energies of entropy.
Jessierockeron Jun 9th 2008 5:39AM
Another story could be that you were once a necromancer but your robes could barely protect you so you decided to wear plate. And then you threw away your staff for a sword just so you don't look like a retarded warrior with a staff.
Woad Jun 9th 2008 6:32AM
Or how about you were one of the orginal Death Knights raised by Gul'dan before/during the Second War and have sod all to do with the Arthas... seems a good starting point for Orcs and Draenei both.
Hugh "Nomad" Hancock Jun 9th 2008 6:37AM
What about eternal life? A DK character who had a fatal illness, say, and really didn't want to die, so travelled to become a Death Knight to get the side-bonus of immortality. A character who was using Arthas rather than vica versa would be an interesting twist.
(There's a Buffy episode predicated on the same lines.)
Alternatively, a similar character could be built who just wanted raw power, for whatever reason. After all, both in game mechanics terms and story terms, becoming a DK is a shortcut to a lot of power, and that could be attractive both to good and evil characters.
For example, what about a character whose loved ones were murdered, became a Death Knight to seek revenge, and either has or hasn't gotten it yet? If they haven't gotten it, a) you get the opportunity to set up a goal for the character ("Kill Illidan because his army destroyed my home"), and b) you have a nice strong character "spine". If they got it already, then you've got the really interesting character development of a character who has outlived what was meant to be his only motivation.
(In a final note, I'm reaching for my [10-foot pole of misunderstanding] with which to not touch the Tantra comments...)
Lansiron Jun 9th 2008 11:19AM
I have a tentative backstory at best for a Death Knight, but I think it's one that ought to hold some water.
She was born privileged; a blood relation (though relatively distant) to the Menethil dynasty in Lordaeron. One among many noble families who make that claim. The family itself was largely involved in the military, and her upbringing involved a lot more discipline than it did affection, but she was indoctrinated fully on the inherent superiority of noble blood. She grew up proud, headstrong, and emotionally frigid.
When she was of age, she was put to military training. When the Order of the Silver Hand came recruiting one day, she was hand-picked. As a Paladin, she was competent, pragmatic, charismatic, and utterly fearless. She saw a rise through the ranks, until one day she rode with others out under the command of Prince Arthas, to battle the emerging threat of the Scourge.
She was not among those who turned their back on him at Stratholme. Her loyalties would always lie with the crown, not with the church or even the military. This loyalty would see her following the prince to Northrend. It would also see her voluntarily defile her sacred armor and weapons as she became one of the Death Knights under Arthas' example.
Her time as a warrior of the Scourge has been a blaze of glory--in the same way that you'd experience a blaze of glory by shooting heroin. The embrace of the unholy powers of the Scourge first overloaded her senses, and then nearly killed them. She is now more concerned with pursuing her own agenda, attempting to unearth the treasures of Northrend to expand her influence over the Dead rather than follow the order of the Lich King, though she retains a modicum of loyalty and will act in his name if commanded.
How she switches sides; that I have yet to honestly determine. However, I don't see her being anything but a villainous person, or an anti-hero at best.
Wulf Jun 9th 2008 1:35PM
I like the anti-hero route, and think its in many ways more plausible than the became-good-again route. I like the idea of a Death Knight who is simply a callous self-motivated individual who is now celebrating their independence. They may of course still pledge themsleves to the cause of fighting the Scourge, but it'll be to further thei agendas, or because they're angry, rather than for any concept of justice.
Sydera Jun 9th 2008 2:07PM
How about a deathknight who is--or was--just plain foolish?
Would it be possible to join up with Arthas for naive reasons? A belief that being a death knight was the only way to truly gain control over life and death? Or perhaps she followed someone she trusted into the lifestyle without thinking about it.
Then of course, at some point, the character wakes up to the horror around her and sneaks away. Perhaps she even does so out of fear!
Not every motivation has to be heroic or dramatic. Besides, we'd be starting well below the level cap--the being-a-great-hero part of the journey would be ahead of the deathknight, not behind.