No pure +damage gear in Wrath, claims Kalgan
In an out-of-the-blue quote from an otherwise unremarkable PC Gamer interview, Tom "Kalgan" Chilton, WoW's lead class designer, was asked what might be changing in Wrath of the Lich King. He responded that they would be doing away with +damage-only gear, and adding talents that would convert +healing to +damage and vice versa, which would allow magic DPSers and healers to use "the exact same gear."Hold on, what? If I'm reading this correctly, it means they basically want damage caster gear and healer gear to be identical.
It's a little bit unclear, since there hasn't been much "spell-damage only" gear for a while, in that gear either has plus to some particular school of magic (like fire), +healing, or +damage and healing, which affects all schools. Additionally, since patch 2.3, +healing gear also grants one third of its value as +damage. However, what I think Kalgan's saying here is that they want there to just be one spellpower stat that drives both +damage and +healing, which is another step in that same direction. That would be super-cool.
Here's why: currently, as a priest, I need to collect two full sets of gear: my healing set, and my damage set. Obviously I can't heal mobs to death, so if I want to do dailies, grind rep, or even respec shadow for some serious pwnage, I need to take off my healy stuff and slap on the power items. All the classes that can heal, and some that can't, have similar issues. But if there was, hypothetically, one unified spellpower stat, channeled by talents to boost either +damage or +healing, this would not longer be the case.
Let's take, as an example, a staff with +100 Unified Spell Power (USP), and the Priest class. For the purposes of this demo USP works the same way as +damage and healing works now. Maybe in the Holy tree there's a talent like "An additional 300% of your USP is applied as +healing," which would mean I'd end up with +400 healing from the staff. Now in the Shadow tree, there could be a talent that says "An additional 100% of your USP is applied as +shadow damage," which would give me +200 shadow damage from the staff. The key point here is that USP still works when I don't have talents, which gives me some ability to do damage even if I'm not specced for it.
This could also be useful for classes that can do multiple types of damage, like mages. Currently, +fire damage (for instance) is cheaper in terms of itemization points that just +damage and healing, so an item of the same level can have more +fire damage than it could +damage and healing. So imagine a fire talent that made an additional 100% of your USP apply as +damage, and 30% more apply as +fire damage.
Of course, we don't want gear to become overly homogenized. One can easily imagine a fully unified stat system, where items possessed only an armor class and a +power stat, which boosts various stats for various classes (tanks get more armor, melee DPS gets more AP, and so forth). This would quickly get boring. However, USP doesn't go to far in this direction, in my opinion, and it does have the significant benefits of easing off-spec set construction and reducing the frequency with which unwanted gear drops (I recently took my rogue to a Karazhan raid instead of my priest, only to see the lovely Ritssyn's Lost Pendant sharded for lack of warlocks and priests). There will be more competition per piece of gear, but the accessible pool of gear for any given character should expand to counter this.
They could also do a similar system – and this is more in line with what Kalgan actually said – by keeping stats the way they are and just giving talents to affect them. There was a Shadow Priest talent in the alpha called Growing Pains that worked like this – converting +healing to +damage – though it has been removed in later alpha builds. So maybe you have a talent like "50% of your +healing is also applied as +damage", and one like "150% of your +damage is also applied as +healing." I don't like this approach as much, because it's basically a more cumbersome way of implementing USP, but it could work.
So let's suppose either USP or simply talents to reapply +healing as +damage and vice versa are implemented. Having to respec to properly DPS is still a bit inconvenient, not to mention that it can get expensive. This is where another thing the devs have been mentioning for Wrath comes into play: some sort of smoother respec process (unless I'm just imagining this; I can't seem to find any references or backlinks, but I could swear they mentioned something of the sort). My dream implementation would be as follows: you can have your current talent spec and one saved spec. You can switch between them at any innkeeper, for a reduced cost (maybe half-price). If you want to use a different spec, you still have to go back to your class trainer and pay full price.
Combine that with a USP stat, and it start to become much easier for people who want to play off-specs. After all, damage classes rarely have to respec or, in most cases, even swap gear to grind, do 5-mans, or raid – why should a healer or a tank?
Do bear in mind that this is pieced together from rumors, a sketchy interview quote, and blue-sky speculation. However, the groundwork for a USP stat has been laid; let me recap the evidence:
- Patch 2.3's implementation of a one-third damage-to-healing conversion
- The Growing Pains talent from the alpha (which has been removed)
- Blizzard have said they're trying to unify itemization in some other areas; for instance, Ret paladins are going to share gear with DPS warriors, and Death Knights will also share gear with DPS warriors if they're DPS-specced (with talents to convert AP to spell power).
- Primarily, of course, the thing that makes me think they might be working on USP or at least more robust +damage/+healing conversion is the Kalgan quote mentioned at the beginning of this article.
So I feel confident that they're at least moving in this direction, even if there is no intention to implement anything as radical as USP (though I think USP would be a great solution to item versatility and off-spec difficulty concerns).
Update: DeathKnight.info is also reporting on this, and they have some item screenshots from the alpha compared with from the live game, with very interesting numbers.
Filed under: Interviews, Wrath of the Lich King
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Reader Comments (Page 2 of 5)
mcclary Jun 9th 2008 4:02PM
Problem with this is that I could spec into a DPS tree and still be throwing up big heals. Your idea would make specs much less important, which I don't like.
No offense.
Eliah Hecht Jun 9th 2008 4:04PM
Nah, spec is still important. A Shadow priest in healing gear today does not heal nearly as well as a Holy priest in the same gear, assuming the players have equal skill.
Teraka Jun 9th 2008 4:01PM
How exactly will one set of USP gear help a holy priest DPS in a solo setting? If I read this right, for a healer, it would be about the same as DPS'ing in your healing gear? Taking talents that make that USP healing oriented, you don't get any DPS benefit no matter what you're wearing?
Eliah Hecht Jun 9th 2008 4:01PM
The idea is that you'd still have to respec to do good damage, but at least you wouldn't need another set of gear.
dacamper Jun 10th 2008 6:25AM
Agreed the issue will then become that you have to respec in order to do any DPS soloing, because no longer will you be able to throw on a set of gear which has a lot greater spell damage than your healing set to go solo with. My damage gear gives +700 spell damage, my healing set is only +400, so I would rather solo in the damage stuff any day. Admittedly maintaining an extra set of gear is a pain, but going to find your trainer, paying the respec cost and clicking all the little talent buttons is a massive pain. Then do it again for when you need to heal or solo. Yuck.
So lets hope along with this change Blizz's smoother respec system really is very smooth indeed. Eliah you are right to call this out, I would say a better spec switching system is absolutely required if Blizz are going to actually stop us having two sets of gear which emphasise healing and damage.
Milktub Jun 9th 2008 4:03PM
Things like this make me glad I'm not a caster.
Lenny Jun 9th 2008 4:08PM
I will wonder if this will increase competition for the gear I want as a Mage or make it easier to get equipped....
Hallander Jun 9th 2008 4:10PM
I really don't like this idea. It sounds to me like you're gonna have the cloth DPS classes fighting with the cloth healers (just as an example) for the same gear and it'll take even longer to possibly get your item rather than having slightly specialzed different drops. Sure the item in question will drop more often (in theory) since it'd be replacing both a healing and damage item, but now you've got more people contending for that one item where if your DPS cloth piece dropped it's unlikely the priest would try to take it as an off set if you needed it as a main item, just as it'd be unlikely a cloth DPS is gonna go for a healing item for it's measly amount of +spell damage (though I've seen it happen before). Just a quick thought I had.
Deusmortis Jun 9th 2008 4:11PM
Indeed, they are going to a single stat system, and I can confirm that it is simply called "Spellpower" Through talents and base percentages, healing spells will get a larger percentage of this stat than damage spells will, in order to maintain the current balance.
This is one of a few changes that represent the new design philosophy at Blizz: Gear desirable by more classes and specs. Spirit is going to be more useful for mages and locks, so a single piece of cloth will be useful for mages, locks and priests of ALL specs, damage or healing. DK's, Paladins, and Warriors will mostly share DPS and tanking drops, etc.
The tier sets will still be tweaked to be more in line with the exact needs of that class and spec, but you can bet that every non tier item will be wanted by multiple classes. I say it's a good thing overall, since we're less likely to disenchant items.
The biggest problems right now, are tanking druids and healing paladins. No other class uses defensive leather, or high spellpower plate. A tanking paladin MIGHT want some of the healing gear, but it's not likely. I have no idea what they are going to do to make feral tank leather appealing to any other spec.
bmiller Jun 9th 2008 4:21PM
@desumortis
Well, they don't share the leather armor, but they will share rings, necks, capes and trinkets with plate wearing tanks
frank Jun 9th 2008 7:19PM
In regards to "defensive leather"... It looks like they're doing away with leather with +defense rating on it altogether. The alpha gives druids 3% more defense from talents which makes us uncrittable w/o gear.
But, of course, heavy strength and armor will still point towards a druid but those stats aren't as useless as defense currently.
Vasius Jun 9th 2008 4:21PM
My undead priest says "sweet" but my dwarf prot warrior says "where is my one gear set that does it all?"
bmiller Jun 9th 2008 4:33PM
I would guess your prot talents will allow you convert "melee power" to defense and your fury tree will let you convert "melee power" to AP.
Sephran Jun 9th 2008 4:36PM
this is horrible. I can see healers fighting against casters.
They are making this game too noob. You know what people!
In raiding you have random drops. If you dont get the piece your looking for youll come back again until you get it. None of us can say that we haven't turned down an instance because we just don't need anything from there.
You still have to respec to make use of the gear. Just bank 1 set and wear the other! Alot of druids carry 2 or more sets of gear with them at all times!!
Suck it up other classes imo.
I know this is all "alpha" news, but if Wrath keeps heading into this ezmode direction I dont know if i'll be sticking around.
darian Jun 9th 2008 4:52PM
Instances? Sure. Raids? Nah.
Yes this means casters and healers will be fighting, somewhat, over loot, but it also doubles the probability an item they can use will drop. Things should even things out.
Blizzard's simply killing three birds with one stone. This opens up the loot table, eases healer soloing, and makes RNG issues less of a problem. What it doesn't do is make the game more "noob" unless you consider making gearing slightly less ridiculous a noob thing.
VSUReaper Jun 9th 2008 5:03PM
Not just druids, but many classes carry 2 sets of gear. I have a prot warrior and a holy priest. I have to carry 3 sets of gear for both of them. PVE (healing or tanking) PVP (resil/stam sets) and DPS sets.
This is stat change is just going to piss alot of people off. I dont want to look like every other caster. As a priest, I enjoyed looking like a healer. My friends also enjoyed looking like thier respective classes.
I also dont want to fight for gear with mages and locks.
Charlie Jun 9th 2008 4:23PM
Of course, that means that we waste (assumedly) 5 of our talent points, so we really only get to "spend" 5 new talents in the expansion, which is slightly dissapointing.
Alkahn Jun 9th 2008 4:24PM
The thing is, even with with a unified spellpower stat, you're still going to have a big difference between caster gear and healing gear for the simple reason that there is a lot more than +dmg that goes into doing dmg, and a lot more than +heal that goes into healing.
The primary differences are spell hit & regen. Healer items feature a lot of regen, whereas caster items generally favor hit (in addition to crit, which for palis can be good anyway). Spell haste is another stat that benefits both.
So while I may be able to switch to shadowform in my healing set, I'm going to have my spells resisted on raid bosses since I lack hit - good news is, I can prolly DPS forever with all the regen, just poorly :P.
On the other hand, healing in my DMG set still has the same problem it does today in my DMG/heal set (which features 1K +heal) - I go OOM very quickly.
I don't think this change on its own constitutes a homogenization of gear, but it will likely have the effect that a healer in healing gear will be able to grind in a non-raid setting pretty well, even if they'll probably want some DPS items for more crit and hit or whatever. Also a hybrid DPS can prolly drop more effective heals in emergencies, but will still be no replacement for a true healer (due to OOM)
Cerelith Jun 9th 2008 4:43PM
Id like a little more variety. Maybe 3, 4, or 5 sets of gear that are about equal but slightly different depending on play styles and specs. Why would you want ever top level druid (or whatever class) to look like everyone else? And just changing the color is not enough of a distinction.
The main way this idea fails is, for example, if Im a shadow priest and I need to heal for a fight in the middle of an instance, what do I do? I cant respec in the middle of an instance, nor should I have to. I just want to heal for these 1 or 2 fights. If I need a talent to use the healing abilities of the gear, I am now screwed. On my shaman, I often switch between enhance, ele, and resto. Yes it sucks to carry the extra gear but its better than having to respec every time I want to change my utility.
jbodar Jun 9th 2008 8:41PM
Your example seems counter to what they are trying to accomplish. Think about the reverse, the Holy Priest or Prot Warrior that needs to DPS for a fight. They can't respec, but their gear will allow them to do more damage with their current gear/spec, since the gear will be doing double duty with a tank/healz spec, and in theory it should have higher +dmg overall.
That's how I interpret it anyway.