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6-09-2008 @ 3:54PM
The whole talent-based solution strikes me as overly complicated and clunky, and the fact that they already seem to have dropped a couple talents aimed in that direction implies to me that they're not taking that route. It seems to make a great deal more sense to simply add a coefficient bonus to healing spells.If, for example, two equivalent items could have +100 damage or +150 healing, you instead just add +100 Spell Power, and give healing spells a 1.5 coefficient multiplier.
6-09-2008 @ 4:02PM
Problem with this is that I could spec into a DPS tree and still be throwing up big heals. Your idea would make specs much less important, which I don't like.No offense.
6-09-2008 @ 4:04PM
Nah, spec is still important. A Shadow priest in healing gear today does not heal nearly as well as a Holy priest in the same gear, assuming the players have equal skill.
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