Warlock melee? Really?

In fact, Warlocks might even have to start looking at a stat they've previously ignored -- top end weapon damage. In the past, weapon damage and DPS was irrelevant to casters, who generally only looked a +Spell damage (or, ahem, Unified Spell Damage). With a melee strike that deals weapon damage, as well as a Charge-like ability that deals normal (physical) damage, Warlocks move into uncharted territory. Will we begin to see Warlocks roll on weapons traditionally associated with melee classes? Or will we see a spike in top end damage for caster weapons? Does this mean that Warlocks will actually have to -- *gasp* -- raise their skill with Daggers or Swords? Of course, none of this matters if the abilities never make it live, but it's interesting to imagine Warlocks actually heading into the fray with the intention of poking their enemies with weapons rather than casting spells.
Filed under: Warlock, Analysis / Opinion, Odds and ends, Wrath of the Lich King






Reader Comments (Page 1 of 3)
Charlie Jun 10th 2008 1:06PM
Doubt it.
More than likely they will calculate the melee damage done through your +USD. Much like the DK's spell damage is calculated through their Str and AP.
Rudolphe Jun 10th 2008 1:10PM
"Much like the DK's spell damage is calculated through their Str and AP."
If only they did this with ret paladins, judgement of command wouldn't be half bad
Manatank Jun 10th 2008 1:14PM
It is very possible they may choose to go that route with ret pallies in the expansion. They have expressed their desire to have the spec based on physical damage instead of spell damage, so the only other option would be to give alliance pallies a seal and judgment that isn't based on holy damage. Horde pallies already have this with seal/judgement of blood. It will be interesting to see which route they go with.
jbodar Jun 10th 2008 4:00PM
@Manatank
But isn't the advantage of Holy damage the fact that it isn't mitigated by armor and there are few ways to resist it? This seems like just a side-effect of Blizzard not wanting to make DPS plate with spell damage, which does make sense from a design point of view, but getting completely away from Holy doesn't seem right either.
Manatank Jun 10th 2008 4:24PM
@jbodar:
If I were Blizzard I would have just created a talent high in the ret tree to allow a certain percent of attack power to be holy damage so that ret pallies could be unique in the way that you describe, but that isn't the route they have gone so far. I really think they intend for ret to move away from spell damage entirely.
Hurode Jun 10th 2008 6:05PM
I love how a post on Warlocks potentially getting melee damage has turned into a discussion on how ret pallies are gimped.
Manatank Jun 10th 2008 1:10PM
I think it is probably wrong to assume that demon form will utilize the warlock's equipped weapon. I would think this would be more akin to a druid shifting forms. Cats and bears don't have to worry about weapon skill, or the base DPS of their weapons.
h8rain Jun 10th 2008 1:23PM
I was going to mention that. Like my maces is at like .... 200, but in bear form I have no problem hitting mobs.
xzor Jun 10th 2008 3:15PM
demo locks always *should* have cared about melee dps on their weapon. the spell cleave was based on dps of the equiped weapon. http://thottbot.com/s11608
Manatank Jun 10th 2008 4:07PM
No xzor, the tool tip is just confusing. The "your" in that spell is referring to the felguard who is actually casting it (which is why it comes from his mana pool, and not the warlock). The felguard's attack power is based on the warlock's +spelldamage (and what ever talents/buffs boost it).
A warlock who equips a high DPS weapon in hopes of boosting their felgaurd's cleave is going to be disappointed.
kunukia Jun 10th 2008 1:30PM
See, now THIS is why I have been poking at stuff for 56 levels, while my Pallie buddy or my pet holds agro. Yay!
kunukia Jun 10th 2008 1:32PM
Not all the time mind you, just enough to keep my weapon skilled up. I is not a total noob.
zappo Jun 10th 2008 1:53PM
If I'm healing as my priest, I also tend to do some melee provided that everything is clear and there is only one mob - my guild finds it amusing, but other groups hate it. As the healer, I spend most of my time trying not to cast unless necessary but that actually creates an ideal situation for me to whack totems since everyone else is usually too busy doing other things. Sadly it still takes me on average 2 wacks to get a totem down with my staff :/
Manatank Jun 10th 2008 4:17PM
Whacking totems is the first reasonable idea I've ever heard for why a mage/warlock/priest would ever have to level their weapon skill. I guess even PvP resto druids who don't go into tree form might have a use for weapon skill to whack totems.
This is all assuming that totems count as the same level as their caster for chance to hit purposes. If they are level 1 or something, then no weapons skill needed. Personally I've never missed one so I assumed that they couldn't be missed.
Eternalpayn Jun 10th 2008 6:31PM
Zappo: I throw down Mind Blasts and SW:P while I heal 5 mans, as long as everyone is >90% health on a small pull.
Mattlistener Jun 10th 2008 1:46PM
Since weapons can be switched in combat, even auto-switched when changing forms using addons like Outfitter, Warlocks who know what they're doing will want to have in their backpack whichever weapon is most ideal for use while Metamorphosed.
Mark Jun 10th 2008 1:35PM
Cooldown and time limit. Something like 45 sec of usefulness and 15 min. cooldown. I don't think it is designed to be a "Demon Druid" but rather a panic button kinda thing.
Zedlav Jun 10th 2008 1:37PM
Metamorphosis is a temporary shapeshift. It only last for 45 seconds and has a cooldown of 5 minutes.
Zamboni Jun 10th 2008 2:04PM
If Blizzard really wanted to do something about the tank shortage, here's their chance. Remove the coodown, buff up Firestones, and let Warlocks create a viable melee build (even if it takes 71 points in Demonology to do it).
Xoshe Jun 10th 2008 4:59PM
I would seriously and honestly be all over an official melee cloth build.