Combat stats and spellpower consolidated on Alpha
Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.
This should be especially good news for Paladins and Shamans. Protection Paladins and Retribution Paladins both generally focus on getting melee hit and let spell hit fall by the wayside, but they still do need spell hit rating for a couple casted abilities and judgments -- Protection Paladins more than Retribution Paladins, these days, but the need still exists for both. Likewise, Enhancement Shamans still use Earth Shock and Flame Shock in order to crank out the most DPS possible. Since hit rating will now take care of spells and physical attacks at the same time, it should allow them to do more DPS via spell effects (or gain more threat in the case of Protection Paladins) and hit with needed crowd control and interrupt mechanics at a more reliable rate. Of course, critical strike rating will synergize nicely with shocks as well.
In addition, Kalgan's promised spellpower change has made the patch notes as well. In short, all items with spell damage and healing will receive the new spellpower stat, which will consist of one number that applies to both healing and damage spells. Pure spell damage classes and specs should notice no change to the total +damage listed on their character sheet, but healing classes and specs will notice their healing fall a bit. The coefficients on all healing spells have been adjusted in order to make up for the fall and to leave healing at the same level it was before. Some talents have been adjusted to reflect the change as well.
On the plus side, this is a good thing. With spellpower, hit, haste, and critical strike stats being more universal, more classes should be able to use more gear, meaning gear will get sharded at a much slower rate, and people can feel like they're progressing faster instead of waiting for that one drop. In addition, it should bump healer soloing and DPS ability up another notch, providing them with the full benefit of spellpower on their gear instead of the current 1/3rd of healing power.
At the same time, this might lead to quite a few struggles. If the spellpower on a robe makes it good for both healing priests and damage casters, how do you decide who gets priority? Of course, hit rating items will likely still go to damage casters, but healers may still lay claim on items with haste to speed up certain spells, or claim that spirit-heavy items should go to them for mana regeneration purposes or because of talents. Then again, that is what DKP systems are for.
Overall, this type of consolidation really seems like it should be a good thing. It will firm up gear choices for certain hybrids and casters and allow drops to have more of a chance to be useful to a raid instead of being disenchanting fodder after the first few times. I'm excited to see how it will affect itemization and gear drops in the future, and if it will end up being as big a shot in the arm for magic-and-melee hybrids as it appears to be.
Filed under: Realm News, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King






Reader Comments (Page 1 of 5)
hoeding Jun 13th 2008 7:11PM
Everyone in the game is going to be wearing the exact same fucking gear. WTH.
Seamus Jun 13th 2008 9:01PM
Yup. Priests, mages, warlocks will all be wearing the same robe with the same staff. Terrible idea.
SweetPoison Jun 13th 2008 7:14PM
Haven't you played since Season 1 became available for honor? They already are :P
hellshire Jun 13th 2008 10:50PM
Totally, because priest are all about spell crit and warlocks and mages love that mp5.
Best in slot gear is usually best in slot for multiple classes, this isn't going to change things.
Mike Jun 14th 2008 6:30AM
I disagree - I think it will mean that there are 3 or 4 different pieces of gear that would all be good for you, so people will actually just take whichever drops and all look different, even within the same class.
oshin Jun 14th 2008 7:12AM
I disagree, people looking the same wont be a problem as long as blizzard keep using a tier loot system with tokens, which I doubt they will stop using. All it will mean is that people may have the same bracers and boots, which dont make too much difference to casters. As for the same staffs, you can pretty much argue its the same at the moment, I think the odds are that the less diverse the stats are, the more diverse the range of gear will be.
Lin Jun 13th 2008 7:13PM
This is somehow going to lead to huntards rolling on my healing mail, isn't it.
This just seems like it's going to cause serious itemization issues. I don't get it.
PeeWee Jun 13th 2008 8:10PM
Why would they? Sure, if the item has no spellpower and only hit rating and crit rating they will, but would you want a healing chest with no +healing?
Jamie Jun 14th 2008 2:18AM
It won't result in huntards rolling on 'your' healing mail because there isn't going to be any healing mail.
thethirdmoose Jun 14th 2008 12:42PM
PvP resto shamans?
Ngnsewa Jun 14th 2008 6:59PM
Nothing stops shamtards rolling on hunter DPS mail, or on warrior weapons O_o
Jeanluc Jun 13th 2008 7:20PM
So what's going to happen to enchants like Sunfire and Soulfrost? Also, I think there's going to be a lot more competition for items with +hit and + haste. Maybe that mage gear would be better on my hunter, who knows?
bmiller Jun 14th 2008 7:26PM
They'll stay the same. It will let you specialize. This is just to reduce the number of pieces of gear.
Heii Jun 13th 2008 7:39PM
Well, after seeing one of the shaman talents (33/66/100% Int to AP), it'll encourage us to take more hunter gear, and this means I'd only have to build two sets on either of my shamans (Caster and melee.)
I look forward to this shared itemization. Fewer Shards = More people get gear = geared up faster.
Eternalpayn Jun 13th 2008 7:44PM
Shammy talents aren't official yet though, unless it changed overnight.
Also, I think if this change does go through, we'll be seeing some creative new DKP systems coming up to deal with it, from guilds who used to just roll.
Hybrys Jun 13th 2008 8:02PM
They did change overnight. More like last night, but, still.
Carbon Jun 14th 2008 2:06PM
This makes me happy. I have an epic healing set, and an epic enhancement set, but never had the time or, well, desire... to get an epic elemental set.
If this pans out, it would be hot.
Honestly, Karazhan loot has a really high probability of being sharded, even when a lot of people in your group need gear.
If I'm spending time killing things for purple pixels, I'll be happy if most of the purple pixels get put to use on people.
One time, we cleared Karazhan (even bought 2 alts in crappy gear) and everything except one helm off price either ended up as a crystal or spare gold.
Junzim Jun 13th 2008 7:19PM
Hell yeah! I've been asking for the creation of Spellpower as a stat for Ages :D
Exactly what I wanted :)
Ikarus Jun 16th 2008 6:19PM
er...wait, what? So, as a mage/lock I'll be fighting healers with just as much bonus damage as me? Please tell me I'm missing something. I mean, thats the sacrifice you make to be a healer, a lesser damage output. same with tanks.
Jacob Parsons Jun 13th 2008 7:26PM
I don't think Blizzard should carry out that change. Yes, it would absolutely make it easier on priests and prot pallies and enhancement shamans. And thats' it. 5 specs, 3 from the same class, are going to be happy. The rest of us are going to be wearing, as someone stated earlier, homogenized gear that in no way distinguishes us. This is not the same direction that adding spell damage to healing gear was going. This is a direction that turns the currently effective method of gearing up into one of monotony. If more people roll on the same gear, even if more of that gear is available, it will hurt the dynamic that exists of "if this drops, it goes to him, but if that drops, it goes to her" that has helped this game along for so much time. Not to mention the fact that having every healer and caster rolling on the same gear will make DKP/EPGP systems hell. Don't make this change go live, Blizzard. You can do better.