Ready Check: End of the road?

Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and get mad purpz. Today, we look at the increasing numbers of player departures and wonder when enough is enough.
In this column I've talked about what makes raid guilds as a whole break up, but not what makes individuals decide raiding isn't for them. Having seen multiple guilds go through this process en masse recently, and breaking up as a result, here's a point-of-view on raiding and when it's time to stop or move on, based on personal experience in a European PvE guild.
As a long-term raider staying in one guild, one tends to attract responsibility. Capable people, or those with time and the willingness to help, gravitate towards the top – those who can play their class as well as multitask become raid leaders, while others might help out with rotations, DKP, logging or the guild bank.
However, people leave over time for a number of reasons, and the officer group is at a high risk of having members burn out as the responsibilities beyond raiding take their thankless toll. Without finding adequate replacements, or with new officers deferring to their seniors and thus not reducing the workload at all, it's easy for the guild's cares and woes to rest on one or two pairs of shoulders. All the raid leading and management end up resting with a couple of people who become increasingly jaded with the situation.
When you reach the point when you, as an officer, have no desire to log in due to the impending headaches that will land at your feet; when you watch the clock during raids; when, frankly, raiding becomes on a par to a bad job you can't wait to quit – then no wonder it becomes difficult to motivate others through tough periods, too. But why is this time particularly tough?

The requirements of Sunwell have taken their toll on many guilds
With the arrival of summer, even more raiders have quit altogether or taken breaks so they can go on vacation or get on with RL. This happens everywhere, but some guilds are being crippled by having key players leave, causing others to follow because the place isn't the same without them. Going from smooth error-free performance to breaking in new recruits (who aren't the quality you hoped, but the recruitment pool on PvE especially has dried up) and wiping all day on 'farm' content makes the better players frustrated, and causes them to re-evaluate precisely why they are spending their time with you.
Thus, your top performers move on, you recruit more (or make do with the dwindling pool of raiders you have) and the cycle continues – wipes and frustration. All this piles up, getting blamed on the officers and as good players themselves, they start questioning themselves why they are still bothering. When people refuse to listen; when people underperform but do nothing to improve; when you can't kick the poorer players because then you can't field a raid – when you yourself spend countless hours outside and during raiding making everything run smoothly, yet hear only whines and bitching because raiding isn't perfect, it's time to wonder if it ever can be, and if it's worth your time putting up with being a punchbag for others' mistakes.

Sometimes looking back instead of forward isn't productive
And so, a fork in the road. The officers are leaving; the best players are leaving. The guild simply isn't what it once was, and yet people stir up false hope reminding each other of victories back in Naxxramas. Looking at the guild roster, you realize that only a tiny number of the current raid force even saw those victories. With the hope sounding hollow in your ears, is it time for you to move on?
In this situation, further departures harm the guild even more, especially if you're an officer. Your choice is to try and convince people that you can keep everything together, that the guild will pull through and that everything will be all right – or to walk away, knowing you have worked to your limit trying to fix things. Walking away isn't easy. You're leaving behind players you have raided with for months or years, people who relied on you and who may never forgive you deserting in the 'hour of need'. But on the other hand, what if most of the players you genuinely respected have already gone? There will always be some players who deserve more, but as that number gets smaller it's easier to leave.
Sometimes fresh blood is the answer. Let the jaded officers go and reform with a stronger management team, clearly defined roles, people willing to do what it takes to get the guild running again. The enthusiasm and belief in the guild brought in by these people is far more powerful than forcing someone who doesn't want to be there to 'stick it out' and take on even more work to fix things. It might involve a few backward steps, but ultimately provides a more solid grounding for the expansion.
The other alternative, which we've seen time and again, is to simply break up the guild. Go casual, keep the guild tag for nostalgia but let the serious raiders find new homes. Perhaps merge with someone else, but ultimately, put the guild out of its misery and give people the freedom to move on without guilt or regret. It's up to the guild to decide which is best.

Combining forces could be an option
Of course, many guilds aren't going through this and sometimes it's clear to see why. Strong, balanced officer teams, good quality raiders who care about progress and performance over loot, an influx of high-performing recruits to take the place of those who naturally leave; all these seem to make a guild that lasts. So if you're building a raid guild for the future, make your foundations solid and don't pile everything on one or two people who will inevitably burn out.
And so, what destination for an endgame raider, ex-officer, ex-raid leader and all round dogsbody? To enjoy the silence and peace of the real world for a while? To reroll with a guild full of like-minded people? Or to transfer somewhere else, and enjoy the simplicity of excelling at your class without having to deal with the clamours of the kindergarten for once?

Rerolling is tough but many people have found success with rerolls
This, in and of itself, is an argument for PvE to PvP transfers. Far too many players have gone through similar processes to this, partly due to the lack of PvE recruits – and are now themselves stuck, excellent players with brilliant gear, but unable to be the best they can simply due to choosing the wrong type of server three years ago. With guilds like Juggernaut rerolling entirely on PvP, the situation is becoming extreme – there may be hope in specific cases but unless Blizzard change their mind and go back on months of denial, those of us on PvE realms have to stick it out. Our choices are to deal with the problems of finding good recruits with only a fraction of the playerbase to draw from, or give up and reroll.
Filed under: Analysis / Opinion, Guilds, Raiding, Ready Check (Raiding)






Reader Comments (Page 1 of 1)
Kieron Jun 14th 2008 6:23PM
This currently is very poignant to me as i removed the game, whether that means I've quit permanently or whether its just a hiatus will remain to be seen.
After a series of guild 'reformations' and eventually disbandment (a shocking sneak disband btw), blew more air onto an already burn-out.
I'd like to come back tho i never saw the inside of bt ( 3/4 eye, 3/7 ssc, 3/5 hyjal) being an hand i saw alot of old school raids, and old alt-a-holic i can never say i didnt have fun. I just dont have time for this type of lifestyle anymore.
I wonder if this burn out is as wide spread as it seems to be, or am i just caught up with others in the pre-expansion bush fire.
rick gregory Jun 14th 2008 6:23PM
OK, so BEFORE you get to the place that you described... why not have the guild meet and say 'hey, with summer and the expansion on us it's going to be harder to progress. We can do it if everyone is interested, but we can ALSO put the whole thing on pause, enjoy the summer and come back in Sept.'
I've no idea if this would work but it seems that a lot of the issues you outline are because people are trying to force raiding to continue vs simply realizing that people might be burnt on the current content, drawn away by summer or in the 'why bother with the expansion coming soon?' mode.
Sure, you'll lose some people who want to continue to actively raid... but I suspect you'll lose many of them anyway in the situation you outline.
Milktub Jun 15th 2008 10:45AM
I can speak to this based on experience. A guild I was in started raiding, got about a month's worth of progression, and then RL changed for a few key members of our group. With them no longer available for our raids, progression got held up. So a couple more people who were looking for faster progression left. Our raiding team was stripped from 15 to 5 in the course of two weeks.
So we got everyone together and said, "what do you, the members, want to do?"
All the members said "Rah rah, let's rally and pull together with 10-man progression in mind."
Within a month, all those members who claimed they wanted to stick it out had shown their true colors and and left for guilds who already had Kara on farm.
So yes, a meeting is good. But only if everyone is honest about their expectations and their promises of dedication.
hamiltonerics Jun 14th 2008 7:37PM
I don't get it!!! Why the HELL would anyone keep playing a game that stresses them more than excites or relaxes them? I understand that it's not always as fun one moment as the next, but if you generally hate logging in, then just don't do it!
This is where the stereotypes about "raiders" (what a broad term, eh? I mean, that's Kara progressors to SK-Gaming) come from: the crazy people who actually hate playing the game but play it anyway because they "have no lives". Then this gets turned around by frustrated raiders who call casual players (or just non-raiders) "scrubs" and "noobs" and yell and whine about how the color purple means less even though everyone knows they have better gear.
I thought this during a recent post about tanking. If you hate it so much, don't do it. Yea, you have some "responsibility" especially if you have really forged relationships. But in the end, it is a game, and if you don't have fun at least 51% of the time, then why are you not only doing this to yourself, but paying someone $15 a month to torture yourself?
We all have times when the game frustrates us, but that's a signal to take a long-needed break and get back in when you are actually excited about it again. Whether it's doing the exact same thing with some rested time or rerolling or going "casual" or doing PvP....
I just don't get it sometimes.
-Eric
Kanuris Jun 14th 2008 10:52PM
Some people tank because the Multiplayer nature of this game means they can't do diddly squat in there preffered spec (Retridins go Protection for example).
Not lamenting Ret Spec of course, being one myself. It's just hardly anyone actively gets a Retridin whereas every Heroic run or Raiding Guild nowadays wants a Protadin.
Hattorihanzo Jun 15th 2008 12:54AM
I'm in this situation. We started T5, then lost people to other guilds. I'm an officer and can't stand the thought of gearing up and training another bunch of people again.
We're on 4 BT-clearing PvE realm, so the pickins are slim to none for us to pick up people ready to go. I've lost interest in the game and almost quit playing because I want to raid, not run 10-mans and heroics for the next 6 months.
Corvidae Jun 15th 2008 6:26AM
Very well-written article.
I think a lot of people have been there, or are currently there; training newbies, no matter how nice they are, sucks. It's boring. If I had a quarter for every time I ran new guildies through 70 instances or heroics, I'd be relaxing on my private jet somewhere over the south Pacific. 25-man raiding is just exciting and fun, and once you start you never wanna go back.
But it comes down to a question of values and personal character when you're "too busy" to run Steamvaults or "have a free moment". My guild was formed when the officers at the time were acting like elitist pricks and losing sight of what having fun was in the presence of loot. That was almost a year ago. Today, we're bigger than ever and we've got some real talent raiding with us. We decided long ago that we weren't going to strive to be a hardcore raiding guild because being a jackass to your good friends all because of a game just isn't worth it. We don't get paid to do this, hell we even pay for the privalege to. Why we can't strive to make it fun is a question that almost goes without saying.
In a perfect world, people group up based on what they want. The hardcore raiders stick together, the casuals find each other (the spammers spam, farmers farm, etc) and all is well. Not always, but for the most part it holds true. A guild can do its best to attract the kinds of people that fit in best by simply being real. Casuals trying to be hardcore or hardcores not being serious enough just leads to problems. Pick a side and stay with it, unless everyone agrees that you in fact picked the wrong side.
As soon as WotLK hits, all bets are off. Raiding will be on hold and the majority of my guild will be exploring Northrend and actually getting XP on our mains. In the meantime though... this is going to be an interesting summer.
Mena Jun 15th 2008 7:29AM
I was an officer in my guild and had raided for the last three years with the same guild. More than a month ago I stepped down and closed one of two of my accounts, the acct with my raiders on it. The other account, I rerolled horde on a pvp server as I had been playing all this time as alliance on a pve server.
Number of reasons but the main jist is that there were more and more people with attitudes which wore me quite thin. It's still amazing to me to recall people saying things like "I don't know you in rl, I can say w/e I want to you" as a basis to disrespect, etc. officers. It was horrible frankly. Give me what I want when I want it and if I don't get it, I'm gonna talk to you however I feel like it and you still have to give me what I want.
I dunno if I'll ever raid again. Sure as heck never going to be an officer again.
gnomejob Jun 16th 2008 1:05PM
Wall of EMO text, GFO imo.