Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
6-15-2008 @ 7:32PM
MisterMoose said...
You left out a huge drawback with full immersion. If you have a crappy day, then you really can't talk about it with your guild friends. In fact, your guild friends just won't ever know that much about the real you, because you always have to use your character facade.
Roleplaying is fun, and I enjoy it, but I prefer guild chat to be out of character discussion. It makes forming real friendships with your fellow guildies much easier and those friendships are more satisfying, imho.
Reply
6-15-2008 @ 11:59PM
David Bowers said...
That's a good point too. However, I think for a lot of roleplayers, it's not necessarily so important to make more real life friends through the game. They have plenty of friends in the place where they live, and they want to use the online space for their creative expression and temporary seclusion from the hassles of real life.
But to say that they aren't interesting in learning the personal details of other players online doesn't mean they don't care about those people. It's just that they don't need to know things like "are you a girl in RL?" in order to give or receive that basic human caring between friends. If their characters are friends, then the players are friends too -- the personal real-life details really don't matter so much in the context of the environment they share together.
6-16-2008 @ 3:10AM
MisterMoose said...
I have to disagree. Someone's life, the good and the bad, is not something that one can really segregate. You can have friends at work for instance, but if they know nothing of your life outside of work, then the friendship is lacks a lot of depth. It doesn't matter if your work friends would care about your problems or not; if you make yourself a rule that you cannot share your life outside of work with them, then that stifles the growth of the relationship.
If a guild is pure immersion, then you can't share the happy moments with them, such as getting married or having a child. You can't share, as I mentioned before, the bad times either. Your entire experience with them is inside WoW, and while that can be fun and entertaining, it is quite lacking as far as friendships go. True and deep friendships have to go beyond just one aspect of your life, however much fun you derive from that aspect.
Honestly, for these reasons, and for the more critical aspects of life that can take you away from the game (emergencies, vacations, etc), I think any roleplaying guild has to have some mechanism to talk out of character.
6-16-2008 @ 11:06AM
Demgar said...
I think AoC will lend itself well to full immersion RP. I think the low fantasy "realness" of the game will be a huge draw for the fans of full RP.
Definately take a listen to the link of the speech, it's actually rather moving, I feel like going and soloing Mu'uru now.
6-16-2008 @ 9:53PM
David Bowers said...
Well, yes, from one point of view you're definitely right. This can be one of the major downfalls of total-immersion roleplaying, if you're looking for that kind of deep friendship with people where you share everything going on in life. There are so many things you might want to share and yet never have a chance to do so.
I've had some friendships which went from total immersion to real life friends where we even traveled to visit each other. Once our characters became such fantastic friends, we both thought that maybe we could be friends in real life too, and so (obviously) broke the total-immersion rule we were following at the time.
Some other friendships seem perfectly natural and normal when they're kept in character all the time -- both people have some kind of unspoken agreement that this is how they enjoy spending time together. While it's true that it never goes "deeper" than that in the sense of sharing real things from life, there's also something special about knowing you can roleplay with that person any time they're online without having to talk about all the frustrations of life as well. You can sort of put those aside for a while and just have a nice time. Not every good relationship has to be "deep" in the same way.
Anyway, so there are some exceptions to various norms and things which mean that sometimes total-immersion can really work for people. Othertimes, yes, there are drawbacks, but for whatever reason people are willing to deal with those. It all depends on who people are and what they want out of the experience of the moment -- sometimes that changes over time too, and it's okay. I myself have drifted between total-immersion some times, and hardly any roleplaying at all at others.
7-12-2009 @ 11:43PM
Mmackdaddy8 said...
I agree with much of what you said but one point I differ in is that my guild used Guild Chat for most out of character discussions or just plain talking. Personally, I think it helps build a better relationship with your guild and thus can make Role Play much more realistic from a standpoint because it makes me gain more trust with the person and feel much more comfortable Role Playing with him or her.