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6-19-2008 @ 9:57AM
You are leaving out perhaps the most powerful of the shaman's abilities in PvP: Purge. Almost all healer classes rely on buffs and HoTs to some extent, it's an instant spell, and you can spam it when you are rooted (like you will be 99% of the time in BG/arenas).Tremor Totem is good, but not very reliable. Even with the new 3-second pulses, you can easily be kited or feared away from the totems. A smart warlock will also do Deathcoil or instant Howl, wand the totem, chain-fear/dot/win. Other situational abiliities are Bloodlust/Heroism (assuming arenas or premade BG) and those annoying elementals, which prove to be very useful for caster-pushbacks and uncovering those stealthies.The other tips well and good for lower bracket battlegrounds, but at level 70 your only "real viable" PvP spec is Restoration. One of the strongest PvP duoing combos is an Arms Warrior + Resto Shaman, coming only 2nd to Druid + Warrior because of the lack of CC and the lack of mobility. As Elemental you have some usefulness in the 5v5 arena bracket, but most of the time in Battlegrounds you can get off a few chain lightnings before some rogue or warrior notices you and gibs you in about 5 seconds. As an Enhancement you will essentially have all fragility of rogue with none of the survival. You can occassionally ride up on someone with low resilience and beat them down with a few WF procs before they can react, but most of the time, if they see you coming, you're toast. Rogues, warriors, hunters, mages, demo or afflict locks, boomkin/feral druids, and ret-pallies can all pretty much beat you 1v1 unless you outgear them. More importantly, if you're being ganged up on, you have no escape ability beyond earthbind + ghostwolf and hope you live.
6-19-2008 @ 11:38AM
Just a reminder to all. This was a post for "new" shamans. I wasn't aiming to help anyone after the low 30s.
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