Patch 2.4.3 patch notes

Highlights of this patch include:
- Mounts at level 30
- Changes to non-combat pets
- Curse of Shadow and Curse of Elements have been combined
- Hunter pet changes
- Magisters' Terrace nerf
- Changes to Rogue's Cheat Death ability
World of Warcraft PTR Patch 2.4.3
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
General
- Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
- Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern!
- Mounts at 30?! Yes, it's true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
- Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
- Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
- Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
- Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha'tari Skyguard.
- Equipping an item will now cancel any spell cast currently in progress.
- Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
- You can no longer move backwards to stop racing rams.
- When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
- Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
- Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet's Growl.
- Pet Aggro: Pets will no longer generate threat immediately from being summoned.
- Scare Beast: This spell will now be limited correctly to one target.
Paladins
- Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
- Summon Warhorse is now available at level 30.
Priests
- Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
- Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
- Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Shaman
- Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
- Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
- Curse of Shadows: This spell has been removed.
- Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
- Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
- Health Funnel: This ability will now cancel channeling when the target pet is Banished.
- Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
- Summon Felsteed is now available at level 30.
Warrior
- Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
- The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
- Alchemy
- Philosopher's Stone now requires 200 Alchemy.
- Cooking
- Juicy Bear Burgers now correctly increase healing as well as spell damage.
- Jewelcrafting
- Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
- Mining
- Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
- Tailoring
- Removed the cooldown from regular Mooncloth.
- Herb bags can now hold Un'goro Soil and Evergreen Pouches.
- Mycah of Sporeggar has discovered how to create 28 slot herb bags.
- New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
- Bhag'thera now spawns at a normal quest spawn rate.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
- For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
- Players can now be summoned to raid instances from heroic dungeons.
- Magister's Terrace
- The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
- Vexallus and Kael'thas are now tauntable in Heroic mode.
- Vexallus' damage caused by Pure Energy has been decreased.
- Kael'thas' Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
- Sunblade Warlocks have had their damage reduced slightly.
- Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
- Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
- Sunwell Plateau
- Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
- Nether Protection will now correctly trigger from Kil'jaeden's Shield Orb Shadow Bolts.
- Vanish now correctly wipes threat on Kil'jaeden.
Items
- Bow of the Verdant Keeper's Aim: This item's triggered effect no longer breaks the effect of Scatter Shot.
- Brutal Gladiator's Pummeler has had its Stamina value increased to the appropriate value.
- Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they'll blow up other Bots in the arena, but you know what we mean.
- The Eredar Twins will now award the same items regardless of which order they are killed in.
- Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
- Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
- Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
- Thori'dal, the Star's Fury is now Unique as intended.
- Vengeful Gladiator's Baton of Light: This item now appears in the correct position on the vendor list.
User Interface
- The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the "Talk to a GM" button to fill out a ticket that requires a GM response or the "Report Issue" button to fill out a ticket that does not require a GM response.
- Target buff/debuff timers that appear when you cast a spell are now more visible.
- Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer's local time.
- The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
- Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
- Added key bindings for tab targeting players.
- Ctrl-Tab and other target nearest friend functions will no longer target you.
- Targeting using /target will prefer live targets over dead ones.
- You can no longer click the minimap to cast ground targeted spells.
- Invisible players with Hunter's Mark can see the hunter that put the mark on them.
- Vendor items now show their Duration in Inventory.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
- Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
- Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
- Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
- Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
- Collector's Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
- Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
- Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
- Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
- Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.
Bug Fixes
- The mage spell, Counterspell now shows in the combat log.
- Gan'arg Analyzers will no longer occasionally become friendly to players.
- Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
- Guild leaders should now be able to properly promote a new guild leader regardless of their range.
- Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
- Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
- Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
- Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
- Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
- Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
- Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
- Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
- Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
- Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
- Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
- Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
- Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
- The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
- First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed.
- Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley's Station, Blade's Edge, and Area 52.
- Greater Elementals summoned by a shaman will now properly have a combat log entry.
- Players will no longer become stuck on the Nimboya's Laden Pike when driving it into the ground.
- The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon.
- The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance.
- Blueleaf Tubers can now be properly looted.
- The quest turn-ins for the Ahn'Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
- Cloak of Shadows will now properly remove Shrink.
- Nightbane will no longer become unresponsive and unkillable during his air phase.
- Several items sold by the Consortium reputation vendor Paulsta'ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
- It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
- Taunts will now properly stick when a target is stunned while being taunted.
Filed under: Patches, News items
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Mystery of the Unborn Val'kyr
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Reader Comments (Page 4 of 7)
Joe P Jun 18th 2008 4:13PM
Mounts at 30? Say *what*?
ranova Jun 18th 2008 4:19PM
um that rogue cheat death change is TLDR
someone sum it up in retard terms please
Tovarisch Jun 18th 2008 4:32PM
Health < 10% = Killing blow absorbed 100%
Health > 10% = Killing blow downs health to 10%
Next 3 seconds = Absorbs 4x crit reduction from resilience (up to 90% absorption)
That is what I got from the TLDR
BitterCupOJoe Jun 18th 2008 4:33PM
Cheat death != easy mode.
Slightly longer: If Cheat death activates and you're at or below 10% health, you take no damage. If it activates and you're above 10% of your health, you will take up to the amount of damage necessary to reduce you to 10%. In either case, for the next 3 seconds, you will take less damage, based on how much resilience you have, up to 90% damage reduction.
Dylan Jun 18th 2008 4:20PM
The mounts at 30 thing is awesome. My hunter is at 26 with 42 gold. Hopefully this gets pushed through soon.
katsuyakaiba Jun 18th 2008 5:16PM
Some...of this is a joke right? RIGHT?
ErsatzPotato Jun 18th 2008 9:12PM
Doubt it. The changes make perfect sense. On the other hand, I did catch two spelling errors in the notes when I was installing which gave me a moment's pause.
Worcester Jun 18th 2008 4:32PM
As a leveling Rogue in Outlands, I like being able to survive a little longer against a 70 ganker. Once Cheat Death procs, I know I've got 3 seconds to sprint away and try a vanish. Looks like that's going bye-bye.
If I read correctly, a death-blow will take me to 10%, but I won't have any protection after that, since I have 0 resilience, right?
Is there a good reason to take this now before level 70? Seems like a nerf to a seldom-used spec anyway. Is it really a problem the way it is?
peaglemancer Jun 18th 2008 4:32PM
>>Gan'arg Analyzers will no longer occasionally become friendly to players.
Huh, I always wondered if that was intended, maybe the Analyzers were just in a good mood that day I thought.
Doffencrag Jun 18th 2008 4:59PM
No kidding. The first time it happened I had to check online sources to see if I accumulated some unknown rep that made them nice and friendly.
Theadrick Jun 18th 2008 4:37PM
When I saw the white raptor I thought they had brought back some of the old mount skins... ah well =(
Milktub Jun 18th 2008 4:34PM
I don't like the return of Green Gems. I've been slowly emptying my huge wads of greens that I'd collected from mining ... and now they'll be devalued.
Ircasha Jun 18th 2008 4:53PM
I love the return of green gems. With the JC recipe using green gems to create blue/purple gems, I'm always short on greens (even with the cool down).
Dightkuz Jun 18th 2008 4:35PM
MOUNTS AT 30?? When I first saw this I thought it was some kind of joke. And I still doubt it.
Tovarisch Jun 18th 2008 4:38PM
I think they're trying to rush everyone to have a lvl 70 char ready for the expansion
Unagieater Jun 18th 2008 4:37PM
Mounts at level 30? HOLY COW!
I'm surprised they didn't save this for Wrath.
Ichigo Jun 18th 2008 5:31PM
Unagieater said...
Mounts at level 30? HOLY COW!
I'm surprised they didn't save this for Wrath.
---------------------------------------------------------------
I assume they want people who are going to create a new character to be a main for LK (not a DK of course) to have an easier time getting close to 70 before the launch.
Demosthenes Jun 18th 2008 4:44PM
Why mounts at lvl 30? Why?!
Ametrine Jun 18th 2008 6:08PM
Because the must-get-to-70-NOW powerlevelers whined loud enough about walking for ten extra level took soooo long that Blizz did what they wanted to shut them up.
Gulbrandt Jun 19th 2008 1:58PM
Because it's a real pain in the butt walking everywhere? I mean, it *is*.