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6-18-2008 @ 10:10PM
As a mage, I have to say: gloating mages are idiots.Rogues are the primary way a mage is getting anywhere in arenas. (Maybe priests in 2s.)
6-19-2008 @ 6:05AM
Gloating is always FTL IMO, because if a gloater actually was smart rather than just childish, he'd KNOW nerfhammer will fall on his class next time and then he'd cry and cry like a little baby girl, and it'd be the rogues' turn to gloat... ;)I don't mind cheat death nearly as much as I utterly hate and despise cloak of skill. That one's well and truly borked, as far as balance goes. Bump cloak up to 3 mins CD, that way rogues actually have to think before triggering it. 1 min is a disaster, considering the power of this ability.Especially as it allows rogues to circumvent unstable affliction's proc as well, which is completely wrong IMO. If everyone else gets one hell of a headache removing UA, so should rogues as well.
6-19-2008 @ 7:21AM
Cloak of Shadows is not only a PvP skill. I dislike PvP, but use Cloak all the time to remove dots so I can vanish and dump threat.If you stuff around with the cooldown, then on the Gruul fight you can expect to have rogues shattering people because we won't be able to escape the ground slam effect like we can now.As for the OP worrying about PvE geared rogues in PvP, I go hybrid on the rare occasions I do PvP, centering on a combination of stun lock and high damage output. I only go up the Subtlety tree high enough for Hemo and Prep. A full shadowstep Build nerfs my PvE-geared DPS way too much for me to be very effective. If I can't take something down during stun-lock, I'm generally kite-fodder.So as far as I am concerned, this is a PvP-only change. Shadowstep isn't a viable raid build, and there'd be no reason to go that deep in the tree otherwise.
6-19-2008 @ 8:43AM
two of my 70's are a rogue and a mage.I pvp with both, and honestly, even on my rogue I found cheat death to be pretty OP...Until I try out the new version, I won't pass judgement, but at 312 resilience, I feel like I'll probably still be fine with the new implementation.ChD is less about the damage absorption and more about skipping the one fatal blow while your healers bring you back anyway.IMO hunters need something similar to buff survivability before they'll get popular in arenas as well.
6-19-2008 @ 10:01AM
I'm sorry, man, but if your excuse for saying CloS isn't OP is because you will kill people on Gruul without it, you should be banned from any raiding, period. There are 8 other classes that manage to avoid killing people just fine without it. By that logic, the cooldown on pally bubble should be one minute. But if they changed that, you would be screaming about it being too OP.
6-19-2008 @ 12:13PM
I'm guessing you don't play any melee classes. You must have absolutely no idea how much AoE and splash damage can occur at close range. I can't count the times CoS has saved my butt in encounters. Not only that, but it also saves the healers tons* of work. Everything from CoS'ing off doomfire, to avoiding naj's exploding bubble, to remove teon's crushing shadows, plus many, many more uses.CoS is so unbelievably useful in PvE that nerfing it for the sake of PvP whiners would be a tragedy. I am so sick of seeing blizz nerf the hell out of every useful skill for the sake of PvP balance. On another note, regarding the article - as a rogue, I think this nerf is pretty lame. I did love going into BG's with my PvE gear and just exploding people with 2.5k hemo's back to back to back then vanishing when cheat death procs. It is a little OP, so I can see the nerf - but it wont change much, I will just have to be more careful now. :P
6-19-2008 @ 7:09PM
@ Heilig:Whether or not you believe CloS to be OP for PvP isn't my problem. My problem is I don't want PvP nerfs impacting PvE play.The Gruul encounter is just one of many where it is beneficial to have rogues, because they can so easily cloak and get to safety. As far as the "8 other classes that manage to avoid it", I submit that A: they don't - people take shatter damage all the time, and B: *adding* another class to that will only compound the problem (more people in the same space - do the math), and C: the ability to hide behind the various terrain features to avoid the ground slam is not available to melee DPS classes.CloS is a valuable PvE tool that helps to counter some of the very melee-unfriendly fights out there. I would prefer not to see yet another PvE nerf based on PvP whining.
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