Patch 2.4.3 and having fun again

Even PvP, my favorite thing to do in-game, has become a bit stale. Grinding this last week of Season 3 in the pursuit of personal goals has been tiring and nerve-wracking. I no longer have as much time to run around in the Battlegrounds, but neither do I have much of a desire to. I log in to do my daily Battleground quest, maybe the Spirits of Auchindoun if I luck out on the time, and play some Arena matches with my team. Otherwise, the crash of my raiding guild, the quitting of my friends, and the long wait for Season 4 took quite a toll on my enthusiasm for the game.
That said, I still want to play, just not with as much fervor as I used to. This problem isn't new. It happens to everyone, particularly right before a new expansion hits. With Wrath of the Lich King looming over the horizon, I've been more interested in taking illicit sneak peeks at the Alpha than actually playing the game as it is now. With Blizzard's declaration that there will be no more major content after Sunwell Plateau, there is little to look forward to. Of course, there are little gems like Patch 2.4.3 which, while not anything huge -- there are no new dungeons, no new abilities (not really) -- demonstrates Blizzard's commitment to improving on what its already built.
Patch 2.4.3 reminds me of why I like the game so much. I think that Blizzard really does put a lot of thought into the game, despite all the disgruntled players here and there whining about balance, lack of features, or whatever. For one thing, Patch 2.4.3 isn't merely a "fix" patch. It actually has some new items like the 28-slot herbalism bag, which should have been in the game since The Burning Crusade launched, or a new non-combat pet that will be hovering a little higher. Little things. And subtle things, like the slow building of a harbor in Stormwind. Things that let us know that the devs aren't all focused on the expansion.
I'm probably easy to please, if a bit weary nowadays. But things like a wandering Spaniard and his dog are really nice touches to a game that has a ways to go before another infusion of massive new content. With Wrath of the Lich King not even in beta yet, some players are left wondering what else could be in store for the game. Even the TCG loot items, which are immense fun, are little things that make this game special. It never takes itself too seriously, and items like the D.I.S.C.O. are entertaining and silly. I think I might even get myself one of those when it becomes available.
Mounts at Level 30? Yes please. Because of reduced travel times, it's sure to make leveling faster and easier. So while Blizzard is hard at work on the expansion, small doses of change trickle in to the game to keep things mostly fresh. And they're definitely keeping an eye out for new players, specially with more levels to climb when Wrath of the Lich King finally hits. It's definitely a good thing, and when they changed the leveling curve in Patch 2.3, it certainly sped things up for many players. I'm not an altoholic, although I would like to make new characters; but the though of leveling all the way to 70 (or even 80!) again discourages me. Maybe we'll see more Death Knight-like unlocking mechanics for players with high level characters in the future. With Blizzard, you never really know.
So maybe Blizzard won't be putting out major content until Wrath of the Lich King. We don't know how long that will take, but they have surprised us before. Like I said, I'm probably easy to please, but I appreciate patches like 2.4.3. Instead of a big content patch, Blizzard will probably roll out a few more of these and throw in some cool stuff along the way. Maybe it won't be enough for some players to break out of their ennui, but it brings some fun back in the game for me. Sometimes, that's enough.
Filed under: Patches, Analysis / Opinion, Odds and ends






Reader Comments (Page 1 of 3)
Jack Jun 19th 2008 9:08PM
you stupid casuals bought this on yourself. WoW has been watered down and made retard friendly to appeal to the casual player base who cry for instant epic gear for doing nothing. progression is minimal, variety is non existant and arena has made all other content trivial. this game has gone down hill, enjoy sitting in orgrimmar.
Stephæ Jun 19th 2008 9:12PM
hey I agree with you about the casuals. ALot of them annoy me to helll with their complaining. I think you misinterpreted this article though....
Alchemistmerlin Jun 19th 2008 9:15PM
Your tears are so delicious, please give me more.
They nourish me. Really they do.
Semmira Jun 19th 2008 9:49PM
Because you 'hardcore' people are special and deserve to play WoW than us 'casuals' do.
QQ moar pls.
Varus Jun 20th 2008 12:22AM
What do you mean with "has been"? Shouldn't that be "has always been"?
Also, your stuff. Can I have it?
Radiophonic Jun 20th 2008 12:44AM
ROFL, best QQ of the day. ****
Procris Jun 20th 2008 2:05AM
It still makes me 'lol' how elitism some raiders can be. I'm a raider myself and i think its disgusting how some of you act all superior, as if your something other people should care about. It doesn't seem to matter that casuals make up the greatest numbers for WoW. In your minds the world evolves around you. News flash, it doesn't and no one cares what you think. You make raiders look selfish and childish.
World of Warcraft has many different gamers playing with many different play styles. Thankfully Blizzard is trying to cater to them all, instead of just raiders. Of course your going to get the little whiner (evident by the guy first posting his comment who clearly didn't bother to even read the good article Zach posted in the first place) that wants everything for his play style but ignoring those Blizzard is really doing a great job.
Small patches like these, while they don't really add anything, refines the content we already have. For current players and future WoW players alike.
Balius Jun 20th 2008 2:22AM
Spending more time walking contributes nothing to your skill, and has no bearing on the actual difficulty, only testing the player's tolerance for boredom. Is that what you view WoW as, a means to prove you can handle banality? To me, it's a game, and games are supposed to be exciting, not excruciating.
All a quicker path to a mount means is less time online and not doing anything constructive. And gee, since it's about leveling faster, that means that it'll create more high levels to do the raid content you seem to enjoy.
There's no welfare epics here, and while the hand-me-down arena gear is a little overpowered for the relative time investment, the actual arena is not about welfare in any way.
Corvidae Jun 20th 2008 3:10AM
QQ me up for a BG plx?
Kaylek Jun 20th 2008 8:18AM
He's right, the overly casual push has made content trivial.
darian Jun 20th 2008 10:42AM
Content has always been trivial. The only difference between Pre-BC and BC is that more people can experience the triviality.
Stephæ Jun 19th 2008 9:08PM
Your right, those little things that put a smile on our faces is what makes the game belong to the players. It's what keeps us goin. I've grown on blizzard since more and more since 2004. They're practically like family. They'll always have something in store for everyone.
Holly Jun 19th 2008 9:20PM
The last sentence of the first paragraph is incomplete. "With every other character running around with the title, it's just not as "
Not as... impressive? worthwhile?
Badger Jun 20th 2008 9:51AM
Thank God, I thought I was the only one not seeing the conclusion of that sentence.
ironside Jun 19th 2008 9:39PM
Really the walk speed is so laughably slow that making players wait till 40 for a mount seemed like another hidden time sink.
As blizzard creates new time sinks the old ones become unnecessary. They put senseless limitations on things to make it seem like an achivement to unlock improvements that should be common sense.
Maybe one day they'll even have two zeplins running from org to uc so you won't be left standing at the station for 3 minutes waiting for the next if you miss one, but only when we're level 90.
James Thompson Jun 20th 2008 7:20AM
My issue with the mount changes is that when you have scrimped and saved to scrape together enough money for a mount by level 40 it is a slap in the face when suddenly the price is dropped. I wouldn't have a problem with them lowering the level requirement if they kept the price the same. Or they could drop the training cost and bump up the mount costs, maybe offering cheaper mounts that don't look as impressive.
Adding more mounts at different levels would solve the pain of getting around without having everyone from 30-60 riding the same mounts. They could even drop the level requirement for training completely and give low levels less impressive mounts, donkeys for 1-10 would be pretty funny.
Joe Jansen Jun 20th 2008 8:16AM
@James:
My main is a warlock. I didn't have to scrimp and save anyway! Now my alt will get a cheap mount at 30.
I couldn't be happier!
Mullinator Jun 19th 2008 9:40PM
I love this kind of stuff too. We are playing the 'WORLD' of Warcraft after all. It just doesn't seem right to have an entire world that is focused on nothing but metaphorical race tracks for gear. It's fun little additions like this that turn a simple little game into a world.
Narissa Jun 19th 2008 9:56PM
I think it's good for Bliz to add a few things or change a few things to freshen up content. I remind people that go on the "CASUALS RUINED WOW" rant that hardcore end gamers are not the majority of the player base and sometimes, just sometimes, Blizz decides to work with the casuals instead of building some uber raid dungeon.
WTG Blizz for seeing your casual base. I am sure they love you for it.
smurk Jun 19th 2008 10:26PM
Do people really feel that the arena trivializes the content? I found arena to be a mini-game, and not a particularly engaging one.