Tank Talk: I love tank
Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, strategies, tips, tricks, and news concerning all things meatshieldish. That's what we said we were doing -- and by golly, I'm sticking to it.Welcome back to Tank Talk. I'm your Paladin tank. I like shields, consecration, and beer. This is our third week of Tank Talk, and we're in a "things that apply to all of us" phase -- your Tank-centric writers are getting loosened up, having a little dialogue about what we're all up to, what we all think about things. Things that tanks think about -- repairs, threat, and more repairs.
Allison started us off with some discussion about questions to which you should have answers before you pick up your shield and paw. She also helped us out last week with some chat about the angels on our shoulders - the optimist guy, and the pessimist guy. But I don't want us to get off to a too-dim start. It seems a little gloomy.
I want to talk this week about the fundamental point of our column, our Raison d'être -- why we tank.
I mean, let's think about this. Tanking might not be Brick Tamland level stupid, but it isn't a far cry from it, either. We've decided to take it upon ourselves to stand between our team mates (whether they're a Guild group or a PUG) and their otherwise certain repair bill. We rush up in front of big, scary monsters -- and taunt them. When you engage in that kind of behavior, there's some pain and death for you on the horizon, and it's chugging toward you pretty quickly.
I don't want to minimize the other key roles in an instance. Without a healer, no matter how good a tank you may be, you're not going to be standing there for very long. Without DPS classes, barring some truly amazing damage output from a tank, that bad guy just might never die. And, obviously, Crowd Control can be pretty darn key. (Even if I, as a Pally, sometimes drive our crowd controllers a little bonkers. Sorry about that, guys.)
We had an interesting Breakfast Topic some months ago about this subject. The answers given were as wide and varied as you might expect from a vast audience. But there were some common themes. I definitely think there are a few, core reasons most of us can agree on.
1. We will rule the universe as healer and tank.
When I started my Paladin, I admittedly did it for roleplay reasons. I'd just finished the Tirion Fordring quests on my Hunter, and I thought he was two shades cooler than the Fonz. Sure, I've always had a little love in my heart for the Knight in Shining Armor thing. But I leveled as a Protection Paladin up to the 40s, and then let my tank rot in an inn for many months. It was only later, when a good friend of mind started a Holy Paladin, we hit upon some killer synergy. A tank and a healer, running together, could always find instances.
It helps that my girlfriend plays a Hunter, also. That means, at any given time, we have a tank, healer, and crowd control, ready to go. Any Heroic we wished, any time the three of us logged on. It's pretty easy to find two DPS, at any hour of the day or night. While it may take a few minutes to find the right mix of DPS for the instance we're after, we're not often left floundering about, unable to fill the group.
This isn't a unique experience -- quite a few of us became tanks for greater control over our gameplay. While anyone can choose "not to do instances," most tanks (and healers) feel like they have more self-determination about which instance they do go to. That level of control is a strong reason to play a tank.
2. I am key. I am vital. People look for me.The Tank Shortage probably helps with this. And I've mentioned above the sheer power of running a healer/tank pair and finding groups for instances. But even by my complete lonesome - I rarely (if ever) lack for groups. And what's more, my contribution as a tank is visible and obvious.
That does mean my shortcomings are equally visible and obvious. If I fail to hold aggro, no one's going to miss it when Magtheridon swings around and stomps my little caster buddy. And while I can make excuses ("POM+Pyro was your very first attack?!"), if I'm not performing, folks are going to notice.
The tank is one of two must-have classes for every instance. (The other is a healer.) As a friend once said, "Every class can DPS." Every class has a DPS spec, though I guess we could argue which ones are most effective. But there are three (soon to be four) tanking classes. You choose to tank, you go out of your way to do so. You sacrifice for it.
A tank lacks the elegant Character and Pet combo of a Warlock or Hunter. It lacks the sneak-and-kill of a Rogue. It lacks the crowd control and utility of a Mage. These are beautiful classes, don't get me wrong. But if you're a tank... you're a tank. There's not much pretending you're doing anything else. We're rewarded for it by that prestige of vitality.
3. I get to set the pace and strategy.
I get to set the pace of the instance, as long as I'm careful not to out-run my healers. I should be responsible, and not go bonkers, pulling huge hordes of NPCs while the group's mages, 'locks, and sundry are desperately trying to get a sip of water. But that being said, the pulls tend to wait for me, and I tend to decide when to fire the gun.
I can make the instance go faster, according to my ability. Especially as a Paladin tank, if I can handle more mobs, the quicker the instance is going to go. I'll hold 'em -- y'all just pew-pew until your gun goes dry.
I also tend to decide "How are we doing this?" Are you sheeping that orc, or am I going to smash him in the face with a hammer? People tend to look to their tank for that kind of decision. I think it's a reflex -- after all, the tank's the one rushing up to the front line, and volunteering to pay the first repairs.
That tendency puts us in the position of strategist. A tank gets to figure out the nuances of the pull. A good tank should listen to the committee (your group), but it often falls on him to make the final decision. And that's pretty cool.
4. I'm good at it, and it is fun.
I really hope everyone has at least a little bit of this answer swimming around in their hearts. Tanking is a pretty tough job -- if you're not good at it, it's going to get rough incredibly quick. There are many, many pulls in which you can hold aggro just long enough to die yourself, and then your off-tank or DPS can handle the rest of the fight. If that happens, you're looking at a pretty good sign of a not-great tank, and a not-great tank racks up bills pretty quickly.
If you're not having fun -- well. I'll actually cut this one a little slack, in my mind. Sometimes, I don't have fun tanking. It can be because the group isn't coming together quite right, or it could be that I'm just not in the mood. But I'll tank something anyway, often because it's a way to help out my friends. I like to see my friends happy, and if they're in a good mood, then that's going to provide a little bit of fun for me, too.
I like being able to help in a meaningful way. Most of us do -- heck, MMOs are social games, and helping each other is a part of being social. So, being a tank puts us in a great position to capitalize on our class, and our help our friends.
5. Dude, it's hardcore.
Yeah, serious. Gruul just tried to hit me...and I dodged. Or, perhaps, I just got crit for 10K, and with the help of my friendly neighborhood healer...brushed it off, and got back in the fight. That's not something other classes can lay claim to.
Hell, our fundamental role is to get hit. It's a little bit between a macho man ploy and a bit of masochism. But no one can deny - if you can take a beating from Illidan, you're made of some tough stuff. That's something special.
Finish!
So, these are my reasons for being a tank, and I think they're reasons most tanks can agree on. These help define our role, and give us some kind of understanding about why on earth we do this. A happy tank is a better-performing tank.
Good luck out there, and get hit a few times for me.
Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Instances, Features, Death Knight, Tank Talk






Reader Comments (Page 1 of 3)
typhponandrew Jun 19th 2008 11:28PM
I love it too, and as a Pally Tank find that most of the time, we are now well received. Last night on Nagrand though I couldn't get a group at all. "pally tank lf any instance" got no responses...odd
George M. Jun 19th 2008 11:55PM
This is a great column. I wish it was around earlier in the year. As a Paladin I just wish I wasn't so gear dependent to be a good tank. We lack the Stamina to replace a Druid or a Warrior, but its fun when you can do it.
George M. Jun 19th 2008 11:56PM
Playing Age of Conan now . . . be back for the Expansion.
Alex Jun 20th 2008 12:09AM
Not true at all. In fact, end game, paladins have much more health than warriors (we have 16% extra stam from talents, they have 5% (10% for taurens))
Nick S Jun 20th 2008 2:27AM
but our item budgets are very stam-heavy early on. :-)
Spirit Jun 20th 2008 12:06AM
I love Pally Tanks! Running a heroic with a quality healer and well geared pally tank is a fun, easy, breeze. Thanks for working your magic... oh and you retadins? Go Prot!
Angus Jun 20th 2008 7:57AM
Every seen a tankadin with a ret paladin along?
Yea, trying to take threat away is actually hard work at that point.
Every seen Ret with an Enhance Shaman?
Ret needs gear to be good. That's the biggest limiter besides people not realizing how good for a raid they are.
Streder Jun 20th 2008 12:14AM
paladin actually are capable of surpassing warriors in terms of hp thanks to the new talents, i don't even have any teir gear. hell nothing but teir 6 is an upgrade for my pally tank and i've surpassed our mt in pure health alone.
warriors are the most balanced carrying balanced mitigation and avoidance, druids beat both in terms of pure hp and physical mitigation. Pallies rock out some sick aoe tanking abilities and have the hp to back it while deathknights will be the caster tanks when they come.
everyone has a niche'
theyetti Jun 20th 2008 12:15AM
Anchorman... I love this writer.
Thauron Jun 20th 2008 12:33AM
I'm levelling a tank (several actually, can't decide between a pally or warrior, or race for that matter) at the moment, and I'm wondering just why the heck I didn't start sooner.
So far, I've tanked a few low level instances. And it's a lot more fun than sitting back and spamming the DPS button all day. And it's also easier to get a group, even compared to my 70.
It's not a tag along role, it's demanding, it's challenging.
And who doesn't like being the tough guy?
It's great to be the tank, especially when you think that the meters mean nothing. The tank does what he does, our performance isn't based on some offhanded quantity.
It's based on quality.
That's how I think games should be played, so I follow it.
Milktub Jun 20th 2008 12:53AM
I wish this one weren't written by a paladin.
But yeah, I love tanking. After six months of playing my warrior tank almost exclusively (being the guild's go-to guy, pugging 2-3 runs a day, and so on), I've gone back to my neglected rogue. Man ... is that a switch. I've gone from soloing with a toon with 15k hp, 30% pure avoidance and 60% mitigation to this poor toon in junk gear with 8k hp, 15% pure avoidance and a pitiful 10% mitigation. It's hard. And I don't like being dps in instance. But still, some guild members have tank alts that just dinged 70, so they need dps for alt runs ... oh boy.
Back to loving being a tank. Really, I love it. I love being the guy who says "No, I don't need a sap." I love sticking my face in the crotch of a boss and saying "Hit me, I dare you."
Nick S Jun 20th 2008 2:28AM
i think you're in my last guild...
twh Jun 20th 2008 2:56AM
What? You got a problem with pally tanks?
Anyway, I think of it along the lines of being the metaphorical little dutch boy, whose finger is holding the flood at bay by putting his finger in the hole. The simple heroism of being the ordinary doing the extraordinary.
Reddeth Jun 20th 2008 3:24PM
I sympathize with ya milktub. When I instance with my rogue nowadays, I find it hard to switch mindsets - especially when things go wrong. I often find myself rushing to off-tank a mob that breaks for the healer on pure instinct, even tho' it's not a particularly good idea for a rogue to do such things. God bless Evasion. Still, that's not my role and I need to learn not to do it.
zhong_chu Jun 20th 2008 1:57AM
@ Streder....
Why I do believe that every tank has their own niche, I also believe that warriors and pallys are scaling better than druids.
The edge druids were supposed to have over other tanks was Armor, Dodge, and Health. But after the massive druid nerf it just wasn’t the same.
Pallys and warriors are surpassing feral health during T5/T6 content. The high dodge feral druids have over other tanks is now being balanced by warriors and pallys the high parry, dodge, block in T5/T6 content.
Feral druids are still devastated by crushing blows (which warriors and pallys don’t suffer from) and due to the armor cap feral druids can only scale by pumping more HP and Dodge, while warriors and pallys continue to scale all of their tanking stats.
Feral druid DPS is now being surpassed by prot warriors in DPS gear (it’s happening in my guild). Warriors have the luxury of duel wielding and with +24% hit from DPS gear, they are scaling much faster Vs feral DPS. Pallys don’t have the options to duel wield but their ability to AOE tank is consistently needed over DPS. * Have you done a raid without a pally tank, its horrible!
The niche for feral druids is extremely limited. While warriors can tank every raid boss in the game, the same cannot be said for feral druids. And with the absolute necessity of prot pallys is needed for all raid content, the same cannot be said for feral druids.
I for one love feral tanking, but the “brick wall” scaling of feral druids is slowly forcing us to take a backseat to warriors and pallys.
Jessierockeron Jun 20th 2008 3:45AM
Maybe it would be best if you didn't say/type all that, because now people will read that and the ones that didn't know before, know now.
Jessierockeron Jun 20th 2008 3:46AM
crud I must be dyslexic, I mean " now know.
Dranaerys Jun 20th 2008 4:08AM
I dont think Druid tanks are any less preferred than say, Pally Tanks. Each tank class has its spot in a fight - while Pally tanks are probably not as suited for MT, nothing beats them for AOE tanking in places like MH and BT. Druid tanks may not have the mitigation of Warriors, but the massive HP pool of a druid tank makes for smoother healing and less spikey damage.
Theres a place for each tank in each fight, and each tank has its benefits and its drawbacks at this point. Obviously this isnt always the case (you arent going to have your Pally tank Kazrogal :p) but generally speaking each tanking class is perfectly viable to MT, as long as your healers realize that each tank heals differently.
Alkahn Jun 20th 2008 2:22PM
Any prot warrior who stacks hit to that extent is not going to out-DPS feral druid cats >.>.
seanos Jun 20th 2008 7:48PM
Whats this about prot pallies being an absolute necessity? We get by fine without one -- probably because our tanks actually have some skill.