Lord Ahune strategy and walkthrough

Ahune is found within the Slave Pens, and while he's fairly close to the beginning of the instance, you'll need to do a little bit of clearing before you fight him. Since Slave Pens is one of the easier dungeons in The Burning Crusade (both Normal and Heroic versions), you shouldn't have much trouble with this step. Once you've reached the area where you summon Lord Ahune (and you will know when you get there), buff up, drink up, and make sure your party is ready. While not the most difficult encounter in the world, this alternating two phase boss fight can drag on a really long time if you're not ready.
The First Phase - Taking down the adds
The first phase of this encounter is more or less an add-based fight with an element of mana conservation for your healer. You want your entire party to stay out of melee range of Lord Ahune, including your tank. He hits pretty hard, has a habit of filling your inventory with snow, and like his friends Ragnaros, Murmur, and Thunderaan, he is apparently completely immobile. Ahune reduces all damage he takes by 75% in this first phase, so it is hardly worth trying.
There are a few different types of spawns you will need to deal with during this phase. The first one you will see is the Ahunite Hailstone. This is a large elite frost elemental (though he looks like an earth elemental) that will need to be tanked. For the most part, this is the only thing that must be tanked during the encounter. It has an aura that applies a stacking DoT to those in melee range of it, each application doing an additional 300 damage every three seconds, up to ten applications. That comes to 1,000 DPS from this DoT, so you may want to put only your tank and your ranged DPS on this. Rogues can use Cloak of Shadows to remove it, so they can fight the Hailstone if they really want to do so.
While you are fighting this elite, many non-elite elementals will be spewed forth from Lord Ahune. They have somewhere between 1500 and 3000 health, so they're very easy to kill. Taking these guys out is a good task for your melee DPS if you have enough ranged to bring down the Hailstone without their help. If your ranged DPS is good, you can probably bring down the Hailstone very early, and your entire party can focus on the little guys.
If you have a Warlock, you can have them cast Seed of Corruption on the Hailstone, and that will pretty much take care of all of the non-elites and your entire party can focus on the Hailstone if you're willing to risk the aura. The aura is only a minor threat if your party can focus fire it down fast enough. Most healers can handle that DoT fairly easily if your group is geared well, and the non-elites aren't too dangerous in this first phase as long as they're killed. You don't need a terribly organized strategy for them, just don't let them pile up. They spawn continuously, and if you leave them alive they will probably destroy your healer.
The other thing to watch for in this phase is the spikes of ice that shoot up from the ground at random. They will occasionally spawn beneath someone in your party, and launch them into the air and cause them to take falling damage. You can see the ground swirl and freeze beneath you before they can even hurt you, so there's plenty of time to get out of the way before they hit you.
This phase lasts roughly 90 seconds, and is largely a game of survival as long as you get the Hailstone down early. After 90 seconds, the Earthen Ring shaman trio behind you will have successfully melted away Ahune's defenses, and leave his Frozen Core vulnerable.
The Second Phase - DPS'ing the core
This second phase is straightforward. As long as you have all of the adds down (which you should) there is no more damage being inflicted upon your party at all. Your entire party can, and should, focus damage upon the core. If your healer is having a hard time with mana, they can wand or autoattack and let their natural regen kick in. If they're overgeared for this and have an abundance of mana, let them go wild with Smite/Wrath/Whatever. Burn all of your cooldowns here. If you have a Shaman, Heroism/Bloodlust is amazing. If your group is exceptionally well-geared, you can finish the Core off your first time to Phase 2. However, most groups will not be able to pull that off.
Once again, Warlocks can do something a bit extra here. Since the first phase lasts 90 seconds, you can wait 30-35 seconds and cast Curse of Doom on Ahune himself. It'll explode shortly after the Core is revealed and phase 2 begins, and do a pretty hefty amount of damage.
This vulnerability stage will only last 30 seconds, so hit him as hard as you can. If you get him to 50% your first time seeing the Core, you're more than alright. If you're closer to 75% (or higher than that) you're probably going to find yourself in a tight spot, unless you only did that much damage due to having 2-4 healers in your party. If that's the case, you're just fine. The fight will take you thirty minutes, but you're fine.
Rinse and Repeat
After thirty seconds, we're back to the first phase. Tank the Hailstone as before, but the non-elite adds will be more numerous and varied. This continues each time you need to repeat the first phase. Most groups can survive three visits to this first phase. The fourth one will probably be the death of you. Most groups, however, should not need a third or fourth visit to this phase. As I said, if you can get his Core to at least 50% your first time seeing it, that's perfect.
Once Ahune's Core hits 0, the fight ends and you can watch the fun death animation complete with spinning scythe. Open the chest, distribute your loot, and be on your way!
Resummoning the loot pinata
You can summon Ahune once per person on Normal mode, and once total on Heroic. The fight is more or less identical on both modes. The only noticeable difference is that the Core and the Adds do a little more damage, and have a lot more health. Make sure you empty Ahune's chest when on Normal mode, or the summoning crystal won't respawn for another summon.
Good luck, and have fun! Even if you have no interest in the loot at all, I recommend giving this encounter a shot. It's very, very fun, and something you won't be able to see again for at least another year.
Filed under: Analysis / Opinion, Events, Walkthroughs, Guides







Reader Comments (Page 1 of 3)
Wari Jun 22nd 2008 6:57PM
So can he be summoned once per person per run... or only once per person... ever?
Alex Ziebart Jun 22nd 2008 7:07PM
Once per person per day on normal. Once per day on Heroic.
Tankadin Jun 22nd 2008 7:03PM
this is a fun fight for a tankadin...tank main elemental and consecrate on the adds
Dave H. Jun 22nd 2008 7:11PM
Minor correction: In heroic, he can be summoned repeatedly by anyone who's completed the pre-requisites, but it does not complete the quest.
Alex Ziebart Jun 22nd 2008 7:29PM
Hmm, is that so? I haven't had the crystal respawn on Heroic on any character I've done it, so we couldn't summon him again. I'll need to look around and see what's up.
Vendomatic Jun 22nd 2008 7:42PM
I did this today with a Shaman healing (well geared), a well geared tank (17k health unbuffed), a decent SPriest, myself (a decently geared Mage), and another mage in Outlands PVP gear. To be honest, the fight was a real bitch. Either our shaman was bad at healing, or our spriest didn't put out enough damage or something, but mana was a serious issue for both myself and the other mage. We were basically the only two doing damage to him during the core phase (I have no idea what the spriests deal was), and we simply did not have the mana to handle the 4th wave. It seems to be that more and more adds spawn as the fight goes on. Anyway, I would have killed to have had a paladin tank or some sort of melee DPS. I imagine that a well geared combat rogue could make fairly short work of the adds. Anyway, as our group was, we simply were not able to take him down before our mana pools were exhausted. Major bummer.
Riis Jun 22nd 2008 9:38PM
For those of you out there having problems with this fight, tyou are not alone. This encounter is not as easy (or fun) as the poster makes it sound, unless you are way overgeared. Easily the hardest Heroic Boss I have ever seen. Like a raid boss only with 5 people. Even on normal mode the adds will usually spawn faster then they can be killed unless you have solid DPS. I saw T4/5 groups wipe time after time on this...What is funny is that the loot that drops is bad enough where if you can get it you won't want or need it, except for offspec. A huge disappointment for me as I loved the Headless Horseman encounter. You can tell it is not nearly as popular too.
My advice is don't try to pug it. You need a solid group for this.
jtrain Jun 23rd 2008 12:27PM
I agree Riis. The gear check for this fight is rather high for the rewards. I was expecting a horseman-style encounter where any group of 70's could walk in a down him. However if you have the DPS, the healing and the tank to get this done, you probably won't need any of the gear. Sad, too, because that staff especially is really cool looking. I also wish that death frost enchant was a little more useful.
Mike Jun 22nd 2008 9:52PM
Maybe a small nerf will come, on heroic for me it was just about impossible to do and ended up with my group disbanding because some lock with a crappy attitude didnt like wiping.
Eternalpayn Jun 23rd 2008 1:32PM
I had a lock with a bad additude quit and cause our group to disband because there was a 67 rogue in it... Even though he was D3 geared and the other DPS was T6...
Zali Jun 23rd 2008 2:10PM
I think what we are really saying here, is that anyone who goes to the dark side, sells their soul for the chance to control the power of demons.... probably has a crappy attitude. Especially the gnome ones.
I know my attitude always shifts negative when I'm playing my lock.
pallypwr Jun 22nd 2008 9:54PM
So I heard many things about this fight being hard, and I guess it was, We brought 2 locks and 3 pallies. As the tank I had 203 frost resist, and it seemed to make things easier than other attempts I had heard about, the dot from the frost elemental hit for almost nothing. We ended up going 4 or 5 waves due to not quite understanding the fight, but I must say it ended up some of the most fun I have had in a while.
hcampb3 Jun 22nd 2008 9:59PM
300 x 10 = 1000?
Must be the new math!
hcampb3 Jun 22nd 2008 10:05PM
New math if I forget that a tick is 3 seconds long... and then 1000 damage per seconds makes sense!
pallypwr Jun 22nd 2008 10:09PM
300 damage every 3 seconds, stacks 10 times, = 1000dps or 3000dp 3 seconds
jacksh11t Jun 22nd 2008 10:32PM
Without a proper strategy, even a decently geared group can wipe repeatedly. On my first try, we had a group of Kara/T4/S1/S2/badge geared players taking him on in heroic mode. On first try, we barely made it through the first wave of hailstones/ adds, partially cos of the unexpected ticking dot on our melees. After 2 more wipes, we decided to try normal mode. Did much better, but possibly because mana issues, dps on frozen core wasn't ideal, and we wiped another 3-4 times at 8%.
Later on, tried it again on normal with a somewhat lesser geared group (dungeon blues, greens), but with a strat, things worked out much better. Essentially, 2 dps on adds, one ranged on elite with tank.
Detth Jun 22nd 2008 10:21PM
So easy once you get your group to know the fight, our group make up was:
Tank-me(feral druid)
healer- Holy priest
dps- Spriest, lock and mage.
People tend to want paladin tanks for this boss but I can't really see why as the non elites require no tank and druids can go kitty after the elite dies and do way more dps than prot warrior or pallys. Loot piniata is right.
innajunglestylee Jun 24th 2008 8:00AM
But it's epic feeling casual content...it's not SUPPOSED to be easy.
Wink Jun 23rd 2008 12:17AM
Really not worth the trouble unless you outgear the fight to the point where the loot is useless to you.
CvijaFaQ Jun 23rd 2008 12:22AM
Forgot to mention those ice shards with knockback.