Officers' Quarters: Cracking the whip
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Remember when The Burning Crusade launched and everyone was in a big hurry to ding 70? Apparently some guilds are still leveling up. This week's e-mail doesn't mention whether these are new players or rerolls, but the problem is the same: What should you do when the people you're counting on just aren't leveling up fast enough?
I am a member of a small guild on Gul'dan server. I sympathize with and thank K for sharing his guild problems. Our guild is a lot younger and most likely smaller than his is or was at one point, but as we progress to get our members leveled up and geared up for raiding I can already notice a slight discontent, similar to what K described.
We are very casual right now and our leader is letting the guild "breathe its own air", by not imposing any strict rule. This is done to allow the players to feel comfortable as they level up. The only real rule, more of a suggestion I would say, that we ask our members to follow, is to disregard any dungeon quest and just concentrate on leveling up as fast as possible, without having higher levels running you through areas.
Right now we have a nice core of 20 regulars, of which 8 are 70s and a handful more are in the high 60s. We know the time is coming to start raiding but we are holding off. Why are we holding off? We get the idea that before we can start raiding we need to have all of our positions covered, we need to make sure our members know how to play those roles and get better at them.
This is where K's story starts sounding familiar. We have members that want to raid right now, without waiting for all the roles to be covered. Yes it would be nice, but it would also be a suicide mission. Because we are being prudent, now we are losing members. At one point we started attracting other level 70s, but they shortly left when they realized that we where not ready to raid, which has dropped the morale of some of the members. Our guild leader is trying to keep them busy by setting up a website for the members and emails for the officers, but every time I log on, the guild log shows the victims of our strategy. [. . .]
--D.
My guild, being both large and casual, has never really worried about leveling. In fact, I took my time on the way to 70. I wanted to smell the roses, so to speak, and enjoy the new content without rushing through it. Of course, I was a hunter back then and far from essential to our raiding. Now I'm one of very few Holy paladins, so the situation might be a little different next time . . .
In any event, we had the luxury of letting the chips fall where they may when the level cap was raised. Whoever hit 70 first would be part of our initial Karazhan team, and we'd just keep adding to the list of available players as time went on. But for a small guild, one player hitting 70 can mean the difference between raiding every week or burning out on dailies and Heroics.
D, first allow me to make two comments on your current situation.
The first is this: Even though your guild is casual, you have policies (or "suggestions") that are only slowing down your leveling members. I can understand that you don't want people sitting in town waiting for a dungeon group to form, but it's simple to join the LFG channel while you're questing. And if you do manage to get a run going, not only do you get the XP from the dungeon mobs, but dungeon quests often give a ton of experience. Plus you're earning reputation to purchase better gear, more recipes, helm enchantments, and heroic keys.
I ran Underbog on an alt a few days ago. I did three quests in a run that took about an hour, and each quest gave me 22,000 XP. It was well worth my time. I didn't get any drops, but if I had, it would have only helped me to kill things faster.
Also, banning your 70s from helping out those who are leveling is practically cruel and unusual. Outland zones are full of quick group quests where you just have to kill one elite mob. With a 70 or two helping you, you could probably bang out all the group quests in Hellfire, Zangarmarsh, and Terokkar in about an hour. You'd rake in hundreds of thousands of XP, plus earn rare rewards to help you level. Since your 70s are impatiently waiting for these fellow members to catch up to them, this is clearly a win-win!
Now, I understand that you want people to learn their classes and not have their hands held all the way to 70. That is admirable and in most circumstances I would agree with you wholeheartedly. However, it seems that the very existence of your guild is at stake. It might be time to make some compromises.
And that leads me to my second comment: What on Earth are you waiting for? Again, it's admirable that you want to keep all your raiding within the guild. That's always preferable when you can achieve that. But clearly, at this time, you cannot. So why not bring in a few outside people to get a Kara run off the ground? Obviously running Kara with one healer or no tanks is a "suicide mission." But there have got to be people outside the guild who wouldn't mind running with you guys for the chance at epic loot.
In addition, why not take some of your ready-to-go raiders along on server PUGs? I don't know what the situation is on Gul'dan, but my server frequently has PUGs for Gruul's Lair, Magtheridon, and Serpentshrine. SSC might be beyond your gear right now, but the other raids are not.
Stop insulating yourselves from the server. Running raids with people in other guilds or unguilded characters is a great way to make friends, get your guild's name out there, and help you recruit or form alliances.
As for the people who are still leveling, you can "crack the whip" all you want, but people with other things going on in their lives can only level at a certain pace. If you won't allow higher level players to help out with quests or dungeon runs, they could at least provide enchantments, gems, potions, buffs, BOEs, and crafted gear to make things go a little quicker. Also, you never know when a little unsolicited aid can guilt someone into spending a bit more time leveling than they were planning to!
Looking forward, if I had to make a plan for leveling guild toons to 80, this is how I would handle it. First of all, I'd ask for volunteers who wanted to hit 70 as quickly as possible. It's difficult to do that now, because no one knows when we'll be heading to Northrend. But once that information goes public, then people will be able to judge whether they'll have enough free time or not. Ideally, there would be 12-15 such people who can make the big push. That's enough to start on the 10-player raiding path at least. I'd ask for a list of all their alts and levels, and which classes and specs they'd prefer to play. From that list, I'd assign a class and spec to each person, covering all possible bases.
Of course, I have the luxury of a large pool of players. What if your personnel is limited, as it is in D's situation? In this case, I'd encourage people to communicate their play schedules so they can group up whenever possible. Grouping makes the "kill-X-of-Y quests" go much quicker (and obviously helps with group quests). Healers and tanks kill things more slowly on their own than DPS classes. But a tank-healer-DPS trio can burn through normal mobs without ever stopping to take a break. They can slaughter just about any elite mob a questgiver in their level range asks them to. I'd also encourage people to run dungeons whenever they can.
If anything slows down leveling, I'd say it's your professions. First Aid is obviously easy and fast to max out. But consider how much time is spent gathering herbs, mining ore, skinning every mob possible, browsing the AH for deals on crafting materials, researching the cheapest recipes to help you level, and standing there crafting 20 items at a time. Then sometimes you have to travel to a certain area to make a particular item or learn recipes from a certain trainer. It's a real timesink.
If you really want to hit the level cap as quickly as possible, you should ignore your professions until after that final ding. There are very few BOP recipes until you're maxed out, so anything you could eventually craft for yourself you can probably buy from someone else. I'm not claiming this is a profitable way to level, just the fastest!
We were all once in D's position, and we will be again when Wrath of the Lich King goes live. How did your guild handle the pressure of leveling last time? Do you have a plan for grinding to 80?
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 2)
Nick S Jun 24th 2008 4:07AM
agreed.
while i believe strongly that leveling guilds and raiding guilds are and should be entirely different, if you're planning to do kara it might be wise to require everyone to get attuned.
sounds crazy, i know, but the kara attunement was basically a good idea, for a huge number of reasons.
but yeah... think about what kind of guild you want to be. running kara as a leveling guild can be a nightmare.
Terrie-Lynn Jun 23rd 2008 4:45PM
I left a guild because of that kind of "pressure" to power level. They started as a casual guild & somewhere decided we were all going to power level to 70 & start raiding 4 times a week.
I was the only holy priest in that group at the time & was very new to WoW. I did not like the pushing, nagging & RULES of conduct, so i left. 5 others left behind me, within minutes of my posting in guild chat I was resigning my position & leaving the group.
We are all in our own casual group now & very much enjoying running dungeons, helping one another on quests & just playing the game.
I run PUGs pretty often & I dont mind being the token healer of a group. That is the reason I specced holy from the beginning anyways. I also have no issue leaving a pug when the azzhat in the group starts mouthing off. (inevitable in pugs on my server--shu'halo)
My point here is...........you cant push people to level "faster" or power level, if that isnt their desire. guilting someone into power leveling to accomodate your desire isnt the answer either.
get to know your guildies & find a happy medium, if you want to keep the players you have.
Calybos Jun 23rd 2008 7:08PM
THANK YOU! I thought I was the only one who noticed the discrepancy. "Casual guild.... rapid leveling and raiding?" These do not match up.
If you wanted an endgame raiding guild, you should've said so. Since you labeled it "casual," you should expect exactly what you're getting: casual players who level at their own pace, focusing on having fun rather than getting to the endgame.
Rastas Jun 23rd 2008 5:13PM
Don't know about you guys, but I learned a ton about healing when my friends ran me through Zul'Farrak back in the day. Keeping two or three lvl 60-70 players alive as a lvl 40-something crappy-geared holy pally was an experience I'd rather not live again. I learned so much of that though, so it still is worth it.
Also doing heroics with a crappy gear is a lesson worth learning, no matter how many deaths you have to suffer because of that. I had ~900 +heal in my first hero, and we did fine in the end (tho we didn't down Rokmar :O ). Don't be afraid to teach these tough lessons, they'll thank you in the end. Boosting is not a swear-word, but use it with care ^^
uncaringbear Jun 23rd 2008 7:07PM
I think a lot of readers, and the article writer, are misinterpreting the OP's rule about disregarding dungeons to level up faster. We used to encourage the same idea in a previous guild, but it only applied to pre-TBC dungeons, and only if you were leveling up an alt. Once you hit the Outlands, then by all means hit those dungeons and gear up.
Gimmlette Jun 24th 2008 12:23AM
Oh my. How do you expect to be able to run instances if you don't encourage guild members to run instances, even low level ones? I agree, you do not want a couple of 70's to drag 3 36's through Scarlet Monastery, but by discouraging people from taking quests that take them through those places, you are effectively removing them from learning a vital part of character play, how to interact with a group. A good level 70 leader will let the level appropriate players do the pulls and handle the mobs and only be there for assistance when things go south. It takes time, yes, but learning to play in a group requires such things. You're going to have a full guild of level 70's who can solo but get kicked from raids because they can't play well with others. And the gear that drops ONLY in instances can assist a toon in leveling. I'm working with several players who have come to my guild from a power leveling guild such as yours. They haven't a clue how to use their toon in an instance with everyone else because they blasted their way to 70 without instance experience. Fortunately, they want to learn, want to get better, but it's been a frustration at times for all of us. You do a grave disservice to your members when you encourage only power leveling and then expect them to magically know how to do group play when they hit Outlands.
Terrie-Lynn Jun 27th 2008 9:55PM
@ gimmlette
very well put. that is exactly the reason i left phoenix brotherhood. i was pushed to power level, even though i explained i was trying to learn HOW to play my holy priest & the game.
abandoning quests & avoiding instances until level 60+= detriment to the entire group. not a win dudes, not by a long shot.