Scattered Shots: Do Hunters need Camouflage?
Hunt much? Got a pet? Scattered Shots is the feature you turn to when you've gotta have your weekly fix of hunter information, and you've just gotta have it every Thursday afternoon without fail.
Those who mine the very depths of the Wrath of the Lich King alpha client have discovered a possible new hunter ability called Camouflage, which, if it goes live, could add an entirely new dimension to the hunter class. Its current form is kind of like a combination Vanish and Cloak of Shadows, in that, once every 5 minutes, it saves you from all debuffs currently destroying you in one way or another, and it puts you in "improved invisibility" (not actual stealth like a rogue has). There's no mention of any time limit, except that it will break when you deal damage.
There are a number of implications this ability could have for hunters if it actually ends up on our action bars. For one, it would be quite different from a mage's Invisibility spell, which usually only allows them to see other invisible targets and only lasts for a short time. If Camouflage were to break upon dealing damage then we'd have to be able to see our targets, right? Likely we'd be able to move around and stalk them too. Also, it would not break when you start to cast a shot (such as Aimed Shot), or even if that shot were to miss -- only if it hits its mark. It could be the perfect companion to good damage openers on unsuspecting targets.
If this goes live, Hunters are going to become snipers on top of everything else we are, which is super cool.
The first question which comes to mind when we consider Camouflage as a possibility (since all we know at this alpha stage is that Blizzard is just considering it and testing it out), is whether or not hunters should have some sort of stealth ability. Does the advantage of sniping make such an ability overpowered?
As far as PvP is concerned, currently the closest thing we have to sniping in the game is a rogue's Ambush, and since that's within melee range, obviously it's not the same. Being able to unleash a powerful attack while hidden and at a longer range makes a hunter's snipe all the more dangerous, because your enemy can't just turn around and start smacking away at you. First they have to look around and try to find you wherever you are, which could be hard in those cases where hunters make the best possible use of terrain to conceal themselves in a bush, behind a tree, or other such objects which obscure enemy players' vision but not your character's line of sight. Then, once you've found the hunter sniping at you, you need to close range to him, which, if the hunter has laid his traps carefully, could be rather difficult.
One of the ways that Blizzard may be thinking of balancing Camouflage is to use it as a way to reset the battle, like Vanish and Cloak of Shadows do. This way, hunters would have to choose if they should use it as an opening ability or as an escape ability later on midway through the battle, after the enemies are well aware of your potential threat.
Personally, although I like the idea of hunters having some sort of escape, I don't like these two elements mixed together in this way. I would much rather see Camouflage as an ability purely geared towards catching an enemy unaware, maybe even adding a certain percentage of damage to that first attack as you come out of Camouflage too. The idea of camouflage that the ability is based on lends itself more to this element of surprise than it does to some sort of escape. Also, it doesn't seem right to me that hunters should be able to sneak around and skip past certain PvE monsters in the same way that rogues can. Perhaps if this worked better when you stand still, and less well when moving, it would fit in with the theme better, and also encourage setting up ambushes for your enemy to fall into -- which feels very hunter-like -- rather than sneaking up to where the enemy is, as a rogue would do.
The other limitation that helps moderate the ability its 5-minute cooldown. This would prevent hunters from using it continuously, which feels right to me. It should involve a good bit of planning to use well, not something hunters start off with in every battle. Hunters are not, after all, a stealth-based class -- even if we get something like stealth in one form or another, it should never define our class in the same way that it defines rogues. Rather, it should help us do what we already do even better, and open new doors based on our existing tactics and strategies.
That said, the other element of this possible ability, which clears all physical and magical debuffs, is also something that fits well with what hunters are. Feign Death removes all threat, Readiness resets all our cooldowns, and The Beast Within makes us unstoppable unless killed. Something to free us from debuffs is a logical step, but I would like it to be separate from Camouflage, possibly tied with Feign Death in some way (though certainly not useable every 30 seconds).
To be fair, I seriously doubt this ability will go live without any serious changes, if it goes live at all. I've already mentioned the kinds of changes I would suggest, but it's anyone's guess what Blizzard will actually do.
Scattered Shots is a scattering of nifty Hunter ideas, from practical stuff like how to choose the right pet for you, to in-depth looks at what makes this class so much fun. We've got hypothetical looks at the future of Hunters, their use of mana and space, as well as analysis for how to rotate your shots and get the most out of your default Auto Shot.
Those who mine the very depths of the Wrath of the Lich King alpha client have discovered a possible new hunter ability called Camouflage, which, if it goes live, could add an entirely new dimension to the hunter class. Its current form is kind of like a combination Vanish and Cloak of Shadows, in that, once every 5 minutes, it saves you from all debuffs currently destroying you in one way or another, and it puts you in "improved invisibility" (not actual stealth like a rogue has). There's no mention of any time limit, except that it will break when you deal damage.
There are a number of implications this ability could have for hunters if it actually ends up on our action bars. For one, it would be quite different from a mage's Invisibility spell, which usually only allows them to see other invisible targets and only lasts for a short time. If Camouflage were to break upon dealing damage then we'd have to be able to see our targets, right? Likely we'd be able to move around and stalk them too. Also, it would not break when you start to cast a shot (such as Aimed Shot), or even if that shot were to miss -- only if it hits its mark. It could be the perfect companion to good damage openers on unsuspecting targets.
If this goes live, Hunters are going to become snipers on top of everything else we are, which is super cool.
The first question which comes to mind when we consider Camouflage as a possibility (since all we know at this alpha stage is that Blizzard is just considering it and testing it out), is whether or not hunters should have some sort of stealth ability. Does the advantage of sniping make such an ability overpowered?
As far as PvP is concerned, currently the closest thing we have to sniping in the game is a rogue's Ambush, and since that's within melee range, obviously it's not the same. Being able to unleash a powerful attack while hidden and at a longer range makes a hunter's snipe all the more dangerous, because your enemy can't just turn around and start smacking away at you. First they have to look around and try to find you wherever you are, which could be hard in those cases where hunters make the best possible use of terrain to conceal themselves in a bush, behind a tree, or other such objects which obscure enemy players' vision but not your character's line of sight. Then, once you've found the hunter sniping at you, you need to close range to him, which, if the hunter has laid his traps carefully, could be rather difficult.
One of the ways that Blizzard may be thinking of balancing Camouflage is to use it as a way to reset the battle, like Vanish and Cloak of Shadows do. This way, hunters would have to choose if they should use it as an opening ability or as an escape ability later on midway through the battle, after the enemies are well aware of your potential threat.
Personally, although I like the idea of hunters having some sort of escape, I don't like these two elements mixed together in this way. I would much rather see Camouflage as an ability purely geared towards catching an enemy unaware, maybe even adding a certain percentage of damage to that first attack as you come out of Camouflage too. The idea of camouflage that the ability is based on lends itself more to this element of surprise than it does to some sort of escape. Also, it doesn't seem right to me that hunters should be able to sneak around and skip past certain PvE monsters in the same way that rogues can. Perhaps if this worked better when you stand still, and less well when moving, it would fit in with the theme better, and also encourage setting up ambushes for your enemy to fall into -- which feels very hunter-like -- rather than sneaking up to where the enemy is, as a rogue would do.
The other limitation that helps moderate the ability its 5-minute cooldown. This would prevent hunters from using it continuously, which feels right to me. It should involve a good bit of planning to use well, not something hunters start off with in every battle. Hunters are not, after all, a stealth-based class -- even if we get something like stealth in one form or another, it should never define our class in the same way that it defines rogues. Rather, it should help us do what we already do even better, and open new doors based on our existing tactics and strategies.
That said, the other element of this possible ability, which clears all physical and magical debuffs, is also something that fits well with what hunters are. Feign Death removes all threat, Readiness resets all our cooldowns, and The Beast Within makes us unstoppable unless killed. Something to free us from debuffs is a logical step, but I would like it to be separate from Camouflage, possibly tied with Feign Death in some way (though certainly not useable every 30 seconds).
To be fair, I seriously doubt this ability will go live without any serious changes, if it goes live at all. I've already mentioned the kinds of changes I would suggest, but it's anyone's guess what Blizzard will actually do.
Filed under: Hunter, Analysis / Opinion, Expansions, Wrath of the Lich King, (Hunter) Scattered Shots







Reader Comments (Page 1 of 4)
Tychon Jun 26th 2008 6:46PM
They should give hunters the abilities of all classes, raptor strike should hit as hard as an MS, steath like a rogue, heal like a priest, tank as well as any warrior, but with the aoe tanking of a paladin. shatter combo like a mage, have hots like a druid, and have dots/fears like a warlock. Seriously buff hunters what is blizzard thinking... its just not fair to be a hunter.
Heilig Jun 26th 2008 9:14PM
Sounds like somebody got pwned by a hunter.
jrb Jun 27th 2008 3:12PM
lol.. i asked the question why there was no camo for hunters on my blog months ago..
http://huntershao.wordpress.com/2008/03/07/why-no-hunter-camo/
not that i believe for a second anyone read it, but, coolo! :D
Marc Jun 28th 2008 7:25AM
L2P
muhahahaha! Jun 28th 2008 6:24PM
Hunters need a net (root) ability like the goblins guards do but with a kick. Something to temporarily stop a melee long enough get back out of melee or stop the damn peak-a-boo dot casters and HoT healers that hug a pillar and run in a circle. It should be able to impair or stop all activity or reduce attack speed or damage say for 10 seconds.
Rob Jun 26th 2008 6:54PM
Solid article, well written. My main is a hunter, and after 50 days played I'm not sure the camo ability really goes with the hunter image. Sure it may be a nice trick for PVP, but there is the obvious pet issue. To me it would be very interesting if they changed the MM tree around to give you about as much dps as the BM tree without the pet, and not allow you to use a pet. Which is really really odd, but there you go. A 'lone ranger' of sorts. It would allow these types of talents more usefulness, for sure.
PimpyMicPimp Jun 26th 2008 6:55PM
My thoughts on this in two words;
Uninspired gimick.
buenoexcellente Jun 27th 2008 9:40AM
Something has to be done clearly, but I'm not sure this is the thing.
It does give Hunters an out against kiting, and the 5 minute cooldown keeps it from being retarded in BGs... Dunno really though if it is enough to fix a class whose CC can pretty much just be walked around, and whose entire damage output depends on a pet with 6000 HP and no resilience.
It seems a lot like putting scuba gear on a cat, and telling it to fight sharks.
Sean Martinez Jun 26th 2008 7:00PM
and we come full circle. Orginally night elves stealth allowed them to get an aimed shot off. That was nerfed after a short time on the live realms
Kyudo Jun 27th 2008 10:04AM
And why I rolled NE... (Aside from my friends). :P
Nickel Jun 26th 2008 7:01PM
I think the way it is supposed to work, is a cloak of shadows, with a short duration stealth/invisa (3 seconds) so that you can get some distance. 3 seconds is more than enough time to get distance from a player. if you attack before the 3 seconds is up, you automatically destealth.
I think its a good idea. rather than a pushback. or a reveresed blink ability that is most talked about. Hunters really just need an ability to get some breathing room, and this could be great, and not overpowered, it wouldnt save you from getting crippled or hamstrung again.
Heilig Jun 26th 2008 9:19PM
Agreed. Hunters' primary weakness, and what makes them such abusively easy targets in PvP, is their lack of an escape mechanism. FD is a joke, and PvP trinket only works once. Spamstring and Crippling Poison are all it takes to beat a hunter. Our ice traps are easily trinketed out of, and TBW is useless once someone gets close *cough*INTERCEPTSHADOWSTEPBLINK*cough*.
It sounds like this is just what the class needs, a once-per-fight escape ability. Against rogues and warriors, we will actually have a chance to escape, and warlocks won't be able to kill us twenty seconds after they're dead anymore.
Falcio Jun 26th 2008 7:03PM
I always thought a WoW Hunter should be the equivalent of a real-life Hunter. We have to be attuned to nature, we should be able to track, and we should be able to take out a target from a distance. And honestly, we do that pretty well, what with pets, tracking spells, and our lovely ranged weapons.
The problem is, a real-life Hunter has a few more things to worry about, one of which is to be hidden in their environment. They must keep them and their weapon out of sight and wait for their prey, without making a sound. A deer is eating in the middle of a meadow and they raise their weapon, not making a sound or even a breath. This silence is interrupted by that single, loud bang. And then we have our dinner.
When I heard Camouflage is a possible ability, I seriously thought this final aspect would come true, and Hunters would finally be given the ability to...you know, hunt like a real Hunter.
We already have a bit of a helpful hand with being hidden thanks to Prowl for our pet, but really, that doesn't seem to be helpful considering it's not usually a pet they're going to go for at first. It's always going to be the Hunter that owns it, which will be easy enough to find, considering we're shooting at 'em.
Not to mention how useless it can be in Arena. No class is going to see the Hunter with a stealthed pet and say "Oh, no, their pet is gone. I better make sure to keep it away." They're not exactly threatening if the Hunter's dead.=P
But Camouflage....THAT can create some unique situations that I can't help but be excited for.
UberNoober Jun 26th 2008 7:30PM
I have some great memories of using Shadowmeld in various situations on my hunter, specificly in world pvp.
I think stealth sort of suits hunters, of course it would have to have many limitations on it but I actually think this could work well into the overall feel of the hunter class if implemented right.
Gryphon Hall Jun 26th 2008 10:07PM
I agree 150%. About time the name "hunter" start to fit. Aspect of the Beast was one step in the right direction, and if Camouflage is allowed to see the light of day, it will be another. I'm still waiting for the day that hunters get a talent that allows them to ALWAYS find meat on their beast kills (like in real hunting).
IMHO, Camouflage should be given to hunters earlier, though. Even a weaker version of it at lvl 30 will make being a hunter like being a hunter.
Biff Jun 26th 2008 11:16PM
And you'd have to get rid of that noisy, clumsy mail armor. I mean, really, who could stealth in Mail? Not Rogues, that's for sure. This ability is bullshit.
Badger Jun 26th 2008 11:53PM
Right. After all, a Night Elf Warrior with a shield the size of a bus and plate mail that scrapes together every time he sneezes should still be able to use that Racial 'Shadowmeld' ability.
Calm down, Biff.
Apoc Jun 27th 2008 12:34AM
Perhaps, but shadowmeld breaks when you move, requiring you to be still. I don't think that argument is valid.
ionesco Jun 27th 2008 4:14AM
"A deer is eating in the middle of a meadow and they raise their weapon, not making a sound or even a breath. This silence is interrupted by that single, loud bang."
I agree entirely, i want hunters to have camouflage and i dont even play them. But will i be so pro-camo after catching an aimed shot in the face right out of the blue? Time will tell.
Biff Jun 27th 2008 1:03PM
I still call bullshit. Yeah they're supposed to be sneaky fellows sniping from the darkness and all that. And even aside from being able to do that in METAL ARMOR, their sneakiness allows them to break bleeds and ANY OTHER effect on them? Come on. They're getting a better escape mechanism than Rogues.
And on top of that, these fools already have Beast Within that makes them unfreakingstoppable. And if your argument is "What if I don't want to spec deep into the BM tree", well, take that pail of crap to the Shaman forums and tell them that if they don't want to get kited, they should spec into another class.
The only way I see this ability being anywhere near fair is if it's the 51 (or close to) point talent in the Survival tree. Giving it to all Hunters is a ham-fisted "fix" that's gonna break more than it's going to fix.