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6-27-2008 @ 3:23PM
"Still, what sort of effect would it have on the game if an option were opened up at a certain level to reach a skill level of, for example, 300, of a given profession for a certain fee? Would that be fair to the players who leveled it from scratch?"For gathering skills I doubt anyone would have much of an issue with this. I suspect the uproar would be mostly focused on people being able to get free skill 275 or 300 in professions like Tailoring, Leatherworking, Blacksmithing, Jewelcrafting and especially Alchemy and Enchanting. My reasoning behind this is that gathering professions require little more than clicking on things nearby throughout the course of your regular activites, wheres "production" professions require hours of blood, sweat and tears (not to mention a ton of gold).
6-27-2008 @ 3:28PM
6-27-2008 @ 3:35PM
I'm a proponent in increasing the rate of skilling up to about 300 for all skills, both gathering and production. Pre-300 skill level stuff is pretty much irrelevant at end-game, and it totally stinks to powerlevel stuff, especially when it requires rare items that are no longer readily available (Large Brilliant Shards, for example). Perhaps all skillup actions pre-300 should give two points per skillup, instead of one.
6-27-2008 @ 3:49PM
I completely agree with BillDoor. They made leveling faster to compensate for the additional amount of time it takes to "cap level".They made riding earlier to compensate for the additional amount of time it takes to "cap level".They also made riding cheaper because its no longer a required "cock-block". (Sorry.)Leveling production professions are either down-right painful or annoying. Alchemy isn't really. Its one of the easiest production professions to level. There is a few rough spots, but even then, the roughest spots in alchemy are baby-butt smooth compared to armor-crafting professions.
6-27-2008 @ 6:29PM
Easy to fix. Insta-train to skill 300 - 2000g, insta-train to 375 - 5000g. There, no more whining.
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