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Reader Comments (Page 1 of 1)
6-27-2008 @ 3:37PM
Carbon said...
Given that I'm either a jewelcrafter/miner or an alchemist, I don't see too much of an impact on my profession leveling ability. Unfortunately, given that herbs today are incredibly expensive, Blizzard needs to address the "one herb per spawn" mechanics. If the chief resource of inscription is herbal ink, then blizzard needs to seriously increase the amount of herbs gained through herbalism. 2-4 herbs per spawn would be appreciated, but 3-6 would be even better. I do believe once they added jewel-crafting to the miner's pool, they increased the spawn amount of ore. I do believe you can get 3-8 ore per node now (3 for regular nodes, 4-8 for rich).
Now that I think about it, the higher demand for herbs is going to make most elixirs and potions have a prohibitive cost for use in leveling. :\ Sometimes its just cheaper to die than to use a healing potion. t_t.
The only drastic profession change I hope blizzard makes is not having 97% of all the blue-quality gem cuts be random world drops :\ Oh, and maybe make Transmution mastery a little more appealing. First thing I do on my alchemist when I resubscribe is go learn potion or elixir mastery if not. D:
Reply
6-27-2008 @ 6:09PM
Isambaard said...
With most herbs I routinely get 2-4 per node in a single collecting action, versus mining that is always 1 of any ore type (you can get 2 ore types in a single mining operation though) per operation.
Non-rich nodes virtually never yield more than 4 of any combination of ores, rich nodes I believe max at 8 and normally 6. Motes of fire and earth are on top of these numbers.
I've also seen my fair share of 1 ore fel iron nodes. :(