Totem Talk: We are the fire, the frost, the wind and the rock

It's not a secret that I play a lot of warriors, and tank a lot. For the longest time, my pattern was fairly simple: start a warrior alt to play with friends on a new server, blaze to 60 ahead of them as I am an expert on leveling a warrior, start getting bored waiting for them to catch up and end up going back to my original warrior because I have a reputation as a tank and get recruited to do it. I would tank for a while (in one notorious case, 'a while' was 'from Molten Core to Naxxramas) while waiting for my RL friends to catch up to max level so we could start running instances.
It got old. I enjoyed the tanking, but I hated the waiting. I'm not terribly patient. In one notorious instance I actually rolled another warrior, caught him up to them as they leveled, then leveled him to 60, meaning that I had two max level warriors rotting on Kilrogg. It got ridiculous. During all this time, I finally met folks who were playing horde side, and started a new toon to hang out with them on Malfurion. Yes, it was a warrior.
But a funny thing happened on the way to 60 on him. On a whim, I started an orc shaman. And I hated it.
I missed charge. I missed knowing where all the quests were (I was not only new to the class, I was new to the horde as well), I wasn't leveling super fast anymore. Instead it was a struggle to get him leveled. While he could heal himself, he was wearing leather and carrying a stick around, things often killed me before I could get a heal off. I didn't understand the class. The days of super-familiarity, of comfort zone leveling, they were suddenly ripped away from me and I was forced to grapple with new and different concepts. The totem quests were completely different than anything I'd had to do on a warrior.
In short, although I whined mightily, every night I logged on that shaman and doggedly fought to understand him. He slowly leveled up as I contemplated what had gone wrong in that abominable Wailing Caverns run or discovered entirely by accident how Earth Shock could interrupt spells. Yes, I know the tooltip tells you that. I discovered windfury weapon and equipped an axe I'd gotten in RFK, and suddenly, in a glorious burst of damage, I fell in love with the class. It was as if we were in a romantic comedy and shamans suddenly took off their glasses and shook out their hair while soft music played in the background, only with more burst damage and less "hey, wait a minute, she looks exactly the same without the glasses, why is he just now noticing she's hot".
The process of discovery had kept the game fresh for me while waiting to get to run the 10 man instances with my friends: it made interminable nights wiping on Gothik more tolerable, knowing I'd get to go play with my shaman when it was over. In short, the shaman class was the first one I was able to bring an alt to max level with. When The Burning Crusade launched and I got back into playing, I was faced with the obstacle of which characters to level, an obstacle I solved by leveling two warriors and two shamans to 70 first. Had to finally have an alliance shaman and introduce my old in-game friends to the glory of windfury totem, you see. Had to explore what dual wielding on a shaman was like. Had to relearn the class all over again, and had a blast doing it. Had to learn how to heal, and how to DPS at range. Playing a shaman isn't like playing three classes at once, but it is like having one character who can pick what class he wants to be from day to day in a way only a true hybrid can possibly experience. Despite some flaws, the totem system is still among the strongest group buffs in play at this time, and I've yet to hear anyone say "no, don't increase my spell damage by 101, I'm good'.
I've played the class as a main healer, as ranged DPS, and as a melee. The brilliance of the class, in my opinion, is its combination of versatility and purity of design. Restoration shamans can main heal 5 mans and substantially contribute to raidwide healing, elemental shamans can dish out significant damage and buff the DPS of other ranged DPSers, and enhancement shamans can take the words 'burst damage' to glorious heights while at the same time increasing the attack power of other melee and, of course, providing those lovely windfury and strength of earth totems. While it still has problems with mobility and being neutralized in PvP, for PvE raiding shamans are wonderful, they only get better the bigger the raid they're in. Shamans really start to shine once you take them into the 10 mans, where the lack of CC the class provides in 5 mans can be easily overlooked in favor of of their totems and their versatility (spell interrupts, the ability to backup heal or switch to DPS, the wide variety of cleanses and buffs like bloodlust/heroism) and this only multiplies when you make the jump from 10 to 25 man raids.
For myself, playing the shaman has really opened up the game to me. As someone who has always prefered the melee option, the shaman is a nice way to ease into other roles in groups. I can play a healer without abandoning my love for up close brutality. Even when I was fully restoration specced I kept a full set of enhancement gear and a big 2h weapon so that I could go blow off steam in close combat, or even pull out the fist weapons and take a fast respec to be able to really play with melee. Meanwhile, over on the alliance side of life, I've found it impossible to be anything but enhancement, as people scream in horror at the idea of losing an enhanced windfury totem. I had to sneak my elemental respec in on the side when folks weren't looking, or when I was able to play in heroics as my raiding role shifted more to tanking.
It's the shaman class I always come back to in order to learn more about the game, especially aspects like spell damage, how spell haste works, and other elements that as a warrior and a tank I'm not normally exposed to. I've learned more about DPS and threat playing a shaman than I ever would have thought possible, about how hard it can be to predict a steak of windfury crits, about how to try and anticipate threat bursts and get ahead of them. In order to learn the propery synergy between tank, healer and DPS, it's necessary to at least experience all three to even a small degree, and raiding on the shamans has given me a perspective that's mellowed me and allowed me to step back from my original bias.
Shamans have kept me playing this game. Having two shamans, one horde, one alliance, has given me the flexibility to do pretty much anything either of my guilds needs. I'm geared enough now that I can heal, ranged DPS, or go enhance whenever it's required. What does the heroic need? You're short a ranged in ZA? You'd like me to come on my shammy for this Kael attempt to give the rogues windfury? You want an elemental for Hyjal? I can do these things now. Even though I'm usually tanking in any/all of these situations, I've done all of them, and learned from all of them. (One of the things I learned was that it was a bad idea to hit a naga that hasn't been tanked yet while trying to kite striders. Oops.) I can hit a battleground with any spec I like, or even switch it up without respeccing. (I've lead AV in heals while enhancement... okay, so it's not hard to lead in heals when no one else heals.)
One of the things I've always tried to do with Totem Talk is give you the sense of the shaman class I have, of an as-yet unrecognized gem of a class. Not all is wine and roses with shamans, but in general it's the class that challenges me, asks me to understand new concepts, and keeps me interested in aspects of gameplay I'd never considered before I leveled one. It's the only kind of caster I can get into, it's the melee DPS class that feels the most fun, and it's the only healer I can stand to play. OP chain heals for life.
Thank you for the chance to tell everyone how much this class rocks. Next week, our 51st column will discuss leather and cloth for shamans, why do we need them, which ones do we need, and how can you choose between the mail options or one of the cloth or leather choices.
Filed under: Horde, Alliance, Shaman, Analysis / Opinion, Odds and ends, Classes, Alts, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Athmeno Jun 27th 2008 11:29AM
Bravo, well written. Had I started a Draenei shaman before I rolled my warrior (due to a tank shortage in my guild), I think my guild would still be lacking. Haven't had as much fun with any other class. Now I just need to get away from tanking and level her (she's 32). Which isn't as easy as it sounds...
kris Jun 27th 2008 2:24PM
I've had a real hard time playing a shaman because it just feels like a badly itemized mage yet when im on my main on Queldanas seeing shamans obliterate everything in there path it just makes me wonder why i cant play one.After reading this it looks ill have to get windfury and see if it clicks.
Oh and coinscidentally my mains a warrior...
Badger Jun 27th 2008 11:59AM
Matt: This was a phenomenal article! I was up in the air as to whether I wanted to set up a Shaman to help out my fledgling Guild, but now I'm convinced. Thanks for opening my eyes!
Also: 'how hard it can be to predict a steak of windfury crits' ... Mmmm. Steak. (I think you meant 'streak,' though.)
Matthew Rossi Jun 27th 2008 11:59AM
That is indeed probably what I meant. We'll leave the error, though. I find my inability to read what I write almost charming in a ludicrous sort of way.
Badger Jun 27th 2008 12:06PM
Indeed! And a very tasty, juicy, well-done (hur hur) typo it was!
Angus Jun 27th 2008 12:29PM
Heh.
Considering my Shaman's name I was quite please.
mcclary Jun 27th 2008 11:59AM
The original class I wanted to play when I started wow was a shaman. However I was convinced to roll priest by friends and 6 months after starting wow and having a 70 priest I started up that shaman. Felbeef is his name (guess his race for a 1g!). He was an absolute blast to level and windfury makes each swing of the weapon a little game. And when you get double/triple WF crits and that health bar drops, you just can't help but to shout with glee. And chain heal... wow!
We do love our shaman. Great article!
Badger Jun 27th 2008 12:08PM
UM DUR IS HE A UNDEAD ??!?2!?
Hurode Jun 27th 2008 12:22PM
Troll! Was he a troll?
Xiinkyaku Jun 27th 2008 2:22PM
Holy shit! Felbeef! It is really you! Nice to see you around here too :)
Matthew, another great article. Your columns along the lore ones written by Alex are the best content this blog has to offer. Grats!
My love affair with shamans started last year but just recently it got really serious. After some guild struggles, I decided to finally switch mains and left my t5+ rogue behind (talk about a well geared bank) for my shaman alt. Now my current main is a resto shammy troll and I can say that I love everything about this class (though I wont play enhance because I'm REALLY bored of melee dps). As you said: OP chain heals for life!!!
My shaman helped me find reasons to keep playing and all I've come to learn playing one is making me even better as a player.
chris Jun 27th 2008 11:14PM
Great article, I love my sham.......an (sorry I got stunned by a rogue) as well. Started out as elemental and then ...........(sorry cycloned by a druid)........(now blinded) switched to enhancment at 30. While find 5 mans can be........(had to self rez cause I can't CC and had a double WF proc crit) difficult, 10-25 mans are definately fun.......(waiting to get a rez cause I overaggroed the tank and have no agro drop). Keep up the great articles.
Hurode Jun 27th 2008 12:00PM
You know....as much as I dislike shamans, you might have just convinced me to give the class another try (once I finally get my priest to 70 and level my paladin up as well, hopefully before Wrath).
Another fantastic Rossi article. I don't play either of your classes, but your columns are my favorites. Well done.
In before suck-up accusations.
Matthew Rossi Jun 27th 2008 12:02PM
Well, to be fair, I don't have any power. So sucking up to me would be pointless: I can't DO anything for you.
But if people want to think that's what you're doing, there's not much that will convince them otherwise.
BitterCupOJoe Jun 27th 2008 12:12PM
Shamans really, really suck til right around 30, when you get windfury, reincarnation, and astral recall. If you can stick it out til then, it becomes one of the most fun classes in the game. "Oh, no, I died. Well, I'll just get right back up." "Aw, man, I forgot to turn that quest in, but I don't want to burn my hearth. Oh, wait, I don't have to." "Beginning combat, hit, hit, crit+windfury crit+windfury crit. Done already?"
When you hit 40/41 and grab DW and Stormstrike, the world is your oyster.
Hurode Jun 27th 2008 12:21PM
True enough Rossi, but meh. I've heard more unreasonable accusations just in the past month.
*shrug* Maybe it's just the environment that I'm used to.
Eternalpayn Jun 27th 2008 2:55PM
/suckupaccusation
Milktub Jun 27th 2008 12:01PM
OK, now I'm gonna play my Shaman this weekend. Then again, I said the same thing about my Warlock after reading a Blood Pact.
Damn warriors! They're just to fun to play!
Matthew Rossi Jun 27th 2008 12:02PM
Believe me when I say that I've improved as a warrior using what I've learned on the shaman.
Culhag Jun 27th 2008 12:04PM
In before the inevitable "we don't care about your life" comments !
Nice article though ! now I want to play a shaman...
Badger Jun 27th 2008 12:07PM
But ... We don't care about their 'We don't care about your life' comments! ... Do we?