WWI '08 Panel: Death Knight
Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.Starting Area
The Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.
Races
Death Knights can be any race. As one speaker said, "The Lich King doesn't discriminate." (I just knew he was a standup guy!) The specific example they gave is the concept of playing a Gnome Death Knight. Man, I cannot wait to see a Gnome Death Knight! I mean, it boggles the mind. Along those same lines, the voice emotes will be changed for Death Knights according to race. A Tauren DK will sound very different from a Dwarf DK; conversely, you will also be able to tell the race of the Death Knight by its voice. For me, this gives me added incentive to play races I've never tried like Orcs or Dwarves, just to see how they might differ, even if it's just for a few laughs.
Abilities
We knew previously that DKs use runes for their abilities. Today we learned that they will have a 10 second cooldown. The short cooldown is meant to illustrate how the Lich King is able to command literal Armies of Undead. This prospect sounds awesome. I seriously want armies of undead at my disposal, like a wall of rotting flesh hurling itself at my enemies! I wonder how tough these dudes will be?
In terms of what role the Death Knights will play in battle, the developers said they didn't want to punish the player based on what spec they choose. Even though it's problematic for designers, they are sensitive to WoW's tank shortage problem. They want to avoid forcing DKs to choose between tank spec or DPS spec. They are searching for a more flexible solution to the problem, giving a player as many options as possible. For example, during raiding, they want tanks to be interchangeable for the 5-man level, but they should have a specialty at the 25-man level. Although they envision Death Knights being the best tanks versus casters, they should also play decently well against other foes.
In general, the developers have said that they want to make switching between specs easier for every class, not just Death Knights. I think this makes it much more appealing to try out tanking (which I've never done) because then it doesn't seem like a grave mistake if you end up being horrible at it or not liking it. The flexibility of the DK class is going to be a huge draw and it's going to make it very fun to play.
For more info, check out WoW Insider's Death Knight guides.
Filed under: Analysis / Opinion, Events, News items, Expansions, Talents, Death Knight, Wrath of the Lich King, Worldwide Invitational
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Reader Comments (Page 2 of 2)
Vepa Jun 29th 2008 2:12AM
Natalie how did you skip the Plaguelands? I started and quit WoW around level 30, before I played Warcraft 3...but after playing WC3 I eventually came back to WoW.
With that being said, the whole reason I never gave up leveling my paladin even though it was a pain in the rear, was just to see the Plaguelands. After seeing places like Strahnbrad, Andorhal, and the infamous Stratholme in WC3, I had to see for myself how much they'd changed. Like one of the posters above me said, there are some great quest stories up there if you take the time to do them, and it's got the most interesting scenery of any zones in the game. I mean, where else are you going to see giant fungal mushrooms, or a huge rare Nerubian Overseer that will still kill most 70 players today...then there's the Crimson Courier that will plow down and knock back and kill most 70's as well. There's also an enormous bat and grub monster that used to be elites and were hard as hell to kill, you can try soloing Blightcaller if you've got an Alliance 70 (good luck with that), solo the battle of Darrowshire (a raid quest), storm Tyr's Hand and see all the neato Scarlet Crusade people. Of course if you're not into all that, you can just go and check out Naxxramas floating above the ground, or go hang out with Tirion before he moves to Dalaran.
I love Plaguelands. I think maybe I'll camp the DK starting zone and kill the newbies as they come up. >=)
Tyy Jun 30th 2008 1:45AM
Hehe, I was also thinking of ruining some DK's hero thoughts and stomping them into the ground, where only Mommy and tears can help them...
Dunwich Jun 29th 2008 5:36AM
I can see why you skipped the Plaguelands. The time I spent in those places, ugh... never again. Hopefully Northrend will be able to give me my undead fix without the area looking like someone threw up all over it.
Does sound rather nice, though. I'll be rolling one for a laugh, but I'll wait until then before I want to take one further.
Mandark Jun 29th 2008 6:00AM
plaguelands FTW, my favorite zones in WoW
Joey Jun 30th 2008 1:43AM
Well considering paladins are going to get a big buff on dps speed and damage in WotLK, with their 6 second cool down crusader strike, and judgments. The DK i presume, using runes on a 10 second cool down allows the DK to perform burst damage type abilities and attacks similar to the RET paladins, making them both formidable foes, and dps partners in PVE or PVP situations.
Juliah Jun 30th 2008 12:01PM
Western and Eastern Plaguelands are zones that are very rich in lore -- there's a lot of theorizing that Tirion Fordring is going to be an important player in Northrend. I'd do the zone at least once just to have the backstory. :)