WWI '08 Panel: Priest

We knew of the existence of the three spells Chilton discussed for quite awhile now, but the confirmation is nice, especially since there's no need to dance around the 'it might not be real, oh no' bit. The three spells I refer to are Divine Hymn, Guardian Spirit, and Dispersion. The stated goal of these abilities is to solidify the role of the current Priest specs. I can definitely agree with that on the part of Divine Hymn and Guardian Spirit, but not so much Dispersion. That doesn't mean Dispersion is a bad ability for what it does, it just doesn't reinforce the role of a Shadow Priest necessarily.
The Holy Priest has always been very versatile, but it seems to me that in The Burning Crusade the emphasis has been greatly moved away from tank/single target healing, and more toward raid healing and other utility. This is, of course, only one priest's opinion, and a Shadow Priest at that, so perhaps Matticus will follow this up himself a well. Going forward with this opinion, though, I think there is a lot that supports that thought. Prayer of Mending is bouncing throughout a raid constantly. Circle of Healing has become ridiculously powerful in endgame raiding.
In arenas, healing priests will be specced Discipline, and this healing utility is taken even further. While all healers need to step up their utility and versatility in arenas, Priests are perhaps the pinnacle of that. A Priest that is healing in arenas almost has an element of being an offense-based healer in their utility. There is Pain Suppression for reactive survivability for yourself or your teammates, or Power Infusion to help your healing or your allies' damage. These abilities, depending on how they're used, can be offensive or defensive. Additionally, Mana Burn is an essential spell for a Disc Priest, and it isn't uncommon to see them throw Smites out when they have an opportunity.
Divine Hymn and Guardian Spirit are very in line with the current state of Priests. Divine Hymn goes hand in hand with the AOE healing strength of Priests you see in Prayer of Healing, Circle of Healing, Prayer of Mending, et cetera. It also has that level of added utility we're coming to see in priests, and a utility that has the potential to be used offensively. When one of your allies is struck by an opponent while Divine Hymn is active, the opponent is put to sleep, or stunned, or something of that sort. This is a good defensive maneuver in PvE as well as being a great healing spell, and like spells such as Cyclone, has the potential to be turned around into a pre-emptive offensive maneuver in arenas. Though, obviously, it won't be used exactly the same as Cyclone. It was just an example.
Guardian Spirit is another example of the Priest's utility in their healing. It is described as a castable Cheat Death, and I think it's a pretty straightforward ability. It's a good secondary heal, and its ability to negate a Killing Blow on your ally is a fantastic thing. Great PvE use, and obviously, great PvP use. It doesn't include the damage reduction of Cheat Death in the arena, but buying time by negating that killing blow is great.
Dispersion is the one that bucks this trend of reinforcing current roles. The ability to reduce incoming damage by 90% and regenerate your health by 6% per second is obviously pretty great no matter what part of the game you're playing. It does little, however, to reinforce the Damage/Caster Utility motif of the Shadow Priest. Great ability, but it doesn't move the priest forward in their current role. What it does do is help the Shadow Priest in the arena, where they are incredibly weak if what I know is even remotely accurate. Was this needed? Most certainly! It's a great ability, and that nitpick is really all I have. In the longrun, it isn't a very big deal. There are other things we know from various leaks that do solidify a Shadow Priest's position, so it's not a big deal.
The part that struck me as unusual came in the Q&A portion of this panel. A question regarding the scaling of both Holy and Shadow Priests was asked- whether or not there will be a rebalancing in Wrath of the Lich King. Chilton stated quite clearly that no, there will not be a rebalancing, because both specs are just fine in the raidgame. Shadow Priests, however, will receive arena tools such as Dispersion.
Shadow Priests are highly represented in raids, yes, but it's very clear that their scaling and balancing is completely wrong. Vampiric Touch and Embrace are probably more powerful than they should be, while a Shadow Priest's damage is low enough to be borderline harmful. Scaling one up and one down is not an especially puzzling action (and one they actually seem to be doing, despite Chilton's response) and would solve things quite well. Maybe things will turn out well in the end since what we know does not reflect Chilton's answer, but an 'it's fine' is disappointing regardless of what information is out there. Representation is high, sure, but that certainly does not mean the balance and scaling is at an acceptable point.
Filed under: Priest, Analysis / Opinion, Wrath of the Lich King, Worldwide Invitational






Reader Comments (Page 1 of 2)
Charlie Jun 28th 2008 11:26AM
Good article.
I've been generally disapointed with the shadow changes, and overwhelmingly happy with the holy changes. I've been meaning to go shadow in the expansion, but that might change. Mages (my other 70) have been disapointing me as well. So what am i doing?
Leveling my shaman!
=D
nikari Jul 4th 2008 4:06AM
one thing i want to let you in on... since shadow priest are very relient on hit take a look at our new focus inspiration 3% hit that will pretty much feel like a mage since they get 3% hit from talents. unless blizzard decides to lower the hit cap by an X amount.
aefrank Jun 28th 2008 11:37AM
Dispersion regenerates health AND mana so yes, it has plenty of PVE viability.
Ananth Jun 28th 2008 1:26PM
That's a rather big note to make ^_^;
36% mana regen over 6 seconds has definite use in furthering a Spriest's current role, I think :D
my2cents Jun 28th 2008 3:08PM
Yep, my thoughts exactly. However, for PvE I would say (assuming a remotely similar raiding experience in Wrath to TBC) Dispersion will end up being a rather optional talent for raiding, depending on whether or not the priest is having mana issues. I think this is a good thing though, as it will give shadowpriests the option of picking up Divine Spirit, which would be great for shadowpriests (and their raids) sticking to 10man raiding who don't reliably have a disc/holy priest in the raid every week. (Keep in mind too spirit is shaping up to be a more important stat for all casters, even warlocks, in Wrath)
popeguilty Jun 28th 2008 12:21PM
As a raiding Shadow Priest, Dispersion looks to me like a nice, shiny innervate that doesn't keep you in one place.
Faar Jun 28th 2008 9:48PM
Innervate doesn't keep you in one place... :)
Perhaps you meant evocation?
Besides, this skill scales with your health and mana pools; the more you got the powerfuler (if that's a word lol) it becomes. Unlike innervate OR evocation I might add, as these scale from spirit instead. Or, at least innervate does. So, once you start getting epixes and a huge mana pool, an innervate really doesn't give you all that much back. Except if you happen to have a spirit tap going on you at the same time that is...
Dispersion looks like a great, awesome skill, unless you happen to be swimming in mana for some reason. I don't see why pretty much every spriest wouldn't want to stick ONE lousy talent point in that slot.
Feeniks Jun 28th 2008 12:44PM
Any other priests out there upset with the change to Circle of Healing, causing it to have an six second cooldown? (source: http://wotlkwiki.info/index.php/Priest )
This was the only actual instant burst heal we had, and it wasn't entirely, if at all, overpowered (but I'm biased, so). It was always a good "OHSHI--" button in 5mans, and it helped me carry the flag multiple times in WSG in the 50/60 brackets (respec'd Imp DS at 70).
Jack Spicer Jun 28th 2008 12:55PM
Does anyone have any idea where I can see a transcript of this? In particular I want to know exactly what was asked in the Q&A session.
Jack Spicer Jun 28th 2008 12:59PM
Actually, I think I'm just confused. Is this an analysis on the class panel, or was there a panel just about the priest class?
Thander Jun 28th 2008 1:59PM
Blizzard is having a Q&A panel where people ask questions about anything. These class columns are the results of questions asked during that panel.
dfsnow Jun 28th 2008 2:26PM
I was still holding out hope for untalented Divine Spirit. We rarely raid with more than one holy priest, so that means no CoH for me. =(
rick gregory Jun 28th 2008 2:46PM
Sigh.. boring. Yes, Dispersion is a nice 'oh crap' talent. But it's a *51 point* talent! For Shadow. And what does it do... protects me. Nice... but that's a PvP focused talent mostly. There aren't many times in PvE where I say to myself "Oh, I need to take far less damage and regen some hp and mana... but i don't need to cast.'
If I'm not casting, I'm not doing damage. If I'm not doing damage, i'm not regenning health and mana for the group or raid. And if I'm not doing that... I'm not useful for those few seconds. Yes, if it's hit Dispersion or die it's nice... but it's hardly 51 point talent nice.
Now look at it in PvP... someone's pounding on you in a BG or in Arena... hit Dispersion... you're close to invulnerable and you're regenning health and mana... the players attacking you suddenly need to pay attention to something else (or wait). This is great... if you PvP as shadow. But you know what? If you PvP a ton as a priest you can spec Disc and get Pain Supression now... so... um... yeah, great I have something like PS in the shadow tree. Whoopee.
my2cents Jun 28th 2008 3:10PM
Erm, you'll be raiding at level 80 (with 10 more talent points to spend.) So you'll be able to have Divine Spirit AND CoH. =P
my2cents Jun 28th 2008 3:11PM
Doh that was meant to be a reply to dfsnow's post
Terrant Jun 28th 2008 7:15PM
That is exciting, although still annoying if the 51-point holy talent turns out to be must-have!
dfsnow Jun 29th 2008 6:34PM
True -- I guess I should've said that I still can't get to the bottom of the Holy Tree. It all depends on how important Guardian Spirit is, I guess, which right now I don't like as much as CoH.
Suzaku Jun 29th 2008 7:05PM
Hey, just a note, I clicked this link and Avast! hit me with a virus warning for a "loveletter" virus from the url, http://ar.atwola.com/html/93219403/288770808/aol?SNM=HIBVDF&width=160&height=600&target=_top&tile=4&TZ=300&CT=I
Caesar Jun 28th 2008 10:42PM
I'd like to see some sort of improved survivability in the Disc tree. This could be in the form of fixing Inner Fire or letting priests use a shield with their 61 point Disc talent.
That and perhaps some improve way to counter/resist stuns.
hpavc Jun 29th 2008 10:54AM
CoH will have a cooldown? Just when you suck it all up and get used to playing the second class healer former known as healer they mess it up again.
With the amount of precious gear you grind up as a piece of glass with this glass in these instances. I cannot believe they keep doing this.
Divine Hymn sounds so uninteresting compared to any of the other clases. Dual wielding two handers? Demonic Circle? Hey how about giving me the ability to teleport to the Lolwell, then it might actually be worth something.