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6-30-2008 @ 7:24AM
Uh...FIX VANISH!Secondly, I would like to dip arrows, bulltes and THROWN weapons with crippling poison or a new "stunning" poison. This would effect the ammo itself, not the gun or bow so as not to replace a scope.Hunters, mages, druids and locks can kite far too easily and it would be nice to have a way to slow them down like they do us rogues...especially when you don't have any combo points up to use Deadly Throw with.This would also give the rogue more usefulness as a ranged dps'er...obviously never as good as a mage to hunter, but atleast a rogue could be quasi-useful when he needs to be far away from melee range due to a dead healer and low health...LOL, but this is coming from a rogue who likes to do it all. I've tanked most of Sethekk stacking dodge/agility gear...
6-30-2008 @ 8:39AM
No offense, but the defining characteristic of a Rogue is great melee dps, range should never really come into it. We already have deadly throw to slow down opponents from a distance so we can run in and shiv some crippling, but to want to DPS at a range for a Rogue is like asking a to buff mages so they can do decent DPS with a sword.Real rogue issues are mobility and dagger specs, both of which are thankfully being addressed, though I'd still love to some something like a slowly-filling "sprint bar", so you dont waste 10 secs of sprint when you really only need 3 to move in and out of dangerous spots.
6-30-2008 @ 9:41AM
No, I'm not asking to give it high or even modest ranged DPS, just to make it more useful for when you have to run away from melee range but still want to help out but poisoning mobs...You also ignore the fact that I mentioned Deadly Throw doesn't work when you get hit first and are kited. Hence, Crippling Poison on a thrown would help overcome that. Ofcourse that's why I'm an engineer, but maintaining an inventory of bombs is expensive...I like your SPRINT idea....
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