Addon Spotlight: OPie (UPDATED)
Ladies and gentlemen, I rarely get very excited about new addons, but OPie has revolutionized my UI in a way that absolutely fits with my clutter-free mindset. Ultimately, as I test addons, only a few end up being a permanent part of my gameplay. I can't necessarily promise OPie will stay, but it's looking like such an innovative mod that I may just come to rely on it.
We've discussed both Totemus and Necrosis here at Addon Spotlight, and praised the way they wrap things into a neat little package. OPie does the same thing, but to an extent that not only are your spells hidden until you need them, but they can be easily integrated with a minimalist play-style.
What OPie does is take spells, items, trade-skills and macros and creates virtual rings for them to reside in. By assigning a keybinding, one can simply press a button and have a quick menu (a ring) appear on the screen, which will cast a spell, use an item or a macro based on where the mouse is hovering in relation to the ring.I have been testing this on my shaman, putting all of my healing spells in a ring bound to "Shift-H". When I press the key combination, my spells appear on the screen, and I know through practice that Lesser Healing Wave is the top most spell. By quickly pressing Shift+H, then swiping my cursor from the center of my screen and up and letting go of the keys, I begin to cast my heal. That may sound like a lot, but I promise it is significantly faster and easier than clicking on my action bar or on Healbot (which I only use in groups anymore.) Now, you may say "Sean, stop being a moron and just bind Lesser Healing Wave to a key." A valid point, but here's why I love OPie's system. If I move my mouse to the right instead of up, I cast Healing Wave, and to the left will cast Chain Heal. Three spells with one simple keystroke and a choice of subtle mouse movements. I have different keybindings for each school of totems, my weapon buffs, heals and consumables. (As well as the built in raid-target marking ring, profession ring and trinkets ring.)
This is especially nice on my shaman and warlock, who have massive amounts of spells, many of which aren't used on a regular basis. I have yet to test this on my paladin, but I'd imagine his wide array of seals and blessings will fit nicely into these rings, rather than filling up numerous action bars.
I will admit that getting used to the interface, and the way to interact with the addon took some getting used it. Right off the get-go I was skeptical about OPie, but once you get the hang of it, you realize how intuitive and easy it is.
Here is the description from the OPie homepage:
"OPie is a radial action-binding addon for World of Warcraft. The addon allows you to bind groups of infrequently used actions to a ring that appears when you trigger it using a hot key / mouse binding.
- Consider some of the common items taking up action bar space:
- Potions, Health stones, Mana gems
- Damage-aborbing shields (when was the last time you used Frost Ward?)
- Shape shifts and stances; along with your mount.
- Foods: biscuits, stat buffs, arena water, underspore pods?
- Leatherworking drums.
- Your once-in-a-blue-moon-on-a-Thursday cooldowns.
That just about sums up the OPie way of thinking. I did find that I needed to unbind certain keybindings that I had been using on my actionbars before OPie would be able to use them. I also found that once in a while the custom ring interface would have an error and become unresponsive. However, I have not had any problems using the rings in combat, which is when things absolutely need to function correctly. You can create character- or class-specific rings and share the rings you create with other OPie users.
OPie comes with pre-built rings for each class and some universal rings. These include professions, trinkets and a ring for ClosetGnome if you're using it. Some class specific rings include aspects for hunters, teleports and portals for mages, shapeshifting for druids and demons for warlocks. There is also a raid marking ring, which streamlines your target marking, which has pushed LuckyCharms2 out of my UI.
I absolutely recommend this addon to anyone wanting to try a new way of handling secondary abilities. Give it a test drive for a few days and let me know your reaction. I believe this one will be a "love it" or "hate it" thing. Dimissed!
In my excitement, I neglected to mention a very important detail. I wanted to give credit and my thanks to Cairenn over at WoWInterface.com for featuring this addon and thereby introducing it to me.
I also want to reiterate the fact that you don't actually have to move your mouse, its all about positioning. I mention subtle mouse movements to illustrate the idea that OPie reacts differently to where your mouse ends up in relation to the ring, so if your mouse is centered, you need to move in the direction your chosen spell is in.
Filed under: Analysis / Opinion, Add-Ons, AddOn Spotlight









Reader Comments (Page 1 of 3)
Andy Jun 29th 2008 4:14PM
this seems to be the same system used in the game CRYSIS
it binds to middle mouse
i will definatly be getting this for my rogue for finishing moves :D
Simon Jun 29th 2008 4:22PM
I've been using Geist for some time now. It's about the same, just a 5 by 5 Grid not a pretty radial Menu, but it does the same job and it can hold up to 25 actions.
Silversmith Jun 29th 2008 4:26PM
Yep, this is a goodie. Been using this for a week or so, and upon setting it up I could throw out about half of actionbars I've had been using. Holds consumables/mounts, tradeskills/trackings, long-cooldown-rarely-used abilities on all my chars, as well as blessings and auras on paladin, and forms on druid. Definately a must-have, if you like minimalistic UIs :)
Also, the fact that it looks awesome helps too :D
MindMage Jun 29th 2008 4:29PM
Also, one thing I didn't notice in the article - you can set it up so that the rings appear at your current mouse location, making that 'swiping my cursor from the center of my screen and up' into a much quicker 'swiping my cursor up'.
Willypiggy Jun 29th 2008 4:41PM
Amazing, I just watched the video on the website and can't wait to try this out! Finally a solution to my rogues consumable clutter problem!
twh Jun 29th 2008 4:32PM
I think I just found a replacement for Trinity Bars.
Xtyle Jul 23rd 2008 7:07PM
It's not so much a replacement of Bar Addons as it is a supplement.
I've set mine up for more utility. I use bartender to arrange and rescale my bars, but use Opie for tasks such as eating, drinking, mounting, summoning, portals/foods on my mage. This lets me keep my high priority spells available, but access everything else VERY easily. I was most excited to see raid target icons. Target, then flip the mouse.. you've marked your target.
I've found, using an N52 gamer pad, that if i attempt to us Opie in a combat situation, it does some tricky things to my mouse cursor. It locks into a view movement state. Monitoring cooldown timers is very tricky as well... they can be indicated on the icon, but you have to pull up the ring to see the icon. Not good if you've got spells that you like spamming.
This addon is arguably one of the better addons I've ever installed.
Brickhaus Jun 29th 2008 4:34PM
This is all based off the "rosebud" in Battlefield 2.
It was one of the greatest inventions I've seen to date. Calling out "Medic" or "Incoming *location*" took me less than half a second.
I can see it's use in an FPS, but I'd be interested how applicable this will be. Good post nonetheless.
Strabo Jun 29th 2008 4:48PM
Pie Menus existed for Firefox for years now, it's not something Valve invented ,-)
Cal Jun 30th 2008 2:28AM
Erm, Battlefield was made by EA. And pie menus have been in games since the early-mid 90s, with the earliest notable implementation of them in the program called PowerAnimator or 'Alias'. The program has been around since before the 1990s (its first big usage was in 'The Abyss', a big-budget 1989 film) but sadly is no longer used, becoming unsupported in 2000.
Yossarian Jun 30th 2008 4:59AM
Power Animator pretty much evolved into Maya. That ring or pie interface is a huge part of Maya today. I think it's called the hotbox?
Mogway Jun 29th 2008 4:37PM
A nice tutorial:
http://www.viddler.com/explore/chrismehigan/videos/1/
Withoutasoul Jun 29th 2008 4:37PM
Yeah this is just like how you switch between abilities in Crysis.
None the less, looks like an addon I'll be trying out. It worked perfectly in Crysis, perhaps it'll be a nice addon for druids with different forms or warriors with different stances the most.
Strabo Jun 29th 2008 4:48PM
The idea is older, Sprocket was an addon which used Pie Menus, but it broke with 2.0 and was never rewritten.
Strabo Jun 29th 2008 4:48PM
Wow, I waited a long, long time for a replacement for the good old Sprocket which broke with the major changes of 2.0. Geist was a useable replacement, but not the same. This looks like it finally is a worthy successor.
Strabo Jun 29th 2008 4:59PM
Hm, I spoke too early. It's cleary inferior to Sprockets. In Sprockets you could define 8 items and/or submenus. If you open a submenu it would morph the ring to eight new symbols. This way you could contain dozens of macros and secondary skills off screen while having a very, very quick access to it.
I guess the changes in 2.0 made it impossible to have a morphing menu (dynamically replacing icons if you access a submenu/subring), so it's probably the best that's possible. It's good, really good but sadly not the same. Geist allows 25 skills, OPie far fewer (per ring).
twh Jun 29th 2008 5:05PM
Though, what about those of use who are trying to steer clear of using the mouse for PvP? Or is this a addon where the cursor is a must for it to work?
Khanmora Jun 29th 2008 5:41PM
I have the same question, all my movement is by mouse so everything I do is by keybinding in order to keep moving while I use abilities. This is especially true on my melee classes who don't have cast times.
rick gregory Jun 29th 2008 6:00PM
Ok, I'll watch the video and perhaps to a 'Doh!' afterward... but I don't click my spells - everything I use is bound to keys. I can see this being great for a clicker, but is it useful for those of us who have bound actions to keys?
Gavin Jun 29th 2008 6:03PM
So, it creates a menu inerface sorta like the old SNES Secret of Mana? Is that what I'm seeing here? That could really come in handy...