All the World's a Stage: What Blizzard seems not to see
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.
Blizzard definitely cares about roleplayers. They listen to us and there's a special place for us in their hearts -- which is natural, because in many ways, their whole world has its own story and background which means a lot to them, and while all players get to see that story unfolding through their activities in the game, roleplayers are the ones who participate in that story by making their own stories within it.
The problem is that Blizzard and its roleplayers are on pretty different wavelengths when it comes to what roleplayers want to receive and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and story behind them -- and while this is all very interesting and everyone enjoys it, most roleplayers are wishing they had more sandbox-like tools, spaces and items they can easily bend or shape in their own ways, to use for their own purposes.
Blizzard may care, but do they really understand? Read on for insights Blizzard may be missing.
The Brazier of Gimmicky Fluff
In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a question through his troll priest Wichdocta, about what new items were coming up for roleplayers to use. In fact there are lots of items in WoW which roleplayers use all the time, but we don't always use these items in the ways Blizzard thinks we will. In the Blizzcast, they brought up items like the Brazier of Dancing Flames, which they thought was neat because of how it looks so nice and has all this interactivity -- you can kiss it, bow to it, or even dance with it and turn into a dancing flame yourself.
The thing is that most roleplayers probably won't use it in their actual roleplaying experiences. It's fun and pretty and all, but it's hard to fit into our characters' personal stories. What do you say to people? "Hey, guys, look at this neat dancing flame thing I got!" to which they reply, "Hey, that's pretty neat!" and then you say... "Yup!" And... then you're done. It's kind of hard to figure out why your character would have such a thing, except to say that he bought it from the Fire Festival merchant. A really creative roleplayer might be able to come up with something Pygmalion-like, "Behold! I have conjured up the woman of my dreams from the passionate element of Fire! Don't get too close though... the burning passion is contagious. Muahaha." But for most of us, the only way we can make it fit is as a novelty, not actually part of our story.
One man's trash is another man's neat little prop
So what treasures do roleplayers really love? Ironically, a lot of it is stuff that Blizzard considers "trash." Legal Documents, A Steamy Romance Novel, and a Small Pocket Watch are all items we can use as props that speak volumes about our character when we mention them in our emotes. It feels so much better to have an actual item you can link to, so rather than just using an emote like, "Soandso cries on your shoulder," you can say, "Soandso takes out his Tear-Stained Hankerchief and dabs at his eyes." There's a feeling of surprise you get when someone uses an item like this in such a way, as if we're not just playacting at a game -- that item is really there.
What roleplayers really want in terms of items are more props like this. More things we can use to give our characters more expressions of flavor and personality. Elder's Moonstones and Elune Stones are another great example of general items which can be used in a variety of ways to fit our story. They have a visual effect which could be anything from a spotlight on a theater, to the Light itself granting its blessing to your paladin. Some people figure out ways to use non-combat pets as roleplaying items too. Engineers are fond of showing off their pets as their amazing creations, for instance, and one of my friends at Dramatis-Personae found out she could use the Red Helper Box to represent her gnome character's daughter.
Roleplayers don't want gimmicks so much as they want tools. The Brazier of Dancing Flames is nice in its own way, but it fails as a roleplay item because it's way too complicated and specific to the Midsummer Fire Festival; it tries too hard to be the center of attention, whereas the Elune Stones, for instance, could be used in any number of situations outside of the Lunar Festival, and allow the players' stories themselves to stay in the spotlight.
This is the main difference between Blizzard and roleplayers. Each one wants the child of their own creative inspiration to be in the forefront. Blizzard says "here, have some toys!" and we ask, "but where's the tools?"
Blizzard says all the world really is a stage
In the WoW Q&A Develoment Panel, the very last question that got squeezed in at the end was from a roleplayer who wanted to know if Blizzard was planning on creating cities or other environments specifically for roleplayers. On one hand, their answer was reasonable: different players want different kinds of environments, so rather than create things which are exclusively for roleplayers, they put lore and character in places all over the world and welcome roleplayers to roleplay there.
They cite the Darkmoon Faire as a good roleplaying spot -- and it is; I have roleplayed there sometimes, especially when it first came out. The toys were a fun novelty to play with, but they didn't last the test of replayability -- you don't come back to the tonk machines in the same way you come back to the battlegrounds and instances. In the same way, as a roleplaying spot it's good for characters who like to get drunk a lot, but it's not really what roleplayers everywhere are asking for these days.
Going backstage
What they want is customization. They want to create items and spaces which are all their own, not just appreciate the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can wear at any time or any place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard's world.
Whether Blizzard understands this or not, I don't know. It could be that Blizzard knows full well what roleplayers want but don't feel that they have the time and energy it takes to give it to them. I really doubt that they actually want to maintain strict control of the WoW experience and prevent roleplayers from having these tools -- rather they just want to play to the widest possible audience, including people who don't have that creative inclination that so defines roleplayers.
On the other hand, it could be that Blizzard just doesn't really get what we want, nor have a real understanding of how to give it to us. If they did understand, I think they would find we're not asking for super-fancy complicated stuff that takes a long time to make -- just more simple things with multiple uses in different creative situations.
All the World's a Stage reveals to you the hidden wisdom underlying the mysteries of forbidden knowledge in the depths of mysterious mumbo jumbo! Feast your eyes on the secrets of the Death Knight's story, as well as how to make yours unique. Illimine your mind with the method for roleplaying your quests in a fun and refreshing way.
Blizzard definitely cares about roleplayers. They listen to us and there's a special place for us in their hearts -- which is natural, because in many ways, their whole world has its own story and background which means a lot to them, and while all players get to see that story unfolding through their activities in the game, roleplayers are the ones who participate in that story by making their own stories within it.
The problem is that Blizzard and its roleplayers are on pretty different wavelengths when it comes to what roleplayers want to receive and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and story behind them -- and while this is all very interesting and everyone enjoys it, most roleplayers are wishing they had more sandbox-like tools, spaces and items they can easily bend or shape in their own ways, to use for their own purposes.
Blizzard may care, but do they really understand? Read on for insights Blizzard may be missing.
The Brazier of Gimmicky Fluff
In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a question through his troll priest Wichdocta, about what new items were coming up for roleplayers to use. In fact there are lots of items in WoW which roleplayers use all the time, but we don't always use these items in the ways Blizzard thinks we will. In the Blizzcast, they brought up items like the Brazier of Dancing Flames, which they thought was neat because of how it looks so nice and has all this interactivity -- you can kiss it, bow to it, or even dance with it and turn into a dancing flame yourself.
The thing is that most roleplayers probably won't use it in their actual roleplaying experiences. It's fun and pretty and all, but it's hard to fit into our characters' personal stories. What do you say to people? "Hey, guys, look at this neat dancing flame thing I got!" to which they reply, "Hey, that's pretty neat!" and then you say... "Yup!" And... then you're done. It's kind of hard to figure out why your character would have such a thing, except to say that he bought it from the Fire Festival merchant. A really creative roleplayer might be able to come up with something Pygmalion-like, "Behold! I have conjured up the woman of my dreams from the passionate element of Fire! Don't get too close though... the burning passion is contagious. Muahaha." But for most of us, the only way we can make it fit is as a novelty, not actually part of our story.
One man's trash is another man's neat little prop
So what treasures do roleplayers really love? Ironically, a lot of it is stuff that Blizzard considers "trash." Legal Documents, A Steamy Romance Novel, and a Small Pocket Watch are all items we can use as props that speak volumes about our character when we mention them in our emotes. It feels so much better to have an actual item you can link to, so rather than just using an emote like, "Soandso cries on your shoulder," you can say, "Soandso takes out his Tear-Stained Hankerchief and dabs at his eyes." There's a feeling of surprise you get when someone uses an item like this in such a way, as if we're not just playacting at a game -- that item is really there.
What roleplayers really want in terms of items are more props like this. More things we can use to give our characters more expressions of flavor and personality. Elder's Moonstones and Elune Stones are another great example of general items which can be used in a variety of ways to fit our story. They have a visual effect which could be anything from a spotlight on a theater, to the Light itself granting its blessing to your paladin. Some people figure out ways to use non-combat pets as roleplaying items too. Engineers are fond of showing off their pets as their amazing creations, for instance, and one of my friends at Dramatis-Personae found out she could use the Red Helper Box to represent her gnome character's daughter.
Roleplayers don't want gimmicks so much as they want tools. The Brazier of Dancing Flames is nice in its own way, but it fails as a roleplay item because it's way too complicated and specific to the Midsummer Fire Festival; it tries too hard to be the center of attention, whereas the Elune Stones, for instance, could be used in any number of situations outside of the Lunar Festival, and allow the players' stories themselves to stay in the spotlight.
This is the main difference between Blizzard and roleplayers. Each one wants the child of their own creative inspiration to be in the forefront. Blizzard says "here, have some toys!" and we ask, "but where's the tools?"
Blizzard says all the world really is a stage
In the WoW Q&A Develoment Panel, the very last question that got squeezed in at the end was from a roleplayer who wanted to know if Blizzard was planning on creating cities or other environments specifically for roleplayers. On one hand, their answer was reasonable: different players want different kinds of environments, so rather than create things which are exclusively for roleplayers, they put lore and character in places all over the world and welcome roleplayers to roleplay there.
They cite the Darkmoon Faire as a good roleplaying spot -- and it is; I have roleplayed there sometimes, especially when it first came out. The toys were a fun novelty to play with, but they didn't last the test of replayability -- you don't come back to the tonk machines in the same way you come back to the battlegrounds and instances. In the same way, as a roleplaying spot it's good for characters who like to get drunk a lot, but it's not really what roleplayers everywhere are asking for these days.
Going backstage
What they want is customization. They want to create items and spaces which are all their own, not just appreciate the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can wear at any time or any place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard's world.
Whether Blizzard understands this or not, I don't know. It could be that Blizzard knows full well what roleplayers want but don't feel that they have the time and energy it takes to give it to them. I really doubt that they actually want to maintain strict control of the WoW experience and prevent roleplayers from having these tools -- rather they just want to play to the widest possible audience, including people who don't have that creative inclination that so defines roleplayers.
On the other hand, it could be that Blizzard just doesn't really get what we want, nor have a real understanding of how to give it to us. If they did understand, I think they would find we're not asking for super-fancy complicated stuff that takes a long time to make -- just more simple things with multiple uses in different creative situations.
Filed under: Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying), Bugs







Reader Comments (Page 1 of 3)
Mark Jun 29th 2008 5:17PM
Blizzard doesn't care about role-players but about nominal role-play ghettos. You only have to visit a handful of RP servers to see environments that are utterly hostile towards RP—environments where GM's do little to aid players that are looking for an immersive experience.
Players themselves have little available to defend themselves from onslaughts of thoughtless players, aside from moving to yet another RP server in desperation.
Badger Jun 29th 2008 5:45PM
On the bright side, GMs assigned to RP servers are usually fairly responsive and understanding when we report players who are going out of their way to ruin the experience.
David Bowers Jun 29th 2008 11:44PM
I understand that you feel ghettoized, but I guarantee Blizzard doesn't intend to make you feel that way. From their point of view, they care a lot about roleplayers and want us to be happy just like everyone else. It's just that they have a limited amount of time and energy (not limited money though), with which to improve things for us.
The issue about policing RP realms isn't just one of not having enough GMs, or the GMs somehow not being good at their jobs. It's that not all "roleplayers" want to immerse themselves in their roleplaying. Some just want to play and goof around -- they enjoy RP, but by no means is it something they try to do in every single activity in the game.
Just as shown in Chris' repost of Noblesteel's words a couple comments down, there are all kinds of RPers out there, and sometimes their needs come into conflict with one another. It's not really the GMs job to sort it out for us -- we have to do that on our own.
That said, there are plenty of people on RP servers who for some reason like to harrass roleplayers. It's oddly antisocial behavior (to show up in a certain space just to harrass the people for whom that space was created in the first place -- that's like going to a wedding in order to pronounce that marriage is for noobs). Such people do get a slap on the wrist from GMs if we report them, though they may not get the sort of permaban or forced transfer you might be hoping for (just like the wedding crasher will get escorted out of the wedding venue but probably not sent to jail).
CursedSeishi Jun 29th 2008 5:19PM
I have to agree. Their are plenty of MMOs that are being worked on that have things like player and guild housing, ways to customize and add to the houses, and such. It's a shame that WoW doesnt add this stuff to their game, when they have it already. LotRO has player housing and taxedermists. Well, why not add that in? While the housing might be a bit of work to add, taxedermy wouldnt be. There is already plenty of animal parts we get, and all it would take is to add an npc to take those parts, usually just grey items, and turn them into a shiny new Stuffed animal.
The housing itself would make a great goldsink. Have a monthly fee attatched to it, and depending on how big it is, you pay more each month.
I think they honestly know what roleplayers want is an open, sandboxed world, but with all the lore behind the game, its pretty hard to incorporate a sandboxed environment into the game.
If WoW came before any of the games, or novels, and such, it could be a sandboxed mmo, but because there is all this backstory, all this stuff added before its time, its pretty hard. Besides, there is already enough lorenerds who laugh at WoW as it is, if it was sandboxed, that would just get worse lol
Chris Jun 29th 2008 5:37PM
A post by Noblesteel on the Maelstrom forum:
"Every week, even twice a week, some emo would be RP'er is whining to all of us here that there is not enough RP or boldly alledge that role-play is dead.
HOW MUCH RP IS IT GONNA TAKE TO SHUT YOUR PIE HOLE!?
I am a role-player, but guess what? I am also working to survive and advance in this twisted competitive world of PvP and Raiding. You want MORE role-play? Go to a stinking pure RP server!
You want to know what is really killing RP on this server? On all servers? The real killer is all you selfish RP whiners saying "RP is dead." "Where has my RP gone?" "Waaaahhh wah waaah".
Peter Pan tells us that when someone does not believe in pixies another pixie dies. That right selfish RP whiners. Every time one of you says there is no RP, another pixie of role-playing dies. So if I were you. I would start clapping my hands.
If you love role-playing, stop killing it by not believeing.
This pisses me off because there is more RP'ing oppertunities then I have time for. I am not going to RP with someone over a chat channel while I am where a big Halaa fight is about to happen, or I am hovering over the Overlook trying to be a hero. I always thought that was ridiculous personally to be doing emotes via text chat pretending to be in a room while my toon was somewhere watching his back for an elite mob or rogue looking for a quick token. If you want to play make-believe with me, get over there and lets play make-believe while I do my job.
Take a look around and you will see and hear fun light role-play everywhere. Listen for Lonsdale's battle cries as she charges to the rescue of lowbies. Watch for how the young Blood Elves are snobby to the Forsaken near the Dead Scar. Every day players are interactiving the way their toon would. Also, every week some RP guild is always having some a goofy RP event. The Crusaders of Quel'Thalas had a recent open pool party for goodness sake.
There is even a chat channel for role-players. Do you whiners know about it? Heck no. How do I know about all this? Because I am a believer. I will not post the channel here because the good RP'ers know (or will know soon) it anyway. No whiners. Especially not the ones who try "Tarren Mill is being slaughtered! How can you all sit there and do nothing?".
So here's a clue. If you do not find the RP to your liking and your first character is not level 60 yet, maybe you should stick to just playing WoW as it is and learning it's basics, it's history. Allow yourself to "fit in" more. Familiarity is more inviting less annoying.
Finally let us remember the real big truth about this wonderous game that evolved from the Warcraft legacy created by Blizzard. Remember Warcraft I, II, & III? Warcraft is at heart a combat game that supports role-playing. Much the same way your WoW user interface supports third party addons. Blizzards does not make the addons, but does encourage them. The addons are made by people like us. Like addons, roleplaying solely exists because others help create it. There are some people in the game who do not believe in addons either. So what do you do to find good addons? How do you make addons better? Can you make you own addons? Same thing applies about role-playing.
Role-playing is just another user addon. The server does not affect how well it works. Your input and support does."
David Bowers Jun 29th 2008 11:52PM
I agree... I hope you don't misunderstand me as whining here. I'm not saying that RP is dead -- far from it! I'm just saying that there's a gap between what Blizzard is wanting to give roleplayers in the future and what roleplayers are asking for.
This may be because roleplayers haven't articulated their desires in ways that Blizzard understands. Sometimes you kind of have to be a roleplayer in order to get what roleplayers are talking about, so one of the things I tried to do in this article was write about it in such a way that a non-roleplaying developer could look at it and say "oh, I get it, let me think about that," and maybe make some improvements. Likely roleplayers will look at those improvements and say, "no, that's not quite what we had in mind either," but it'll be a step in the right direction.
On the other hand, maybe the devs are completely aware of what we want and just haven't figured out how they can give it to us yet, or they've decided they don't want to because of other reasons we don't understand. Either way, RP remains alive and well in the here and now, and we roleplayers still love it a lot! In fact, it's because we love it so much that we are trying to find ways to improve it.
Ktok Jun 30th 2008 12:14PM
I had a big RP rant all typed up, but this covers it all.
Well except for the Jaina's lesbian half-dragon werewolf vampire lover rant, but if you play on an RP server, you know the type I'm talking about anyway.
B.D. Martinez Jun 29th 2008 5:50PM
I say they should make guild housing where they can store the guild bank. Also make a certain amount of space when you can store stuff like you do in the bank and have the guild bank then. Think of the social interaction you would have with that. Make it so that you need to be in the guild to be granted access to a house which I think would force more people to get involved with others early on. Lets face it you could really run the games from lvl 1 - 70 by yourself with out any real help. Blizz keeps saying they want people to be more sociable with in the game. Plus make it where you have to put your guild house in one of the major 3 cities and require you to go there to get stuff.
The Hammer Jun 29th 2008 5:53PM
Hey, this was a nice article.
I feel kinda guilty now I had such a negative reaction to the Blizzcast ( http://forums.wow-europe.com/thread.html?topicId=4357486857&postId=43567953707&sid=1#0 ), as the Midsummer Festival has been a lot of fun, and has encouraged quite a few bouts of roleplay for me, but not because of any braziers, but because of the event itself. It's something, like Winter Veil, that you roleplay around because it's happening, rather than because of the things in it.
Really? Yeah. I call for the exact same stuff. Descriptions. Titles. Stuff that we shouldn't have to install mods for. Yeah, more trash items too. I mean, these are things that wouldn't even take too much time to code. If a modder can slap together ImmmersionRP and present it as well as it is, then Blizzard should be able to do it in their sleep.
The main thing I'd like is for RP servers to appear in the Other category of the server list. It would filter out all the people who make the connection between CRPG, and leave it for people who want to roleplay.
Adi Jun 30th 2008 3:19AM
Well, don't. I mean, look: they're absolutely sure that something you dance around that sets you on fire is good for RP though the only place I've seen it used was in Tempest Keep I think in a raid consisting of mostly (unfortunately) people who don't roleplay.
"RP items" will be things like vanity gear with no stats. The ability to wear gear that you have but do not pass the requirements for but without stats, (i.e. mages will be able to wear plate but will not receive any benefits other than it looking cool). Stricter policing won't be a bad start either, I've seen people give up on RP just because nobody else around was doing it, and when they were, there was always somebody ruining it, not always on purpose.
What about that "report OOC button" I've been hearing about? What about a warning like "this is an RP realm" when you try to roll on one? Really simple things that could be easily implemented, have been on the suggestions forum countless times, but were not implemented, did not receive blue posts or any of that.
The question asked on the WWI was pretty stupid. "Special areas for roleplayers?" What? The whole point is that you can RP anywhere depending on your character and the storyline you're developing for it and those who you come across. Kind of like that time on the Blizzcast that they had a question about RP and it was about ... silly items?
Roleplayers look really trollable, while in practice they're kinda not. Then again, jerks like Athene don't help, I've seen quite a few Athene-like trolls in my RP life.
Ravenswing Jun 29th 2008 6:05PM
The one thing guaranteed to 'ghettoisze' roleplay is player or guild 'housing'. One of the things I learned while running a Neverwinter Nights server. If roleplayers have somewhere private to do their stuff (even in an environment where roleplay is the norm, never mind in an MMO) they will do just that, which means the amount of visible roleplay is reduced and new players find it harder to find anyone else to roleplay with.
WoW is one of the least RP-friendly MMOs currently running. The fact that it does so well is likely down to the AddOn facilities making up for some of its lacks, and the sheer quantity of players on the servers.
The Hammer Jun 29th 2008 6:25PM
I'm not too sure about that, Raven.
Many events on my server, at least, (Sha'tar EU) are across the server. They're open events people can join in on, but also, a lot of events are based around a place. So a cleansing of Southfury River would only work if you were actually at Southfury River, and an attack on Tyr's Hand isn't gonna work if you're in a guild hall with your buddies.
No. I think player housing, instanced, would actually be a good source of RP. People could brief and debrief events that happened in the outside world, and hold meetings, without anyone running through and saying "LOL L2LIFE" or anything silly like that. Would it be selective? Yes. Is that a bad thing? It can be, but that'd be the fault of players, and not the design itself.
Ravenswing Jun 30th 2008 5:34AM
You're right, currently world events happen on a server (or at least faction) wide basis. But then WoW has no instanced housing.
In City of Heroes, there was fairly widescale roleplay until Supergroup bases were introduced. Then global RP slowly subsided and became SG RP, in bases or starting in bases and moving out with no opportunity for others to become involved.
In LotRO there was never much RP, but what there was took place in inns and public areas. Then player and Fellowship housing was added and the RP moved from the public arena to Fellowships with little interaction with those outside your Fellowship.
Your comment about briefings without anti-RPers is right on the mark, but this happens even in full-on RP environments where that doesn't happen. If the RP happens in private, the result is that new players see NO RP happening, then the roleplay stagnates and dies. I've watched it happen, I'm not discussing theory, I'm talking about experience.
The Hammer Jun 30th 2008 7:07AM
Well, even then, I think you're forgetting about tavern RP, police RP, speech RP, adventure RP, and profession RP (groups of people fishing/mining/etc). All of these are very common types, and only speech RP would work in an instanced player house.
Don't get me wrong, I do think it has the potential to do harm, but for roleplayers to be able to say "I'll meet you at the guild house" and actually do so, rather than gathering at a small room at the back of Orgrimmar, which then gets claimed by some other equally worthy guild... that would be good, and beneficial as a whole.
my2cents Jun 29th 2008 6:12PM
Great article, and I'm thrilled about lake wintergrasp. I don't understand the comparison to the elemental plateau though. *scratches head*
my2cents Jun 29th 2008 6:15PM
lol oops wrong article /facepalm
eriC draveS Jun 29th 2008 6:16PM
I came to WoW from Second Life, where we got to own property and build stuff on it. I could understand that in WoW we couldn't have 3D tools like in SL, but I don't see why there couldn't be some form of land ownership and perhaps choice of buildings and landscaping and things.
Before SL, I was playing Ragnarok Online. One of the original ideas they had for that game was that you could have your own individual apartments that you could decorate any way you wanted.
RO never implemented the apartments idea, so I left that; SL cost too much to own land, so I left that also. But maybe there's something that can be added in WoW someday.
It would be nice to have a guild headquarters or something that only my guild could enter.
Saiforune Jun 29th 2008 6:25PM
I don't see how roleplaying is attractive to some people.
Spending time with random addons to tell my character's story and what they look like is retarded when you see what others have. 98% of all the female character's are guys creating stories on where and what nipple rings they have and what piercings it's just sad. How can some person honestly get off on text? It seems that all RP'ers are cyberers which just make them more of a freak to people who don't understand. If Rp'ers were less about telling a story of their sexual preferences and life, i think they would be more respected.
And if they made more plausable stories it would be more like telling a story rather than some random excuse on why they haven't been playing for a month all because they were captured by a tribe of taurens and the reason why they are purposely typing HORRIBLY is because they had to learn Orcish and now they have broken common.
I do admit that many of my friends are roleplayers, it's just that I don't see the appeal to this freakish time waster.
But then again people could critize how I spend countless hours PvPing. Some say it's mindless, repeatitive, twitch gaming, but i find it as a fun sport.
Eh, I just felt like I needed to type this.
Silly crazy Rp'ers and their hippy juice! xD
Hurode Jun 29th 2008 7:30PM
Open your face, jellyfish. Not all RPers are like that.
Some of us are guys RPing girls, some of us are even girls RPing guys, but that isn't automatically a bad thing. Yes, some people think they're cool RPing a female character who's effectively a slut, but don't let the bad 3% give the other 97% of us a bad name.
RPing is about playing the game like your character would actually live it. My draenei priest was an Elekk handler before the Exodar crashed, for example, and I even own a pair of Blue Overalls ( http://www.wowhead.com/?item=6263#comments ) to RP that out in. Her Elekk mount plays a part in RP as well, and even has a name.
The very essence of RP is immersing yourself in the game, adding an extra touch of realism where you can get it to make the game more fun. Are there people who give us a bad name? Yes. Ignore those people; the rest of us are generally quite a fun and friendly bunch.
Badger Jun 29th 2008 8:07PM
Sorry, but the examples you cited in your post do not, in any way, shape, or form, represent the entirety of the RP community.
There are 'Roleplayers,' and there are 'Sick Bastards.'