All the World's a Stage: What Blizzard seems not to see
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.
Blizzard definitely cares about roleplayers. They listen to us and there's a special place for us in their hearts -- which is natural, because in many ways, their whole world has its own story and background which means a lot to them, and while all players get to see that story unfolding through their activities in the game, roleplayers are the ones who participate in that story by making their own stories within it.
The problem is that Blizzard and its roleplayers are on pretty different wavelengths when it comes to what roleplayers want to receive and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and story behind them -- and while this is all very interesting and everyone enjoys it, most roleplayers are wishing they had more sandbox-like tools, spaces and items they can easily bend or shape in their own ways, to use for their own purposes.
Blizzard may care, but do they really understand? Read on for insights Blizzard may be missing.
The Brazier of Gimmicky Fluff
In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a question through his troll priest Wichdocta, about what new items were coming up for roleplayers to use. In fact there are lots of items in WoW which roleplayers use all the time, but we don't always use these items in the ways Blizzard thinks we will. In the Blizzcast, they brought up items like the Brazier of Dancing Flames, which they thought was neat because of how it looks so nice and has all this interactivity -- you can kiss it, bow to it, or even dance with it and turn into a dancing flame yourself.
The thing is that most roleplayers probably won't use it in their actual roleplaying experiences. It's fun and pretty and all, but it's hard to fit into our characters' personal stories. What do you say to people? "Hey, guys, look at this neat dancing flame thing I got!" to which they reply, "Hey, that's pretty neat!" and then you say... "Yup!" And... then you're done. It's kind of hard to figure out why your character would have such a thing, except to say that he bought it from the Fire Festival merchant. A really creative roleplayer might be able to come up with something Pygmalion-like, "Behold! I have conjured up the woman of my dreams from the passionate element of Fire! Don't get too close though... the burning passion is contagious. Muahaha." But for most of us, the only way we can make it fit is as a novelty, not actually part of our story.
One man's trash is another man's neat little prop
So what treasures do roleplayers really love? Ironically, a lot of it is stuff that Blizzard considers "trash." Legal Documents, A Steamy Romance Novel, and a Small Pocket Watch are all items we can use as props that speak volumes about our character when we mention them in our emotes. It feels so much better to have an actual item you can link to, so rather than just using an emote like, "Soandso cries on your shoulder," you can say, "Soandso takes out his Tear-Stained Hankerchief and dabs at his eyes." There's a feeling of surprise you get when someone uses an item like this in such a way, as if we're not just playacting at a game -- that item is really there.
What roleplayers really want in terms of items are more props like this. More things we can use to give our characters more expressions of flavor and personality. Elder's Moonstones and Elune Stones are another great example of general items which can be used in a variety of ways to fit our story. They have a visual effect which could be anything from a spotlight on a theater, to the Light itself granting its blessing to your paladin. Some people figure out ways to use non-combat pets as roleplaying items too. Engineers are fond of showing off their pets as their amazing creations, for instance, and one of my friends at Dramatis-Personae found out she could use the Red Helper Box to represent her gnome character's daughter.
Roleplayers don't want gimmicks so much as they want tools. The Brazier of Dancing Flames is nice in its own way, but it fails as a roleplay item because it's way too complicated and specific to the Midsummer Fire Festival; it tries too hard to be the center of attention, whereas the Elune Stones, for instance, could be used in any number of situations outside of the Lunar Festival, and allow the players' stories themselves to stay in the spotlight.
This is the main difference between Blizzard and roleplayers. Each one wants the child of their own creative inspiration to be in the forefront. Blizzard says "here, have some toys!" and we ask, "but where's the tools?"
Blizzard says all the world really is a stage
In the WoW Q&A Develoment Panel, the very last question that got squeezed in at the end was from a roleplayer who wanted to know if Blizzard was planning on creating cities or other environments specifically for roleplayers. On one hand, their answer was reasonable: different players want different kinds of environments, so rather than create things which are exclusively for roleplayers, they put lore and character in places all over the world and welcome roleplayers to roleplay there.
They cite the Darkmoon Faire as a good roleplaying spot -- and it is; I have roleplayed there sometimes, especially when it first came out. The toys were a fun novelty to play with, but they didn't last the test of replayability -- you don't come back to the tonk machines in the same way you come back to the battlegrounds and instances. In the same way, as a roleplaying spot it's good for characters who like to get drunk a lot, but it's not really what roleplayers everywhere are asking for these days.
Going backstage
What they want is customization. They want to create items and spaces which are all their own, not just appreciate the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can wear at any time or any place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard's world.
Whether Blizzard understands this or not, I don't know. It could be that Blizzard knows full well what roleplayers want but don't feel that they have the time and energy it takes to give it to them. I really doubt that they actually want to maintain strict control of the WoW experience and prevent roleplayers from having these tools -- rather they just want to play to the widest possible audience, including people who don't have that creative inclination that so defines roleplayers.
On the other hand, it could be that Blizzard just doesn't really get what we want, nor have a real understanding of how to give it to us. If they did understand, I think they would find we're not asking for super-fancy complicated stuff that takes a long time to make -- just more simple things with multiple uses in different creative situations.
All the World's a Stage reveals to you the hidden wisdom underlying the mysteries of forbidden knowledge in the depths of mysterious mumbo jumbo! Feast your eyes on the secrets of the Death Knight's story, as well as how to make yours unique. Illimine your mind with the method for roleplaying your quests in a fun and refreshing way.
Blizzard definitely cares about roleplayers. They listen to us and there's a special place for us in their hearts -- which is natural, because in many ways, their whole world has its own story and background which means a lot to them, and while all players get to see that story unfolding through their activities in the game, roleplayers are the ones who participate in that story by making their own stories within it.
The problem is that Blizzard and its roleplayers are on pretty different wavelengths when it comes to what roleplayers want to receive and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and story behind them -- and while this is all very interesting and everyone enjoys it, most roleplayers are wishing they had more sandbox-like tools, spaces and items they can easily bend or shape in their own ways, to use for their own purposes.
Blizzard may care, but do they really understand? Read on for insights Blizzard may be missing.
The Brazier of Gimmicky Fluff
In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a question through his troll priest Wichdocta, about what new items were coming up for roleplayers to use. In fact there are lots of items in WoW which roleplayers use all the time, but we don't always use these items in the ways Blizzard thinks we will. In the Blizzcast, they brought up items like the Brazier of Dancing Flames, which they thought was neat because of how it looks so nice and has all this interactivity -- you can kiss it, bow to it, or even dance with it and turn into a dancing flame yourself.
The thing is that most roleplayers probably won't use it in their actual roleplaying experiences. It's fun and pretty and all, but it's hard to fit into our characters' personal stories. What do you say to people? "Hey, guys, look at this neat dancing flame thing I got!" to which they reply, "Hey, that's pretty neat!" and then you say... "Yup!" And... then you're done. It's kind of hard to figure out why your character would have such a thing, except to say that he bought it from the Fire Festival merchant. A really creative roleplayer might be able to come up with something Pygmalion-like, "Behold! I have conjured up the woman of my dreams from the passionate element of Fire! Don't get too close though... the burning passion is contagious. Muahaha." But for most of us, the only way we can make it fit is as a novelty, not actually part of our story.
One man's trash is another man's neat little prop
So what treasures do roleplayers really love? Ironically, a lot of it is stuff that Blizzard considers "trash." Legal Documents, A Steamy Romance Novel, and a Small Pocket Watch are all items we can use as props that speak volumes about our character when we mention them in our emotes. It feels so much better to have an actual item you can link to, so rather than just using an emote like, "Soandso cries on your shoulder," you can say, "Soandso takes out his Tear-Stained Hankerchief and dabs at his eyes." There's a feeling of surprise you get when someone uses an item like this in such a way, as if we're not just playacting at a game -- that item is really there.
What roleplayers really want in terms of items are more props like this. More things we can use to give our characters more expressions of flavor and personality. Elder's Moonstones and Elune Stones are another great example of general items which can be used in a variety of ways to fit our story. They have a visual effect which could be anything from a spotlight on a theater, to the Light itself granting its blessing to your paladin. Some people figure out ways to use non-combat pets as roleplaying items too. Engineers are fond of showing off their pets as their amazing creations, for instance, and one of my friends at Dramatis-Personae found out she could use the Red Helper Box to represent her gnome character's daughter.
Roleplayers don't want gimmicks so much as they want tools. The Brazier of Dancing Flames is nice in its own way, but it fails as a roleplay item because it's way too complicated and specific to the Midsummer Fire Festival; it tries too hard to be the center of attention, whereas the Elune Stones, for instance, could be used in any number of situations outside of the Lunar Festival, and allow the players' stories themselves to stay in the spotlight.
This is the main difference between Blizzard and roleplayers. Each one wants the child of their own creative inspiration to be in the forefront. Blizzard says "here, have some toys!" and we ask, "but where's the tools?"
Blizzard says all the world really is a stage
In the WoW Q&A Develoment Panel, the very last question that got squeezed in at the end was from a roleplayer who wanted to know if Blizzard was planning on creating cities or other environments specifically for roleplayers. On one hand, their answer was reasonable: different players want different kinds of environments, so rather than create things which are exclusively for roleplayers, they put lore and character in places all over the world and welcome roleplayers to roleplay there.
They cite the Darkmoon Faire as a good roleplaying spot -- and it is; I have roleplayed there sometimes, especially when it first came out. The toys were a fun novelty to play with, but they didn't last the test of replayability -- you don't come back to the tonk machines in the same way you come back to the battlegrounds and instances. In the same way, as a roleplaying spot it's good for characters who like to get drunk a lot, but it's not really what roleplayers everywhere are asking for these days.
Going backstage
What they want is customization. They want to create items and spaces which are all their own, not just appreciate the events and stories that Blizzard comes up with. They want things like houses to live in, family surnames, notebooks they can write in, clothes and disguises they can wear at any time or any place, ways to show their personal descriptions and other information without needing a special addon to make it work. For them, the game is not just consumption of whatever Blizzard creates, it is a sandbox playground, in which they can use the tools to make up stories of their own within Blizzard's world.
Whether Blizzard understands this or not, I don't know. It could be that Blizzard knows full well what roleplayers want but don't feel that they have the time and energy it takes to give it to them. I really doubt that they actually want to maintain strict control of the WoW experience and prevent roleplayers from having these tools -- rather they just want to play to the widest possible audience, including people who don't have that creative inclination that so defines roleplayers.
On the other hand, it could be that Blizzard just doesn't really get what we want, nor have a real understanding of how to give it to us. If they did understand, I think they would find we're not asking for super-fancy complicated stuff that takes a long time to make -- just more simple things with multiple uses in different creative situations.
Filed under: Analysis / Opinion, Bugs, Virtual selves, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 2 of 3)
Sean Riley Jun 29th 2008 9:09PM
One of the most recent additions to a roleplaying guild I'm in is a former wine salesman, driven out of business by those bastards in Stormwind who seem to have money to give free samples to anyone who comes into the city!
Personally, I think it's brilliant.
Roleplayers are, above nearly all else, a diverse bunch. Don't lump us all in together.
Sean Riley Jun 29th 2008 6:33PM
Absolutely agreed on the comments about 'trash' items -- The small pocket watch is a mainstay on my gnomish rogue. How else is she going to time her experiments?
(Mind you, using the bright orb as a radiation detector at Gnomeregan was also quite fun -- "Radiation levels are... normal! CLEAR!" It just goes to show that you can think of fun uses for anything with a bit of imagination.)
Zorganist Apr 10th 2009 8:53AM
I remember an RP event my old guild di that focused entirely on vendor trash. We called it the "Odds and Ends Exchange" and it basically involved about ten Dwarf and Gnome RP'ers standing on an anvil outside Ironforge and selling vendor trash to each other at ridiculous prices.
It was a great experience and saw a lot of us leaving with much less money than we came with and Dwarves shouting about how they acquired the very boots worn by a 1-year old Dagran Thaurassian, or why a very simple Rodentia Shortsword was actually the enchanted possesion of a Trogg warlord and had single handedly cut down entire Legions of Dark Iron intruders. The event was even visited by a GM, who gave everyone a copy of an old sea journal, asking for our help in discovering the fate of a rather unlucky boat mentioned within.
Overall the event was one of the best RP experiences (and biggest mony waster) in the time I've been playing WoW and proves that, with a willing audience and unbound imagination, RP can make even the most worthless of items legendary objects in their own right.
Nati Jun 29th 2008 7:45PM
Good writeup! I do think Blizzard is completely detached when it comes to the wants of the RP community, though.
Gryphon Hall Jun 29th 2008 8:24PM
One good instance of a good step in the right direction was the Brewfest Pony Keg. I've personally used that every time a boss is killed for the first time by our guild; our mage would create the "table" and I set down the keg.
But what I really want is for crafters to design their own stuff. Why do we have to rely on someone else's patterns, recipes or plans to make stuff? Why can't we, say, make something that looks like this armor model so and so, but decide how much armor is there by the amount of leather or metal, for instance, is used... or the presence of some reagent to determine the stats. Or determine stats the way we already do for talents (for players and pets), based on a pre-existing pool of points.
These crafted items don't have to have a really high item level compared to drops, but as a means of giving crafters respect as craftsmen, rather than people who just make stuff to level up.
This, IMHO, will be good for roleplay. Imagine a "[character's name]'s Long Sword of Agility", helping people get reputations as crafters rather than just killing other players.
How about acquiring titles based on the type of stuff they have learned to make?
Just my two cents.
Sean Riley Jun 29th 2008 9:16PM
I would be intrigued, I freely admit, by a system that allowed you to combine pre-made textures, etc. for shirts and other cloth items, allowing you to essentially play fashion designer.
Despite the comments that usually crop up ("It's not a fashion show!"), I guarantee you, these items would sell. Certain characters WOULD become known as the top designers.
I'm less sold on the idea of crafting stats based on materials, etc. Perhaps a design that can then be tweaked to certain specifications, at most, but there's balance issues to heck if it's free for all. Plus, pretty soon the 'optimal' statting would be found and then that's all anyone would make.
Gryphon Hall Jun 29th 2008 9:26PM
We already do it when we use enchants and the like. In fact, we already have crafts that have "random enchantments" that are permanent, and you can further enchant them. I don't see why it should be random. Why not, for instance, add as reagents elixirs of agility to make, for instance, green items that are "of the bandit"?
The right to make these items should be hard to get. A quest, for instance, that will allow you to do it.
I'm also intrigued about more food buffs: why can't cooks create meals with, let's say, a 7-day cool down but will create and will give a buff that lasts an hour instead of 30 minutes? A day? Persists through death? Like flasks are to elixirs, and elixirs are to potions. Food, right now, seems to be optional. But if they can make food that is, like in real life, essential then people can roleplay being cooks or chefs AND contribute to the gaming experience as well.
I 'm also thinking "why hasn't blizzard created a banking class" yet?
Hurode Jun 30th 2008 9:10AM
Reminds me of Animal Crossing. I still remember how much time I put into designing those Mario and Zelda shirts. I bought AC:WW for the DS just to do it again.
Good times, Nintendo. Good times.
Sean Riley Jun 29th 2008 11:01PM
Sorry, my brain just clicked into gear.
"I really doubt that they actually want to maintain strict control of the WoW experience..."
Really? The ghost wolf begs to differ.
David Bowers Jun 29th 2008 11:29PM
You have a point, Sean. There are certainly some things they like to keep a tight grip on. But when it comes to RP, they tend to be really lax. Even after they're reported, people sometimes get away with all kinds of silly names and behavior if they have some sort of RP excuses for them. Blizzard tends to like people to RP in their own way whenever they like, without being too strict on rules, because RP means so many different things to different people. It that sense it's really different from the Ghost Wolf issue, which had more to do with the visual look and feel of the game.
Sean Riley Jun 30th 2008 12:03AM
They tend to get away with silly names even if they DON'T have silly reasons attached. Heck, I've had -- Point blank -- refusals to remove people named Sylvanus from the game in spite of this being a clear violation of the naming policy. RP complaints generally go unheard.
The overall vibe I've encountered is less, "We want to let people RP as they wish" as it is, "If you want to roleplay, we can't stop you. Just leave us out of it."
schm0 Jun 30th 2008 12:25AM
I think there is a bit more that Blizzard could add in the way of existing mods that RPers use. I agree that a description mod would be extremely easy to mod into the game, and Blizzard can easily filter out any negative or harmful language. (Currently, you can put whatever you want into your description.)
Personally, I think there already exists an excellent but unused facet of the game in the way of clothing. Grey sets are made to match/coordinate and exist within the game and aren't too hard to farm. Some of the grey sets have greens that make them a bit more difficult to complete, but overall, you can pretty much dress your character as you choose.
Another thing to think about using is the mail feature. You can mail someone a bit of text (although space is limited) and you can take a physical copy of that text into the world. It's an easy way to get a piece of parchment to pass around.
I agree with the writer when they say that it's the small, typically over-looked items that can really shine when put to use. I recently had to clear out my bank of all the RP-ish items I thought would be neat to use at some time.
What would I have Blizzard add?
Guild or character "instanced" housing would be neat. Might even get the ERPers to stop hanging around Goldshire and let some actual RP happen there. (*gasp*)
It would be pretty cool to inscribe items to give to people, or to be able to host contests or mini-quests of a sort within the game. Maybe a small window that sorts all the emotes by type and then makes them one-clickable instead of trying to remember the six different ways you can laugh. Also, I'd ask that all pets be made "emote"-able so that they could join in the RP as well. And more mundane items (such as those mentioned in earlier posts) that anyone on a non-RP realm would just cast aside.
David Bowers Jun 30th 2008 12:45AM
Sean, you have to remember that sometimes roleplayers can be just as annoying as non roleplayers, complaining over little things instead of just dealing with them or whatnot. I'm not saying you've been that way, but I think what's happened is that various amounts of immature behavior have made it so that some GMs have lost their sympathy for roleplayers, while others want to help us as much as they can. I've heard reports of GMs being very helpful (even earlier in this post, Badger left a comment to that effect, I believe), and also like in your case, reports that none of them give a damn. The only conclusion is that it's a mixed bag. Not everyone's perfect -- and that's not a problem that Blizzard can solve very easily.
Elmo Jun 30th 2008 4:18AM
There are other problems too.
I play on a RPPvP server and the Alliance just can't post any upcoming events because the Horde has a guild that likes to crash those parties by killing all attendants.
this makes RP more hidden on our server and thus less people get to experience it.
Athene Jun 30th 2008 4:20AM
RP = Retarded Player
Zali Jun 30th 2008 10:54AM
Q: How do you create a game that is All Things for Every Player?
A: You can't.
Or in other words, You can't make all the people happy all of the time, but you can make most of the people happy most of the time. If you make a purely RP environment, then you will have a lot of people very unhappy. I doubt even a purely RP server could make all the RP'ers happy simply because it would basically be an empty and dead server. Not enough people play 100% RP. RP'ers need non RP'ers on the RP servers just to help keep the economy's and AH's going.
I think a lot of the harrassing of RPers by non-RPers is because it is a two way street. An RP player reports someone for having a non-RP friendly name, then that person is going to get a little miffed. There is an obnoxious disease that some RPers get.. not all, but some... that sends them off on a self righteous reporting frenzy or everyone who does anything that breaks their immersion, and frankly it's just plain silly.
If people would just follow a policy of "live and let live" there would probably be fewer problems with harrassing. If you want respect as an RPer from the non-RPer then respect the fact that they don't want to RP. It's a two way street. On the other hand, non-RPers should also respect the RP'ers.
On the subject of what blizzard should or shouldn't do to make RP more user friendly, well that is a Pandora's Box sort of question. The problem is that everyone is going to have a very different answer because everyone has a different motivation. No matter what Blizzard does, there is going to be someone who is unhappy with it. I think that is why they take a fairly hands off approach. There are a lot of items in game that support the RP style, but it is up to the individual to fit it in. I mean, other than RP, what is the point of things like wedding bands, cuff links and tuxedo's? They are useless in every other aspect of the game. Right now there is someone out there who really is pissed off because they want to RP a blind Undead Druid and they're blaming Blizzard because the Undead don't have the Druid class, and there isn't a a white cane with a red tip that can be equiped as a main hand weapon and there are no wrap around sunglasses with built in hearing aids. Shouldn't Blizzard cater to that person? What scale do they cater to? I mean, they really can't cater to the micro level, and have to focus on the macro level. They cover the larges possible demographic and then let people build their character around what is available.
And that is as RP as it can get, really. Non of us can live in a real world that caters to our every whim. We have to build our real lives around the tools that are available in the real world. WOW is no different than that. There are just some things that don't exist on Azeroth. It is our job, as players, and as RP'ers to create a character that fits within the world that is provided... not Blizzards job to create a world that fits the character that you create.
If something doesn't exist for you, then by golly just accept the fact that it isn't something that has been invented in this universe and learn to live without it. Be creative.
schm0 Jun 30th 2008 11:44PM
"If you make a purely RP environment, then you will have a lot of people very unhappy."
What else are RP and RP-PvP servers for, then? There's a handful of these servers among dozens and dozens of PvE and PvP realms. And I've never heard anyone complain of their existence.
"If you want respect as an RPer from the non-RPer then respect the fact that they don't want to RP. It's a two way street. On the other hand, non-RPers should also respect the RP'ers."
Blizzard made the servers for a reason. If you don't want to RP, then don't roll on an RP server. It's very simple, actually. Your example about "immersion" does little to illustrate the frustration some of us have. A good example of what "miffs" us RPers is much the same as what might annoy any WoW player. Nobody likes the gold spammers named Ekjsajfirl filling up your screen with useless ads, nor do any of us enjoy the player named Ipwnyoulolorz who jumps around you challenging you to duel while you're having a conversation. Furthermore, the rules on naming a character are explicitly stated by Blizzard, and on any other server it doesn't really matter. Why shouldn't RPers have the rules enforced on their own servers where it actually matters?
"I mean, other than RP, what is the point of things like wedding bands, cuff links and tuxedo's? They are useless in every other aspect of the game."
They're funny. And who needs clothes, anyways? You obviously have never seen a naked gnome race. Then, and only then, you might understand.
"...and they're blaming Blizzard because the Undead don't have the Druid class, and there isn't a a white cane with a red tip that can be equiped as a main hand weapon and there are no wrap around sunglasses with built in hearing aids. Shouldn't Blizzard cater to that person?"
Your mixing apples and oranges here, my friend. First, I think we all understand the classes each race can play and why they are in place. In fact, there's Lore that backs it up, in most cases. There's a reason the Tauren don't have a rogue class (http://www.wowwiki.com/Tauren#Classes), just like there's a reason the Draenei have racial benefits to the Paladin and Healer classes (http://www.wowwiki.com/Draenei_(playable)#Reasons_for_racial_abilities) Besides, who needs hearing aids when you can RP a mystical orb that telepathically communicates with your mind?
"It is our job, as players, and as RP'ers to create a character that fits within the world that is provided... not Blizzards job to create a world that fits the character that you create."
WoW != Our job
I pay for my subscription, thank you. And I enjoy playing the game. I don't think it's too much to ask for more tools to make the game more fun. If you don't want a tool like FlagRSP, then you don't use it. There are several features of the game that I entirely ignore. They are there to be used by those who find them useful.
Furthermore, RPers do everything and anything possible to make their character to fit within the WoW universe. In fact, we do it more creatively than anyone else.
"If something doesn't exist for you, then by golly just accept the fact that it isn't something that has been invented in this universe and learn to live without it."
WoW would be nothing if it weren't for the talented people that make the mods that we use every day to make the game more enjoyable. Blizzard has taken it's cues from those mods and made permanent changes to the game's UI.
I think your "take it or leave it" attitude is all too common among people who look down on RPers as whiners or nerds or whatever they're calling us these days. The article was written from the point of view that the Blizzard panel frankly did not offer much in the way of things that accommodate the RP community as is happening in other emerging MMORPGs. Now, I think it's too elitist to claim birthrights to anything with the words RPG in it, but I think all we're asking for is a little love.
And a little love goes a long way.
Zali Jul 1st 2008 10:14AM
Schm0,
I'll try to cover your points in order.
1. You missed one very important fact in all of this. There are not enough RP'ers to keep an RP server viable. The majority of people on RP servers are not there to RP, and without them the server would incapable of maintaining two separate faction economies. I'm on an RP-PVP server... Ravenholdt. I have 10 toons there, one of which I RP with. Even when on my RP character I rarely see any RP, even in the largest RP guild on the server. I can spend an entire log in session seeing nothing but OOC conversations even in the guild chat, and even when there is a channel specifically set up for OOC conversations. I doubt more than 2% of the server population does any roll play. If that. Frankly, the server needs all of the non-rp players that are there, otherwise it would be a ghost town.
2. This is why I say you have to respect those that don't wish to RP, for the same reasons that you want respect for yourself. It is a two way street. The RP community would have a very hard time filling up a single server and need the non-RP'ers. Call it an uncomfortable symbiotic relationship if you want. It is the unfortunate nature of the situation, but it is the reality that we are faced with. The question is how you will react to it. You can choose to be polite and respectful, you can choose to ignore a name that you find is outside of what you consider a viable RP name, or you can go report crazy and report every name you see, even if they were leaving you alone and minding their own business. Again, my point is simple... live and let live. If you're being harassed, then by all means report them. Yes, Blizzard has a naming convention for RP servers, which they only enforce if someone reports. Heck, maybe that gold spammer named Grfrxrddrdl isn't really a gold spammer. Maybe he was orphaned and raised by Murlocks or Sporaggers. The point is that some guy named Tunafish standing by you at the AH isn't going to make your head explode or your eyeballs bleed just because Azeroth doesn't have any tuna in it's oceans. If it bothers you enough that you have to report him then you're an uptight ass. If he's not doing anything to you, then why not just let him enjoy the game. Live and let live. If he trys to join your RP guild then maybe you can lay down the law and have him change it.
4. Nobody said anything about gold spammers. Report them all you want. I know I do. Kick Ipwnyoulolorz's ass or put him on ignore. You think that in the RP world that you have created in your mind there aren't idiots? He'd be challenging you to a duel if his name was Balchech or David.
5. WOW has tens of thousands of items of clothing called Armor. You don't need tuxedo's, even if they are funny. The point is that Blizzard has added a wide variety of items into the game that RP'ers can use as props that have no other viable purpose.
6. My point was valid even if my example of a blind undead druid was a stretch... and infact that was the point. There will always be somebody somewhere who wants to make everything fit their own little world, to push the limits, or whatever. There will be people who are unhappy no matter what Blizzard does. The whole Arena Balance issue is proof of that. If druid/warrior 2v2 teams do better than others, then someone will complain. If it were Rogue/Mage combo's that did best, someone would complain. Druids bitch about not having changing skins on their bear/cat/tree/boomkin forms. Waa waa waa. Tanks and healers complain that they can't DPS while grinding without the expense of respec fees. So and so tanks better in five mans, so and so heals MT's better, so and so is OP, blah blah blah. There is always somebody unhappy about something. Blizzard just can't make everyone happy all of the time. To evey try is just stupid. If they change something to make one group happy then they make another group unhappy. It reminds me of the Homer Simpson line... "Kids, the first step to failure is to try." My point in this was that no matter how much stuff Blizzard tosses out there, no matter how many toys they drop into the sandbox there will be a percentage of players who don't think it is enough. In fact, the one thing I have learned about the WOW community is that for most players it is never enough. There is always something else that people want.
So OK. You pay for your subscription, as do I and everyone else. You want more tools. OK. When will you have enough? How many tools do you need? Two more? Six? Five hundred? How about another thousand? I also live in the real world and I'm still waiting on the developers of real life to provide for me the flying car. So far, it just doesn't exist, so I have to live my life in the universe I'm stuck in. Maybe the world you RP in doesn't have the things you would like. Maybe some Gnome engineer is fiddling with it right now but it keeps exploding in their face. RP within the universe provided. If it doesn't exist in WOW then it doesn't exist.
7. I read a dozen articles a week on this site alone that bemoan the fact that Blizzard doesn't pump out content fast enough. A couple months after Sunwell goes live and already people are bitching for Wrath and complaining that it isn't here already. So, everyone yells "HURRY UP BLIZZARD, we want Wrath NOW.... except would you mind just popping down to the basement and knocking up a quick little patch that lets us do X? That would be swell, thanks."
8. You're right though. The mods and addons are a great part of the game. Blizzard allowing people to modify their work to fit the tens of thousands of different play styles is definitly what makes WOW a great place to hang out. Because none of us are stuck in a cookie cutter world. We can mold much of it to fit our own personality. And there are great mods out there for RP. I use MRP myself. In the end though, the best UI items are player created addons, not Blizzard implemented. I'd rather let Blizzard worry about working on great dungeons and zones then worry about player interfaces. Frankly, the ones that Blizz comes up with are pretty dull. I'm happy to let them work on content and let players tweak the interface.
9. Lastly, you mistake my intent. I am not looking down on the RP community. I have great fondness for my RP character. I put a lot of time and thought in creating his persona. The whining is not specific to the RP community either. What I am saying though is that one of the reasons the non RP community rags on the RP community is because of the small subset of the RP community that does go around reporting people left and right what amounts to a personal preference. I think it does more harm than good.
If you complain about trivialities, then nobody will listen to you when you complain about important issues. You will have become the boy who cried Worg.
trinikrusader Jul 16th 2008 12:02PM
You know what I love about all these people who run around criticising roleplayers? There never even would have been a WoW in the first place, if not for D&D, which is far higher on most people's "geek scale" than WoW. There wouldn't have been levels, or hitpoints or any computer RPG at all. I mean, did you people shut your eyes in the notes for Patch 2.4?
Yet here we have a bunch of people insulting players engaging in the very activity that produced the game that we're all devoted to. Lovely. I don't even have to say anything else. They've pretty much insulted themselves by extension, since their Role Playing Game of choice is derived from what? *gasp* ROLEPLAYING.
DeeHat Jul 1st 2008 3:00PM
What has somewhat disappointed me with WoW is that I’m not able to “interact” with objects as much as I could with previous games I've played, and I know a text-based MMO doesn’t have the restrictions that a graphics-based MMO does, but could we at least be able to “touch” the mailbox, or the door, or the super-fantastic bowl of never-ending joy ?
I’d like to see is the ability “play” with those trash items… it doesn’t even have to be extensive or a visual animation, but I’d like to be able to “wave” my handkerchief around, or “wave” my sword around or “bash” my shield with my sword or my fist, or "raise my flagon of Dwarven Stout in salute!"
I want to be able to “show” an item to another player, and they “see” a description of the item.
“Look what I found in that gnome’s pockets!”
Wexna shows you a folded handkerchief. It looks rumpled and well used. Yuck!
Not that there has to be a lot of these emotes or that they even have to be that varied… but to be able to “raise my folded handkerchief/pocket watch/super-special metallic sword with sparkliey motes flashing off it/ in triumph!” without having to type it all in on the fly with an /em or change my macro every time I get a new sword/shield/drink/item would be really nice.
I want more emotes, and they don’t have to be “voice emotes” although those are very kewl…
Could we at least have a different sound for a “giggle” and a “laugh”?
I want to not have to create tons of macros for playing with my trash items, and then have to link the macro to a button in order to use it… or get yet another add-on that I have to program all these fun emotes into.
I want to be able to create a macro, and then be able to access it via a command line command… such as:
type /babbleblush
Wexna glances at TARGET, blushes and babbles a few incoherent words, looking foolish but sincere.
Ok, I’m going back into hiding now…