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Nonlinear dungeons return in Wrath

To me, one of the most exciting parts of this morning's Dungeons and Raids panel at the WWI is the fact that they're going to add more nonlinear elements to five man dungeons. Thank Uther! As far as time it takes to complete dungeons, The Burning Crusade was a massive improvement, but I couldn't help but feel something major was lost when they all amounted to pull-drink-pull with solid hallways guiding you straight forward. I really started to miss places like Blackrock Depths.

The Caverns of Time was a gloriously refreshing change from that, and I'm glad they took something out of that poll they did awhile back. The previews of The Occulus and Caverns of Time: Stratholme were fantastic, and that nonlinearity is one of the best parts, easily. Even though you will probably have killed all of the same bosses in the end that you would have if the dungeon were linear, just in a different order, having choices available and environments that aren't simply enclosed hallways that go in one direction really brings a place to life. It's hard to believe that the Botanica is just one really long constant hallway, for example.

Here's hoping that these elements extend beyond Old Stratholme and The Occulus, and Wrath will bring dungeons back to life.

Filed under: Analysis / Opinion, Instances, Expansions, The Burning Crusade, Wrath of the Lich King, Worldwide Invitational

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