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6-29-2008 @ 2:38PM
Blizzard still doesn't provide a pvp system that is compelling to players who really play to PvP -- it has been forever polluted by a system geared for PvE: reward system, honor points, objectives to make PvE more compelling (like exp bonuses and extra spirit shards).What the zone PvP objectives in WoW:TBC have proven over time is that each zone tends to be overwhelmingly "zerged" by one faction or another, and while a few sporting folks try to participate for the minority side, most folks give up and don't fight -- instead, they wait until later or the next opportunity to clash again.All this results in are long windows of non-action until one side builds up enough of a majority that they can take everything on the map against little opposition; their goal, of course, is to achieve the PvE rewards. The objective of world PvP should be to PvP, not to do more PvE. Because they are so intricately linked in all of Blizzard's designs, I'm afraid they will never be able to create a system where people participate because they actually want to do battle. What I'm afraid I see happening with Lake Wintergrasp is "dressing up the pig" by creating cute siege machines. The core problem will resurface in WotLK, I believe: Lake Wintergrasp, about 3 months after release, will be a continuous zergfest always in favor of one side, then go dormant for a few hours, then turn into a zergfest again. Unless and until they actually allow us to do guild versus guild-type battles, or player-buildable and siege-able assets where guild reputation and player-driven content is on the line, that's the best I can see happening for Lake Wintergrasp.
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