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6-29-2008 @ 11:59PM
It sounds very neat and excited, and a nice breath of fresh air to the current PvP system. In fact, seige weapons mean anyone or any spec can participate.However, I'm instantly dismayed by World PvP for one simple reason: my server has a very noticable population imbalance. Last I checked, Alliance outnumber Horde about 3:1 (it might be closer to 2:1 now). World PvP is absolutely no fun when the other team can simply marshal more people than you.The only solution I can think of is to give benefits to players just for participating, not just for winning. Then even if you do get zerged, you walk away with a little something.
7-01-2008 @ 9:02AM
Blizzard has already created mechanisms that spawn mobs to assist major city defense (albeit not very intelligent ones). Who's to say that there won't be reinforcements that balance the fight out, or even persistent buffs for players that are on the side that's "losing" at the moment?I think what Blizzard learned from Halaa was extremely important. Rather than make a zone that gives items that aren't really worth fighting for, make a zone that's fun to play in. Halaa gave no real benefit for owning it - it's all a matter of incentives.
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