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6-29-2008 @ 7:15PM
I believe that you're being overly critical with regards to the addition of 'luck' to the proposed arena maps. While it's supposedly random in generating some of these events the exploitation of those events is somthing which will add a much needed dynamic to arena competition.Not all of us simply want a hack and slash open field between cookie cutter match ups using strategies copied from the latest PvP website. Arena's are foremost about fun, not about epeen, please try to remember that.
6-29-2008 @ 7:49PM
Random is bad and not fun. Losing to someone you have controlled all match because some slime fell from the roof and put them LoS during a kill window is not fun.
6-29-2008 @ 7:53PM
Mage beats Warrior Beats Priest Beats Paladin beats....^^^Is less fun.What they're trying to do is make the Arena's more dynamic. More interesting. It's not as though a waterfall comes cascading down and makes all healers immune for 15 seconds or kills all warriros or somthing, it's just another mechanic you'll have to find a way to turn to your advantage.This is entertainment.
6-29-2008 @ 8:14PM
More dynamic (the way it is being planed it looks like pot luck) removes skill and hinders class balance. Imagine if every arena was open, no LoS - can you think of how much hunters would cry when their damage output and control is nerfed to re-balance them for an open space?There is no point comparing the classes 1v1 so... meh.Even the current maps being static and "dull" as they are can swing the balance between teams. Combos that we will beat in BE/Nargrand can win against us in RoL.A Perfect example is Druid/Lock vs Druid/Lock (omg no counter comp here) - There are a number of teams we've lost to in Blades Edge since it makes it so easy for bad druids to run off and drink (I get bored and fail at it, personality fault I guess). Yet when we play them in RoL/Nagrand we win every time. Add random LoS that could save a bad player and win the game based on luck ...... sorry that isn't entertaining.
6-30-2008 @ 2:19AM
I love the idea of these dynamic points. It appears to me from the story that these events aren't random, but on intervals. Having to factor in theterrain just adds to the strategy, and in no way affects skill, as some people are claiming. The skilled players will use the dynamic terrain to their advantage, at least until enough people start crying about imbalance and they get nerfed.
6-30-2008 @ 8:03AM
Surely adapting to these random elements and learning to use them to your advantage will become a part of the "skill" required to win.I don't think there's anything wrong with having few wild cards in there, and it should make things more varied.
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