Ask a Lore Nerd: Faith and religion

Two weeks ago, when I was going through my queue of questions, one stuck out as especially complex. Sean Riley inquired about the beliefs and practices of the various Azerothian religions. This topic really excited me as I kind of have a thing for analyzing religion and faith. I would never claim to be an authority on theology, but it's stlil something that is very interesting to me. Warcraft lore combined with theology? Yes please! Obviously this isn't really the place to analyze and debate religion, but taking time out to research the gaps in my knowledge on this particular topic was incredibly fun for me.
Unforunately, I didn't have the space in that week's column to fit the answer to that question in, nor did I really have the time. It was a broad question and needed to invest a hefty amount of time into it. This one question has filled today's column, and while that may be disappointing to some that are waiting their turn, I hope it's an interesting read regardless.
Sean Riley asks...
What do we know about the moral beliefs of the World of Warcraft religions? Does the Church of the Holy Light have any teachings on marriage, honor, morality, etc? How should a priest of the Holy Light be behaving, what sort of activities should they condemn and praise?
And what about the other religions?
Answer: Before I really get into the nitty gritty, I'll say that Blizzard keeps a lot of their religions fairly vague. A basic structure is put in place, and the gaps are left to be filled by players. Things such as marriage aren't really covered in the information they give us, but they use clearly defined motifs for each of the religions. It's safe to assume marriage ceremonies, funerals, coming-of-age ceremonies, et cetera, match that motif fairly well. The Light probably uses Christian-esque marriage ceremonies, the Tauren reflect Native American culture, Voodoo matches up with... well, Voodoo (Vodou).
So I unfortunately won't be able to answer every piece of your question, but hopefully I can supply you with something you can work with to combine with some creativity, so you can come up with something of your own to fill the gaps.
The Light
The most easily recognizable religion/faith in Warcraft is The Light. Others are clearly religions, but The Light uses a motif that is most visually defined. Contrary to the motif used, practitioners of this faith do not worship any god or gods, at least not directly or knowingly. The Light is actually a philosophy, a set of morals, and a path to transcendence. The Light is meant to bring out all that is good and righteous in the world.
Due to this faith being more philosophy and less worship, there are a lot of interpretations of this faith, even within the Cathedral of Light. If you ask Archbishop Benedictus a question, his answer may be different than that of the person standing next to him. Debates about these things are common, and there isn't necessarily any 'right' answer as long as both people believe they're working toward the greater good and aren't bringing innocent people harm.
There are three main virtues that must be the focal point of all practitioners of the Light, but everything in between is up to the individual, more or less.
Those three virtues are:
- Respect - Working towards the greater good is fine and dandy, but you also need to recognize the existence of others in the world. If your actions are interfering with other peoples' ability to live their lives and believe their beliefs, you're not doing them, the world, or yourself, any good at all. This virtue also reinforces that though you need to respect all things, sometimes things like war do happen. In these situations, harming people can't always be avoided, but you should work toward the best possible outcome rather than fall into blind destruction.
- Tenacity - Tenacity is, essentially, the 'don't give up hope' virtue. You cannot change the world in a day. Enlightenment can take an entire lifetime, or longer. Also, not everything you do will have instant, noticeable effects on the world, but that doesn't mean that you haven't made a difference. Helping individuals is just as important as helping entire nations. Just because you haven't changed the world in a day doesn't mean you haven't had an effect on someone.
- Compassion - This virtue is regarded as one of the most difficult to balance and understand. The practitioner of the Light should be conscious of others wants and needs, and be eager to help others gain happiness and joy. However, being too zealous in this virtue can be damaging, and step on the virtue of Respect. Does the individual want your help? Will your help, in the end, bring harm to this individual? Will giving them too much help hinder their growth or progress in life? It is possible to do more harm than good with your help, and it could ultimately be very, very damaging. Knowing who to help and how is a very important part of this virtue. Forcing yourself upon someone is never, ever good.
The ability to wield the Light seems to stem more from Faith than from your actual actions. If you feel the Light has abandoned you, it is likely you'll lose your grasp on it. If your actions are not in line with the philosophy of the Light but you still feel what you are doing is right, your grasp will still be possible, hence the Scarlet Crusade. There are exceptions to this in both directions, but those are all extraordinary situations.
The Cult of Forgotten Shadow
This is a corruption of The Light, practiced by the Forsaken. Many of its morals and tenets are basically the same, but twisted in on themselves to form a more self-serving view. Respect and Tenacity remain, but Power replaces Compassion in the primary virtues. Compassion is still part of the faith, but it is a footnote rather than a focal point. This faith is attractive to Forsaken who have become desperate for direction in undeath, or those who seek vengeance, or desire some way to justify their actions. Many who practice this faith do so purely out of spite, feeling the Light has abandoned them, and they want to spit in its face somehow.
The Light believes that you improve yourself by helping others, and through helping others you have the power to change the world. The Shadow believes that you must improve yourself through any means necessary, and it is not through others that you change the world. Your will and your might alone can do it. Anybody who gets in your way is trash. This practice is referred to as Divine Humanism. Trascendence via the Shadow is possibly just as it is via the Light, but in a corrupted form.
This religion is young, no more than a decade old, and has many branches and pockets of belief throughout Forsaken culture. The Holy Light is a highly debated philosophy, but it is that way because it's a very old philosophy. The Shadow is debated in a different way, and is debated because it's so young. Nobody has managed to pull all of the pockets of faith into one organized 'church' yet, though it is probably only a matter of time before that happens.
It is actually an aspect of the Forgotten Shadow to not forget the Light. The Light exists, and it must exist, but the Shadow is the more powerful of the two and the origin of all things. A balance between them needs to be maintained. As stated above, believing that you are doing what is right is often enough to keep your grasp on the power the Light grants you, so it is no surprise Forsaken Priests are still able to use Holy spells. Not all of them deny the Light, and it is asked that they don't deny the Light, and they believe in their hearts that their morality is true and proper. The Shadow simply overtakes the Light in their minds, and this is reflected in their racial abilities in WoW.
Shamanism
While not a religion in the traditional sense, Shamanism is still a spiritual journey with a set of beliefs. It is a little more chaotic (not to be confused with evil) than the other Nature-based faith, Druidism. While Druidism focuses primarily on the wilds and the balance of living things, the wilds is only a small portion of what a Shaman does. Shaman are a little more primal (being one of the oldest faiths across multiple worlds), interacting directly with the elements. This is why it is the Earthen Ring working to stop Lord Ahune during the Midsummer Fire Festival. The elements are directly their territory.
Shaman also put a lot of weight in visions, which they receive fairly regularly through various means. Shaman also play the role of general spiritual leaders, acting as guides and what we would call counselors.
Druidism
Druidism is a lot like Shamanism in that they're very natural systems of belief. Whereas Shamanism is a little more primal and chaotic (reflecting the elements), Druidism has a higher emphasis on the balance of the wilds and is a bit feral (like the animals they worship/emulate). Shaman commune with the elements, and Druids commune with spirits of nature. Animals, trees, and other living creatures. It is believed that these spirits, at their base, are good and kind.
For both the Tauren and the Druids, there's an added level of worship for the demigods of Kalimdor, though both races have some of their own interpretations of these gods. While not a direct aspect of Druidism (besides Cenarius, anyway), their culture is reflected in this demigod worship.
Druids also have a connection to Ysera and the Green Dragonflight, and the Emerald Dream through her, but this is more an aspect of culture rather than faith.
The Moon Goddess, Elune
The Night Elves have been worshiping Elune in some capacity for as long as they have been known to exist, and the Goddess of the Moon is the only known true god or goddess on Azeroth. Some even believe Elune is the mother of their race, in a literal sense. This system of beliefs is a more 'traditional' religion, in that it is a very clear, direct worship of a deity. There is a set of morals attached certainly, but revering Elune, her ways, and her children are above all else.
Worship of the moon and the night is obvious, as that is all Elune's domain. Elune has a deep distaste for violence and war, and is seen as a Mother figure for the world. Elune, quite simply, will not allow violence in her presence, but largely doesn't (or can't) interfere with the realm of mortals directly. The Moon Goddess also has a special place in her heart for nature, and empowers certain followers with the ability to protect it in their own little ways.
It is these things that the Night Elves revere and try to practice themselves. Like practitioners of the Light, they are not so naive as to believe that war doesn't happen in the realm of mortals. It may seem like a slap in the face to what Elune stands for, but in the world the Night Elves live in, it's fight or die. This is made worse by the pact they took from Ysera.
To a lesser extent the Night Elves also worship certain demigods, many of which have ties to Elune. These are demigods such as Cenarius, Aviana, et cetera. Some of those demigods' beliefs are reflected in certain pockets of Night Elven culture, but it varies.
A very large amount of Night Elven faith is reflected in the beliefs of Tauren, though it has different interpretations. Elune is most likely the Tauren Moon figure Mu'sha, who represents one of the eyes of the Earth Mother. Cenarius and Malorne make appearances in Tauren mythology as well.
The Earthmother
In addition to the mythology shared with the Night Elves, the Tauren believe in a being known as the Earth Mother. Believed to be the creator of all things, the Tauren see her as a kind, motherly type. Nature and the earth are, obviously, her largest focus, and the Tauren follow her example.
The Tauren strive to embrace and nurture the earth, and harm it as little as possible. It is a fairly straightforward belief, and if you understand the concept of Mother Nature in our world, you can probably understand the concept of an Earthmother in Azeroth.
Unlike Elune, whether the Earthmother actually exists or not is unknown, but the Tauren believe in her regardless. If there is a real Earthmother, the most likely match is Therazane the Stonemother, one of the Elemental Lords.
The Old Gods
Those who worship the Old Gods suck and are bastards. An example is the Twilight's Hammer, which wants to do little more than cause an apocalypse on Azeroth. Pretty straightforward deity worship.
Voodoo and the Loa
Voodoo can almost be described as a twisted Shamanism. Voodoo believes that all things have spirits, but is of the opinion that the spirits are, at their very core, malicious beings. Voodoo is a very dark religion, focusing on dark rituals, hexes and curses. Due to this, practitioners of voodoo (trolls, mostly) are very superstitious, fearing the worst in all things. Witch Doctors are held in high regard because of this, as it is their role to interpret visions and exorcise harmful spirits.
Many voodoo rituals involve mutilation of one's body (and sometimes, soul) to one extent or another. The Troll death ceremonies are especially gruesome.
Particularly powerful spirits are given the title of Loa. The Loa gods are usually very strong entities, but one can become Loa simply by being highly respected. The animal spirits in Zul'Gurub and Zul'Aman are Loa gods, for example. They're spirits of nature. Zanza is also revered as a Loa, and he was a Troll in life. The beliefs of many Forsaken are in line with the dark, grim nature of voodoo, so it has been stated that it is possible for Forsaken to ascend to Loa in death. It can be assumed that most any race is capable of this then, and it is then possible that the faith and respect given to that person in death is what causes their ascension. Zul'jin, for example, may ascend to Loa if enough of his people remain and have faith in him.
General Worship
There are a lot of mixed, minor religions and faiths in Azeroth and Outland. Deity worship is vast and varied. Many of the demigods have pockets of worshipers, and the Titans have garnered more and more followers recently with the increased Dwarven interest in them. There are no specific sets of morality or virtue attached to them necessarily, though followers usually try to practice what their deities practice.
Hopefully all of this was helpful, because I certainly had a fun time writing it. I do not believe I missed any of the major Azerothian religions, though I may have! If I did, point it out to me and I'll see what I can do. Thanks, and I appreciate your patience, Sean!
If I didn't get to your question this week, never fear! Ask a Lore Nerd will be back next week Sunday, answering as many of your questions as possible. Remember, don't be afraid to ask us your questions, no matter how large or small. Post them in the Comments field below, and I'll get to them as soon as I can. Thanks for reading and I'll see you next week!
Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Lore, Ask a Lore Nerd






Reader Comments (Page 1 of 2)
Angelus Jun 30th 2008 6:17AM
Very nice article, I learned a lot.
You touched on it, but I'd like to emphasize one of the best things Blizz has done with the story behind The Light is that there isn't any main entity or god behind it. Just a great force of good.
Leaves the player a lot of room to have their character view The Light in whatever way they believe to be best. Also skips a lot of religious drama I've seen with other MMOs that have Priest and Paladin classes.
darkra Jun 30th 2008 6:20AM
Fascinating stuff, very intresting read.
Just one minor correction: it's clearly stated in the War of the Ancients trilogy that one of the aspects of Elune is the Night Warrior. Elune doesn't banish fighting as a concept altogeather, but embraces righteous combat.
Also, I think the naruu deserve a mention in the Light section, as they propably are the beings that understand the Light better in the whole universe.
Alex Ziebart Jun 30th 2008 6:26AM
You're right, I did exclude the Naaru and some of the Draenei practices. That's my mistake, I was focusing more heavily on the Church of the Light rather than the general 'Light' which is... confusingly different!
Maybe I'll come back and revisit that, because I have my own theories on the Naaru that don't necessarily fit in what this is intended for.
darkra Jun 30th 2008 6:42AM
You are right, Burning Crusade really changed our view of the Light as a concept.
The Light, as described by that NPC in the center of Shattrath and as seen in various questlines in Outland and Silvermoon seems like a power almost elemental. It transcends the universe, being one of its binding forces, and it can sentiently choose which individual can weild it, and for what actions. But it also can be corrupted and used without been earned, like every other source of power (arcane, elemental etc)
I havent dweled on it a lot, but I think in BC the Light became a kind of extension of the shamanistic faith (which we learned from the Unbroken story that it's also somethign that exists in all worlds), kind of like another element: Earth, Water, Air, Fire, Light and (I'm guessing) Shadow seem to be the powers Azeroth (and the whole universe of wow) is build upon.
Alex Ziebart Jun 30th 2008 6:45AM
Yeah, that's exactly it. It seems that Azerothian worship of the Light is purely as a philosophy, and it has worked well that way.
The worship of the Light in the context of the Draenei is different. It is a way of life, but there's also a very real, tangible entity behind it.
Like I said, I have my own theories on this, perhaps I'll get a chance to come back to that.
Badger Jun 30th 2008 9:27AM
'The worship of the Light in the context of the Draenei is different. It is a way of life, but there's also a very real, tangible entity behind it.'
Well, this is (obviously) due to the intervention of the Naaru early in their history. However, I have to say, the Draenei strike me as somewhat naive in their obsession with the Naaru; it has always seemed to me as though they worship them as much as they do the Holy Light in general, if not more so.
Wulf Jun 30th 2008 11:39AM
I agree with badger, the Draenei's interpretation of the Light is heavily linked with the teachings of the Naaru. Personally I'm still rather suspicious of those floating crystal guys. They do seem to be in touch with the light, but can also turn to shadow, and they seem rather obsessed with Order, which does not automatically mean "good". If you ask me they're more than a little like the Vorlons of Babylon 5.
So I would see the Draenei/Naaru version of "the Light" as just that, a version, an interpretation. I don't think it invalidates the Azerothian take on the concept.
Eamil Jun 30th 2008 6:25AM
Very interesting read. =) Something I thought might be worth mentioning is that it's speculated, although not proven by any means, that the Tauren "Earthmother" is actually Therazane the Stonemother.
Alex Ziebart Jun 30th 2008 6:29AM
Updated to include that detail! I actually discussed that just this week in Know Your Lore, but neglected to add that link.
Jason Jun 30th 2008 8:24AM
Would that not suggest the Tauren are indirectly worshiping the Old Gods?
Like mentioned above, nicely written article. I do have one or two questions on my mind:
- Where is Kul Tiras? I can't find it on the WoW map. Besides a diminished fleet, the nation itself should still be thriving and untouched. Where exactly is Kul Tiras located?
- The Alterac Mountains contains multiple large factions through history. Wildhammer clan, Stormpike clan, Frostwolf clan, Alterac Nation and maybe more. How is it they have never collided into war only until recently?
Maycer Jun 30th 2008 10:52AM
An answer about Kul Tiras- It's currently not featured on the World of Warcraft maps for some unknown reason. Mostly all other islands and locations are accounted for (including the closed off nation of Gilneas, behind the greymane wall).
As for the article, a wonderful read :) I also enjoy the fact that 'The Light' is merely an idea, a philosophy, and path of morality, versus a copy/paste of Christianity. It avoid a LOT of drama, and giving the variety of 'religion' and beliefs is great for the fanbase as well. Whenever I have the chance to RP, I have fun praying with the draenei on aldor rise for the soldiers and hoping that the light guides their path, etc etc. :) It's a ton of fun!
Cyrus Jun 30th 2008 10:47AM
Would that not suggest the Tauren are indirectly worshiping the Old Gods?
Maybe, maybe not. I read somewhere — a previous Know Your Lore, probably — that the constant wars between the elementals lords are just a personification of the chaotic state of nature, with hurricanes and earthquakes and stuff. So the three elemental lords we know in the game aren't "really" evil, just chaotic and indifferent to the welfare of mortals.
For the old gods, who actually are evil, chaotic and indifferent to mortals is close enough to find plenty of uses for. But that doesn't mean the elemental lords actually liked the old gods, or couldn't have a change of heart and soften in their age.
- Where is Kul Tiras? I can't find it on the WoW map. Besides a diminished fleet, the nation itself should still be thriving and untouched. Where exactly is Kul Tiras located?
According to Wowwiki, Kul Tiras is south of Gilneas and west of Ironforge. I think there's nothing there at all in the map of Azeroth in WoW itself. This isn't unprecedented, though: there was no Azuremyst on the map before the Burning Crusade was released, nor the Isle of Quel'Danas, and we can't see Northrend on the map either.
If we ever see Kul Tiras in WoW, my bet — a pure guess — is that it will be the main Alliance staging ground in a future expansion focused on the Maelstrom and all the islands in the central sea.
cdb2000 Jul 1st 2008 7:35PM
The speculation section at Wowwiki of the titan Eonar the Lifebinder includes her as a possible candidate for the Tauren Earth-Mother. And while there's no real evidence to support it, I always liked that theory. It links the Tauren and Dwarves in a pretty cool way, kind of like ancient cousins or something.
http://www.wowwiki.com/Eonar
Sean Riley Jun 30th 2008 6:27AM
Excellent! Oddly enough, the religion I most wanted answers about for this question (The Holy Light) actually matches up almost exactly with what I understood it to be – Seems I did my research well. Although the idea of the contradictions (or, at least, mismatches) in the virtues is a point I'd never considered. My priestess Tahowra, if I pick her up again to play, is going to be a lot more complex now.
Oddly though, now I really want to play a priestess of Elune. I'd never realised how pacifistic that religion is. (Which is to say, not totally, but considerably.)
Thank you very much! Totally worth waiting for!
Alex Ziebart Jun 30th 2008 6:31AM
Glad I could help. : )
sZimm Jun 30th 2008 6:39AM
impressive article.
very nice work. :)
i thought the part about the old gods was skipped too quickly and simplistically, but you sure did some thorough research with the rest.
Camaris Jun 30th 2008 7:28AM
A related question about the various spirits/ancients that apparently 'really' existed in the ancient times. Apparently, there were a bunch of old spirits, basically taking the form of very large animals: the furbolg worship Ursoc and Ursol, the quillboar worship Agamaggan, and the druids worship Malorne. Is there some overall history behind these ancient 'nature spirits'?
Another question: What does the M'uru/Entropius fight reveal about the relationship between the Naaru and the Void? Are they really connected in some way?
And lastly, somewhat related to the religion topic: What exactly makes something a 'demon'? From what I can gather, most demons are basically mortal races subjugated by the Burning Legion. I did notice some differences in in-game death scenes between various demons: some leave a physical body on death (doomguards, mo'arg/gan'arg) and some only leave armor (dreadlords, voidwalkers), indicating that maybe these naturally live on some other plane of existence. I know that it's mostly an in-game mechanic, but what makes something a demon in lore? Not all demons seem to be part of the Burning Legion (the voidwalkers seem to operate independently, anyway).
Suzaku Jun 30th 2008 9:07AM
"Another question: What does the M'uru/Entropius fight reveal about the relationship between the Naaru and the Void? Are they really connected in some way?"
Basically, Naaru constantly emit Light energy. When the Light they emit diminishes and eventually ceases, they weaken and begin to emit Void energy. As they emit Void energy, their "spark" recharges over time, sometimes thousands of years. When they cease to emit Void energy, they begin to again emit Light. It's not specified if this is a natural cycle, but the whole thing reflects the life of stars, and is probably natural, though external sources can quicken the process, as was the case with M'uru, who was drained to the extent that he became the "Void God", Entropius. Even so, his "spark" still held the "light of Creation", and was able to reignite the Sunwell.
Suzaku Jun 30th 2008 9:07AM
Oh, and as for "demons", demons are generally beings corrupted by fel energy or who have fel energy as a part of their natural being, though void creatures are also usually considered demons.
Basically, there are several basic, primal forces in WoW.
Light and Shadow/Void, appear to be two sides of the same coin, one representing creation, order, and holiness, while the other side represents death, chaos, and unholiness. These typically tie into "divine magics".
Elements - Earth, Air, Fire, Water and the Wilds, which are actually the properties of the Elemental Spirits that exist in nature, and interact with Shamans.
Nature - Similar to the Shamanistic elements, druids communicate with Nature Spirits and animals.
Voodoo - Basically the same principal as Nature, but also involves Void/Shadow.
Magic - Simingly the energy behind the elements and nature, it is considered a corrupting force, and can be used to conjure magical abilities of the elements or nature. Arcane appears to be the more pure type of magical energy, while Fel is the most corrupt form of magical energy.
There are a variety of spirits, demi-gods, loas, totems, demons, etc., which are worshipped or communicated with to draw out the "primal powers", as I dubbed them, ranging from Wisps and Elementals to the Naaru. Runes, too, seem to have some a similar power to invoke magical energies.
Frankly, it's a bit of a clusterfuck, without many straight explanations. That's the best I can sort it out from what I understand.
Kusasi Jun 30th 2008 8:12AM
This was very interesting to read. Shows to some extent the depth of lore and storyline that Blizzard create. I think it's worth noting that both in a literal and non-literal sense, that shadow cannot exist with light. :P
Your comment about the Twilight's Hammer made me laugh too.
I should start reading through the back catalogue of these Ask A Lore Nerd features cos it's very interesting.