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6-30-2008 @ 7:28AM
A related question about the various spirits/ancients that apparently 'really' existed in the ancient times. Apparently, there were a bunch of old spirits, basically taking the form of very large animals: the furbolg worship Ursoc and Ursol, the quillboar worship Agamaggan, and the druids worship Malorne. Is there some overall history behind these ancient 'nature spirits'?Another question: What does the M'uru/Entropius fight reveal about the relationship between the Naaru and the Void? Are they really connected in some way?And lastly, somewhat related to the religion topic: What exactly makes something a 'demon'? From what I can gather, most demons are basically mortal races subjugated by the Burning Legion. I did notice some differences in in-game death scenes between various demons: some leave a physical body on death (doomguards, mo'arg/gan'arg) and some only leave armor (dreadlords, voidwalkers), indicating that maybe these naturally live on some other plane of existence. I know that it's mostly an in-game mechanic, but what makes something a demon in lore? Not all demons seem to be part of the Burning Legion (the voidwalkers seem to operate independently, anyway).
6-30-2008 @ 9:07AM
"Another question: What does the M'uru/Entropius fight reveal about the relationship between the Naaru and the Void? Are they really connected in some way?"Basically, Naaru constantly emit Light energy. When the Light they emit diminishes and eventually ceases, they weaken and begin to emit Void energy. As they emit Void energy, their "spark" recharges over time, sometimes thousands of years. When they cease to emit Void energy, they begin to again emit Light. It's not specified if this is a natural cycle, but the whole thing reflects the life of stars, and is probably natural, though external sources can quicken the process, as was the case with M'uru, who was drained to the extent that he became the "Void God", Entropius. Even so, his "spark" still held the "light of Creation", and was able to reignite the Sunwell.
Oh, and as for "demons", demons are generally beings corrupted by fel energy or who have fel energy as a part of their natural being, though void creatures are also usually considered demons.Basically, there are several basic, primal forces in WoW.Light and Shadow/Void, appear to be two sides of the same coin, one representing creation, order, and holiness, while the other side represents death, chaos, and unholiness. These typically tie into "divine magics".Elements - Earth, Air, Fire, Water and the Wilds, which are actually the properties of the Elemental Spirits that exist in nature, and interact with Shamans.Nature - Similar to the Shamanistic elements, druids communicate with Nature Spirits and animals.Voodoo - Basically the same principal as Nature, but also involves Void/Shadow.Magic - Simingly the energy behind the elements and nature, it is considered a corrupting force, and can be used to conjure magical abilities of the elements or nature. Arcane appears to be the more pure type of magical energy, while Fel is the most corrupt form of magical energy.There are a variety of spirits, demi-gods, loas, totems, demons, etc., which are worshipped or communicated with to draw out the "primal powers", as I dubbed them, ranging from Wisps and Elementals to the Naaru. Runes, too, seem to have some a similar power to invoke magical energies.Frankly, it's a bit of a clusterfuck, without many straight explanations. That's the best I can sort it out from what I understand.
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