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6-30-2008 @ 11:46AM
Similar things happened in my old raiding guild back around 2.4. The GM couldn't make the raids due to his work schedule, and the person leading the raid in his absence was a complete douche, which made people not want to raid with him, or be led by him as well. Needless to say, because of this issue, attendance became a issue, and the GM position was tossed around about 5-6 times in less than 2 weeks time, ultimately leading to the demise of the guild.
7-01-2008 @ 8:38PM
My guild had a problem with attendance until we switched the loot system around. Before it was loot counsel, this made it awkward to distribute loot when 2 raiders wanted the item and one attended more often. If you tell them "so and so come more often and that is why you are not getting it" it comes across as favoritism, additionally it make is seem like we are penalizing them rather than rewarding. We recently switched to DKP-- attendance is more consistent. We had a few people leave the guild because of it, but in the long run it is more fair and more of a benefit, since we can reward raiders who attend more often.
7-01-2008 @ 10:19PM
Meh, we ran based on DKP. People showed up, got dkp, and saved it til they could use it on upgrades. The problem was just pure attendance, and mentality. It was either constant complain at group X, or just people not able to make it over real life issues, making others cry. DKP is fine, when it is managed and given out properly. Lout Council is fair when its a solid group of people, where favoritism won't become a issue, ala my old guild, where in the end, 1 officer and his gf stacked the bids around each other.
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