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6-30-2008 @ 12:43PM
Whether a normal raid group or not, all guilds seem to be getting hit with recruit problems along with the level of involvement within a guilds members. We lost our main tank along with good healers and DPS because of these issues. Now with trying to expand into Kara and do more 60+ raids for those leveling has become very difficult. New members leave within the first 24 hours if the guild doesn't get them over the "bored" factor that has bit a lot of players. Our server seems to have become a recruit war in general chat. If you figure out a way to have people show up for raids instead of giving in to ... "they'll find someone else".. please share your secret. I have players that deserve raid runs, but don't want to get lost in a large raid group with hard restrictions. As a guild mistress, I really like the idea of advancing players so they are experienced in raid instances. I just wish WOW had some incentives to bring back those who left until the expansion comes. Happy hunting... Kiss Kiss
6-30-2008 @ 12:55PM
Well, the way i see it there are a couple of issues. The person has to get something from the instance. There is a reason things like slabs are no longer run, because the vast majority of 70s will get absolutely nothing from it (now if they had a plan such that the 'easy' heroic was as hard as the normal end-game, that would help).The second thing is that you can't expect a burned out raider with a T6 geared toon to want to go back and do heroics, there just isn't enough reward. But if that person had a new 70 alt, sure they wouldn't mind doing heroics/kara, b/c they will get something out of it. For me, my main really wont get much out of a heroic or any 5man or 10 man. I'll do it to help friends/guildies (like tonight, we are doing the Champion of Naaru for a guildie). My newly 70 druid would kill to do any sort of heroic 5man instance though, she badly needs the gear. I'm not sure what the answer is, but the guild needs to have good communication and a cohesive structure, and offer useful rewards. (IMO)
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