WWI '08 Death Knight Demo: General Impressions
On Death Knight Gear and Gear Mechanics:
They start with a complete outlay of green gear with DPS Warrior type stats: strength, agility, critical strike rating, and stamina. Their sword itself is blue quality 2 hander named the Massacre Sword. It does 127-191 damage at at a speed of 3.1 seconds, giving it 51.3 DPS. It also provides 22 strength and 23 hit rating.
It should be noted that the gear did not have spellpower, and it doesn't look like Death Knights will need it at all. Almost every spell that did magic damage specifically stated that the damage was modified by attack power. This is perfectly in line with Blizzard's recent trend to simplify and consolidate gear, which they discussed in relation to Retribution Paladins at Saturday's class panel. Perhaps we'll even see this mechanic show up on other magical melee hybrids in the future.The Death Knight came loaded with 6 runes on their rune weapon bar: 2 Blood Runes, 2 Unholy Runes, and 2 Frost Runes. Talents points were unavailable with this demo, although we could see the talent descriptions themselves.
Death Knight Starting Spells and Playstyle:The Death Knights started with a few basic skills:
Blood presence:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Description: Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time.
Blood Strike:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Melee range
Description: Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.
Icy Touch:
Requires level 55
Costs 1 Frost Rune
Instant cast, 6 second cooldown
20 yard range
Description: Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds.
Death Coil
Requires Level 55
Requires Runic Power
Instant cast
30 yard range
Description:Unleashes all available runic power, causing up to 460 shadow damage modified by attack power to an enemy target or healing up to 460 damage from a friendly undead target.
Death Gate
Requires Level 55
Costs 1 Unholy Rune
10 second cast, 15 minute cooldown
Description: Returns you to Ebon Hold (Note: Since Ebon Hold is not yet implemented, in the demo it returned you to Tirion Fordring).
Death Grip
Requires level 55
Costs 1 Unholy Rune
Instant cast, 35 second cooldown.
30 yard range
Description: Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 seconds.
Plague Strike
Requires level 55
Costs 1 Blood Rune and 1 Unholy Rune
Instant cast
Melee range
Description: A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 350 shadow damage over 12 seconds.
Casting these spells uses up the listed runes, which have a cooldown of 10 seconds. Our (lucky) play tester reported that the system felt a bit like having 3 seperate mana pools with their own spells, but that the pacing seemed to work well, and that she was now interested in actually trying one out in when beta rolls around where she hadn't been before.
Introducing the Knights of the Ebon Hand
After roaming about a bit and killing stuff, Elizabeth stumbled upon Light's Hope Chapel. This venerated base of the Argent Dawn had some new guests known as the Knights of the Ebon Hand, lead by a night elf named Siouxsie the Banshee, a Death Knight trainer. It's likely, of course, that these NPCs will be gone and moved to Ebon Hold once it's implemented, but for now, they gave us a sneak peek at the new Death Knight faction and some of the spells Death Knights will get post-55.
Filed under: Items, Analysis / Opinion, Events, Leveling, Death Knight, Wrath of the Lich King, Worldwide Invitational, Expansions







Reader Comments (Page 1 of 2)
Kyane Jun 30th 2008 9:08AM
"The Death Knight came loaded with 6 runes on their rune weapon bar: 2 Blood Runes, 2 Unholy Runes, and 2 Blood Runes. "
Little typo there.
SpitHotFire Jun 30th 2008 10:58AM
you can have 6 blood/frost/unholy runes at the same time, so he/she had 4 blood runes and 2 unholy :)
Zali Jun 30th 2008 9:10AM
2 Blood Runes, 2 Unholy Runes and 2 Blood Runes? So, 4 Blood Runes?
Badger Jun 30th 2008 9:11AM
'2 Blood Runes, 2 Unholy Runes, and 2 Blood Runes'
I think you meant Frost in there somewhere. Just sayin'.
Badger Jun 30th 2008 9:11AM
Wow. I feel kinda stupid since every one of us caught that at the exact same time.
nosedive51 Jun 30th 2008 9:47AM
Nice Siouxsie & the Banshees reference. :)
postama Jun 30th 2008 8:00PM
actually... have you heard of mino"taur"s? Big fighting cows...
cjshrader Jun 30th 2008 9:57AM
Ebon Hand? Sounds a little familiar to me...
http://resources.wizards.com/Magic/Cards/FE/en-us/Card1862.jpg
Wulf Jun 30th 2008 10:57AM
Oh noes! Blizzard totally ripped them off! Lawsuit incoming!
/sarcasm off
cjshrader Jun 30th 2008 11:00AM
Haha, I know, I was just joking. On the flip side this card looks damn familiar and came out after Starcraft:
http://resources.wizards.com/Magic/Cards/10E/EN/Card106556.jpg
Hank Jun 30th 2008 11:13AM
How many original ideas for fantasy games do you think there are? They all rip each other off, and even D&D ripped off J.R.R. Tolkein.
Terrant Jun 30th 2008 12:37PM
I knew that sounded familiar. Thanks for finding the reference, cjshrader!
cjshrader Jun 30th 2008 12:39PM
@Hank
I don't know what you're talking about, there are plenty of original ideas. Just look at Tauren. Those have nothing to do with any other fantasy creatures we've seen in the past. Nothing at all.
I SAID NOTHING
Suzaku Jul 1st 2008 1:08AM
Ebon Hold, not Hand. To be more specific, Acherus: The Ebon Hold is the name of the Necropolis the DKs have conquered.
The faction is actually called Knights of the Ebon Blade, not Hold.
cjshrader Jul 1st 2008 7:41AM
Ah, well the article says Knights of the Ebon Hand. MY BAD
OnniHopeDream Jul 1st 2008 1:07AM
Love the Siouxsie reference XD
Sofun Jun 30th 2008 11:47AM
If Siouxsie the Banshee is the trainer I'm not even leveling my other toons. Now I need to come up w/a Siouxsie-esque name.
Jack Jun 30th 2008 1:03PM
Their taunt has a 35-second cooldown? Yeesh.
Byron Ellacott Jun 30th 2008 8:59PM
No. They have *a* taunt on a 35sec cooldown, but Death Grip's primary use is the pull, not the taunt. They have a separate taunt called Blood Boil on a much shorter cooldown; it taunts everything in an area which is diseased, so it could be either very good, or very bad, depending on the circumstances.
Jack Jun 30th 2008 1:05PM
Their taunt has a 35-second cooldown? Yeesh.